Titans University [v0.1.8]

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Overview:
Titans University is a parody 3D Dating sim game with a real-time day/night system game set in the DC Universe. After a possession spell goes wrong you play as a corrupted superhero, already known as the most powerful man on Earth 6969. Take control of Titans University as Terrific and interact with several characters from DC Comics who have come to the University for varying reasons. Expand your control over both the heroes and heroines who attend and eventually the world!​

Thread Updated: 2024-08-16
Release Date: 2024-08-16
Developer: ExtendedSpace Patreon
Censored: No
Version: 0.1.8
OS: Windows
Language: English
Genre:

Parody, Male protagonist, Trainer, Slave, Romance, Corruption, School setting, Animated

Installation:

1- Extract to desired location.
2- Click on “Titans_University.exe” to start playing.

Changelog:

v0.1.8

New/Updated:

Technical

  • Revamped Settings menu
  • Save Files added to game folder
  • Added v1 notification system
  • Revamped 24 hour time system to accommodate multiple future character schedules
  • Revamped streaming system to accommodate multiple future characters
  • Revamped cutscene handling to accommodate plugging in new character cutscenes

Gameplay

  • Added v1 mission system
  • Added v1 base defense missions
  • Revamped character call system
  • Revamped hub interaction UI
  • Added music selection in the hub scene. Song will persist between scene changes

Changes:

  • Removed skipping by individual hours. Replaced with time slow mechanic (very slow/slow/normal/fast). Time Period skipping is still available
  • Changed interaction style with characters in the main hub (Terrifics office). Camera does not switch to Terrific
  • Dialogue Manager changed to GameTime mode, observes time pauses by the settings menu

Known Bugs:

  • I think I covered a good majority of the bugs from the previous build and tested all the menus multiple times. If you find any bugs let me know!

Mission System:

A lot of work put into the mission system, unfortunately I’m going to have to redo it another way since it’s not scalable in its current state.

I had to cut like half the missions I had planned since it was slowing down my database variable reading and I didn’t want to implement coroutines to slow down reading the variables for every system.

Also the amount of characters and writing was getting out of control for an extra gameplay feature.

I already had some different ideas to implement regarding the mission system but if you guys have any ideas let me know! I’d love to hear them.

You can:

  • Select mission from the mission screen (Gotham only)
  • Recruit mercenaries
  • Set a map region (Gotham only)
  • Check your resources

Base Management System:

Very early base upgrading and defense events, so expect significant changes to it in the future.

I had a different implementation planned but it probably would have taken a couple more months to implement, and for an extra gameplay feature I can’t justify that when the main content needs to be worked on.

I’ll have updates on this eventually, but if you all have ideas you’d like implemented let me know!

You can (Eventually):

  • Perform campus wide rules(WIP NOT READY)
  • Check on characters with the security system (WIP NOT READY)
  • Check stores (Catwomans Boutique will be ready in the next update and In a Flash delivery will be updated, The Question Trivia is listed in stores for now) (Extra note: Use The Question Trivia for easy free money)
  • Upgrade the basement defenses and purchase T-Spheres. Will be updated in another build

Call System:

The character calling system is revamped. You can now:

  • call characters and check their locations
  • Set their schedules
  • See if they are streaming on Titans Live (only at night)
  • View the gallery (when it’s finished)

New UI:

Let me know what you guys think of the new UI, I’m not completely sold on the look but the functionality is great! I can make changes pretty quickly with the way its setup, so let me know if you have any problems with it or changes to features

Character Interactions:
So there weren’t too many changes character-wise other than updating them to work with the new UIs.

I did revamp a lot of the variables that are going to be used with the scenes in the next update so look out for major gameplay updates next.

As usual let us know if you find any major bugs or game breaking content.

Thanks for sticking around, it’s a lot of work to get done as one person but I’m finally ending the content drought with the next update!

Next Update:

  • Scenes scenes SCENES. This will add a lot of playable content to your interactions with Raven. Now that schedules are fully set and trackable it’ll be easier to plugin other characters into the system as well. We’ll see if I can fit them in!
  • Model updates. All characters in the game will be getting a revamp, prepare for some new 3D model updates after my short post-build vacation!

v0.1.7

New/Updated:

Technical

  • Dialogue Manager update, much faster speed of dialogue changes in the background
  • Added text speed for intro. This won’t change much as most are tied to the animation playing
  • Full live streaming system
  • New scene/location for Raven
  • New keyword system to track all in-game variables
  • 50+ animations added for live streaming
  • 100+ randomly generated text for live streaming
  • 3 jobs added (only daily money rate/schedule affected for waitress and barista in current build)

Gameplay

  • Live Streaming system, can be accessed by setting Raven’s job to “Streamer” in the work tab when calling her to the office. This is a full streaming environment with randomized interactions with users
  • 3 jobs can be set, waitress and barista are only for making money and changing Raven’s schedule. Schedules can also be set directly in the University Management tab
  • Added new song for streaming scene, if you don’t want music it can be turned off in the settings menu and saved

Changes:

  • Updated UI for intro scenes
  • Dialogue Manager update should increase the speed of interactions and choice processing

Known Bugs:

  • Some streaming animations will jitter/not play the full animation, I’ll be fixing that in the next update

Note:

  • A lot of animations in this one, so if you see any specific animation not playing let me know
  • This Dialogue Manager update took much longer than expected, it deleted several of my UIs that I had to rebuild. If there is any missed functionality let me know
  • The introduction is the main story right now, with an open sandbox after completion. There is a first-call dialogue that happens, the next phase is going to lean heavily into character interactions to progress with characters
  • Character schedules can be set to several states during the day. The default schedule is “Class/Lunch/Training”. This can be changed from the university management panel, you can still call Raven to your office at any time, it will take some time from certain locations.

Schedule listed below:

Class – Several classes that change Raven’s stats. She will also take some time to get to the office from her classes.

Lunch – No stat change but noted as a location that she is in

Training – Raven will be scheduled to visit your office

Work – Raven will be at work during this period. She cannot be called to the office unless she is taken off the work schedule

Free – Free randomized schedule where Raven will choose her day based on what she needs/wants to do. If her grade is getting low, there’s a chance she will go to the library, or visit you and request to study (there are multiple request types added as well). Each location is tracked

  • As usual let us know if you find any major bugs or game breaking content!

Next Update:

  • The random generation options and the huge amount of animations in this update took a lot out of me, for the next update I’m going to work on fixing up a couple things in the game already
  • I’m planning on finally making all the emotions and daily routine actually matter (which should be important in a simulation game) so after a month break I’ll get to work on that. A bit of code refactoring can also be done and I’ll have a bit of an easier time setting up future character settings. I’ll admit I made a bit of spaghetti code with this update so I am planning on cleaning up anything I find.

v0.1.6

New/Updated:

Technical

  • Full UI update
  • Updated interaction UI when talking to characters
  • Full schedule system implemented
  • Fixed the option display for screen resolutions/display type
  • New keyword system to track all in-game variables
  • Rebuilt lighting in scenes
  • Character stats separated for future updates
  • Clothes system buttons coded directly to script

Gameplay

  • Completely remade cinematic intro
  • Full daily schedule for Raven. Can be set from the University Management menu
  • Random events will play every hour that a character is not in the office. Stat increases/decreases/general informational
  • Revamped stats for obedience/trust/etc. More details below

Changes:

  • Full 10 minute cutscene for the introduction of the story and Raven’s introduction
  • Updated office to be more visually appealing
  • Changed all gifts to more in-universe options
  • The main stats to progress dialogue will be obedience/shame/resistance going forward, with love/dependency/disgust being secondary stats gained throughout the game. I made the change since it works better with the randomized events that play out during the day
  • Set the interaction scenes to sandbox only, marked as legacy until they are redone

Known Bugs:

  • Noticed that transparent clothing was tanking the FPS in the game. Made everything opaque and was back to getting 120 FPS. In this case I will have to think of a better way to address clipping, I’ll think of something in the future

Note:

  • This update was supposed to be only an introduction update but I noticed some critical issues while making it that hampered progress (FPS in scenes due to lighting/transparent orders that couldn’t decide for each pixel quick enough, variable sets that slowed down due to multiple lookups).
  • The introduction is 10 minutes long and I think it’s pretty solid so far. I added some music to the scenes, let me know if they sound ok! Was undecided if I should keep it or not
  • Another super large technical update, should hopefully be the last big backend overhaul. the scheduling system was a big factor in getting this done and it’s now set for multiple characters to have schedules later on with their own variable sets.
  • The introduction is the main story right now, with an open sandbox after completion. There is a first-call dialogue that happens, the next phase is going to lean heavily into character interactions to progress with characters
  • Character schedules can be set to several states during the day. The default schedule is “Class/Lunch/Training”. This can be changed from the university management panel, you can still call Raven to your office at any time, it will take some time from certain locations.

Schedule listed below:

Class – Several classes that change Raven’s stats. She will also take some time to get to the office from her classes.

Lunch – No stat change but noted as a location that she is in

Training – Raven will be scheduled to visit your office

Free – Free randomized schedule where Raven will choose her day based on what she needs/wants to do. If her grade is getting low, there’s a chance she will go to the library, or visit you and request to study (there are multiple request types added as well). Each location is tracked

  • As usual let us know if you find any major bugs or game breaking content!

Next Update:

  • This update was just supposed to be a small 0.1.5.1 update instead of a full 0.1.6 update but I feel like the amount of changes made should account for a full update. The next few updates will exclusively deal with interaction/sex scenes hopefully that will make up for the long wait!

v0.1.5

Hotfix Build 2:

  • Fixed broken connection for Handjob1 end button

Hotfix Build 1:

  • Disabled Blowjob and Footjob buttons (those actions aren’t created yet and will lead to a black screen)
  • Set the default idle animations for each event, if the player skipped too fast it would default back to the default Terrific animation

New/Updated:

Technical

  • Updated UI for interacting with Raven (again). Will probably stick with this system in the future with coded buttons
  • First iteration of interaction system, will be improving in future builds with added functionality
  • First iteration of full clothing system. All clothes are unlocked in this build (still needs a bit of work in a future build)
  • Combined rigs for both hub scene and interaction scenes. Future updates will stick to the rigs for each scene with adjustments (based on character)
  • Gift system overhaul
  • Over 50+ new animations
  • Added footstep sounds for Raven
  • Separated intro from the hub scene
  • Blocked off unfinished options
  • Audio options save to file, will load upon continuing game

Gameplay

  • Two interaction options in this build: Makeout and Handjob
  • Full clothes and makeup options unlocked for use. (Clothes/Accessories/Makeup/Hairstyle)
  • Reduced some dialogue (for now)

Changes:

  • Changed UI for interacting with Raven in most ways, now the UI is more streamlined for options currently. Will experiment later on
  • Giving gifts has a separate UI instead of just a dialogue tree
  • Sound saves to file, closing settings will save the sound options for continued scenes and loading the game.
  • Disabled unfinished options, will be completed according to update polls (next two updates already confirmed)

Known Bugs:

  • Clipping is a known issue for this build. This will be fixed in the next build

Note:

  • Another super large technical update, both user facing and in the backend. I’ll be doing smaller updates to get features out quicker, doing mass updates like this one take several months and it still isn’t where I want it to be, but can’t keep you guys waiting for another month(s)
  • Clipping was bugging me for this update, mainly reworking clothes and trying to have it be performant without using an actual clothing sim (definitely would make the game processing intensive). I have a fix for this in the next update though!
  • Writing took a huge hit with this update, I just didn’t have the time to go through all the branches and create a decent story with all the other additions to make to the game. The next update is story-focused so I’ll get to work a lot more on storyboarding in general
  • As usual let us know if you find any major bugs or game breaking content!

Next Update:

  • The next updates (0.1.5.1 and 0.1.5.2) has been determined by my patrons! I’m not jumping to 0.6 just yet as I don’t believe the smaller updates reflect a full update. I’m hoping to knock these out much quicker than this last update
  • The intro cutscenes and Raven introduction will be the main focus for the next update. Sounds super backwards that I didn’t get the intro done first, but when you’re creating a simulator game certain things will fall to the backlog for completion. Sorry about that! Hopefully the little sandbox I created can give you a good direction of where I’m heading.

v0.1.4

Hotfix Build:

Fixes:

  • Fixed the intro not displaying
  • Added additional “End of Conversation” flags to fix textless dialogue mode.

– this issue is due to events not firing at the right times, especially at the end of conversations. The dialogue system is CPU dependent so it can sometimes take a little longer than needed to process lines. Adding an additional empty line at the end instead of a used line should avoid it being skipped. If you still run into this issue let me know. I’ll look for a better way to do it if needed.

  • fixed the end of day and general time system issues related to the intro. The intro now has a separate UI (a copy of the regular one) that only is used during the intro.
  • Disabled load slots that don’t have any saves in them. This should fix clicking them and loading into a blank game where there is no UI.

NOTE: All updates for the forseeable future will most likely not be save compatible. I highly suggest starting with a fresh game every time (also not clicking the “Continue” button if it’s a fresh build). I’ll be adding skip points later on when there is more available content.

  • Fixed The Question Trivia UI, now displays correctly. also added 26 different trivia questions. Just a small trivia game to get some small amounts of money .
  • Fixed nickname buttons when finishing a name change.
  • Fixed Static Airwaves song switching, tested and works correctly. If it doesn’t work for you just let me know.
  • Fixed mouse not displaying if you repeatedly click on a button while Raven is talking (ie. if she is busy and you repeatedly click the talk or quest buttons).

Gameplay and Visuals:

  • No real gameplay changes for this update, I did fix an animation trigger that had Raven’s mouth stuck open when surprised.
  • Removed pants when Raven is wearing a dress. Pants can be manually added with the pants button for now.

New/Updated:

Technical

  • Completely new UI for interacting with Raven
  • Deleted several unused assets to minimize build size
  • Updated phone UI with new icons and functions. Additional phone options will be created later, you can preview a couple messaging options for Raven.
  • Set all variables to be saved through the dialogue manager, with this I now decoupled all the separate scene UI instead of combining them and having it survive scene changes (much smaller amount of UI to load now when changing scenes).
  • Updated the trivia questions, you can now answer trivia questions to get money (just a minigame for now. You get $1k a day already, $100 for each question answered correctly). I’ll be adding a lot of questions in the future to not make it stale (there’s only 7 questions for now).
  • Added fast forward/normal/slow text speeds to the Intro *NOTE if you hit skip it will be super fast. This can also mess up certain animation sequences because they are activated by triggers instead of by each line.
  • Terrific animations added, placeholders (like everything else) for now until I get more done later. Also updated a couple Raven animations

Gameplay

  • Certain Raven clothes and accessories can now be unlocked through quests. I’ll have a store that you can buy clothes and accessories from later on.
  • Added the option of changing Raven’s lipstick. WIP, I am probably going to change up the feature in another update since I separated her mouth mesh from the head, and it looks like there’s now a glare around her mouth at certain angles from the cameras. Might just change the full head texture in another update.
  • Dialogue option s when selecting “Talk” have been streamlined for now, I’ll be creating more unique interactions at time of day in later builds.
  • There’s a lot of new dialogue and options in this update, if you run into any blocks let me know!

Changes:

  • Fully changed UI for interacting with Raven. Now quests/working/clothes and accessories are separated from the regular talking UI. This should make conversations load more quickly instead of one giant conversation.
  • Initial clothes/accessories and lipstick colors will be unlocked through the questlines, ending with the lipstick unlock for now.
  • Stopped the random clothes picker for now, I’ll probably need to revisit it in a future update to get it to really work as I intend (with both presets and random options).
  • Changed the obedience levels for now. Everything in this update will be level 0, in the next update (will most likely need a full restart to view all the new options) will be level 1 obedience, and with that will come more with the details below!

Bug Fixes:

  • Fixed all the audio sliders turning off all audio sources. Now each is specified for the type (sfx/ui/music)
  • If you find any other bugs let me know!

Known Bugs:

  • Audio sliders reset after scene load. Pretty minor as it only affects music right now, but I’ll look into fixing it in the future (not a priority).

Note:

  • This was a super large technical update in the background so I did not get to obedience training 1, cell phone content or the jobs option. If you guys have any issues with the save or graphics options let me know!
  • Another huge technical update in the background, with moving the variables to be saved I cut down a lot of dead-time when selecting options (noticeable in the store). Visually players will be able to see the big change in UI.
  • Let me know if you guys like the circle UI or the new UI version more! I left the option for several UI to test out which is better, or if you like the mix of the two.
  • Still no work options for now, but I completely rebuilt the UI for them so didn’t have time to get to them. I’m planning on making them more of a separate instance, along with the more “involved” questlines that will be coming.
  • As usual let us know if you find any major bugs or game breaking content!

Next Update:

  • The next update (0.1.5) will FINALLY have some physical interactions with Raven. It’s about time, this is what I really wanted to work on for a while but needed a solid baseline to have the events off. Now all the UI is in place, it’s time to get to animating!
  • Realtime clothes physics was a bust (couldn’t get it to both look nice and be performant on an old CPU) BUT there will be a bunch of new clothes options to unlock later on.
  • There will be a couple clothes options and most likely the makeup option as well (need to make a couple more makeup options).
  • Cell phone content with texting conversations with Raven (if I can get to it, but the physical interaction scenes are MUCH more important).

v0.1.3

Hotfix Build:

Gameplay:

  • Removed dialogue block at the end of new content. Raven can be called again after finishing the first obedience talk.
  • Changed a couple of animation expressions.

Changes:

  • The game now autosaves when Raven is dismissed. Disabled saving while Raven is called and allows saving again once she has left the room.

New/Updated:

Technical:

  • Save system implemented with autosave (let me know if your saves have any issues)
  • Fixed resolution and graphics options
  • Changed scene lighting to realtime (shadows work correctly now)
  • Decoupled the Sound Manager and Dialogue Manager from the UI, they now work as separate entities.
  • New sub-menu for starting a new game has been added. Clicking new game will give you the option to skip the intro or not
  • Added fast forward/normal/slow text speeds
  • All animations have been converted to work with Animation Triggers instead of Bools. Significantly reduced the amount of calls and dialogue triggers (instead of 10 bools, I now just use one trigger). Also allows the transition of any facial expression to another immediately

Gameplay:

  • Gifts can now be given to Raven to improve her mood (if needed). In the future they can be used to have certain story interactions.
  • Added “Disgust” route
  • Nicknames for both Raven and Terrific have been added (more coming later on)
  • Beginning of “school grading” system. Grade deteriorates if she does not have books to study with or chooses not to study with you. This will be fleshed out in future builds.
  • All dialogue blocks should be fixed. If you find any others let me know!

Changes:

  • Updated “Trust” and “Dependency” routes to have several different dialogue options.
  • Each route now contains their own specific dialogue options to choose from.
  • Removed some unused assets (knocked 30mb off the size). Performance from the game so far is pretty solid, a couple spikes to 30% during when a lot of parts are moving (I’m running on a GTX1060 with 16 gigs of ram, i7 8750H with no issues). If anyone has performance issues just let me know!

Bug Fixes:

  • Screen resolution and resizing should be fixed now. I implemented a new system and from testing it saves my options on opening the game (I do need to cut down on the resolutions shown, but it works for now so there’s that)
    No sound after loading a game has been fixed.

Known Bugs:

  • Audio sliders reset after scene load. Pretty minor as it only affects music right now, but I’ll look into fixing it in the next build.

Note:

  • This was a super large technical update in the background so I did not get to obedience training 1, cell phone content or the jobs option. If you guys have any issues with the save or graphics options let me know!
  • The three main routes of interaction with Raven depend on three stats to increase:
Trust​
Dependency​
Disgust​
These stats will unlock certain interactions and grant specific quest lines for future events.​
Early game, routes will not block someone from choosing a specific questline if you increase the stat to the required amount to change the quest line (i.e. you choose to run the disgust route and choose the disgust storyline, if you want to switch to trust later on, you would need to increase trust to the level of disgust and select the storyline).​
This will be more fleshed out in future builds and further obedience training.​
  • As usual let us know if you find any major bugs or game breaking content!

Next Update:

  • The next update (0.1.4) will be significantly more dialogue options, with obedience training 1 starting.
  • I am looking into realtime clothes physics from Unity, I think I found a solid way to do it without causing issues. This will be super useful with certain clothes option in the future.
  • If I have time, I’ll add some new clothing options to Ravens pool, right now it’s randomized between 6 options, but I already have a couple options laid out that will look pretty good!
  • Cell phone content with texting conversations with Raven (if I can get to it this time)!

v0.1.2

New/Updated:

  • Huge amount of script and dialogue changes (1k+ lines of code changes and additions).
  • Beginning of obedience training (WIP) and cell phone quest (WIP) content (a cellphone can be bought from the Cell phone “Store” icon).
  • Stat tracking in phone for Raven after completing the initial cellphone quest (WIP).
  • Randomized clothing changes for Raven when she is called.
  • Added skip button to reach new Raven content for now (the initial loading cutscene will still need to be watched).
  • The shop has been added to the phone for now (I’ll improve the visuals of that later) and also have a University Management tab where you can set schedules (schedules don’t matter right now, they will be for specific job and cellphone content later on).

Changes:

  • With the introduction of randomized clothes I removed the clothes changer, will be re-added in a later build so you can set clothes options instead of randomized ones after progressing obedience training.
  • Removed demo dialogue that lets Raven flash you. A new flash mechanic will be introduced later on with improved animations.
  • Knocked around 200mb off the file size by removing un-needed assets. Probably won’t make much of a performance difference right now but I’ll keep optimizing as I go.

Bug Fixes:

  • Set game to window mode on start. Not a full bug fix for the screen issue but still looking into it.

Known Bugs:

  • Loading a game will stop the sound. Still researching (on backburner).
  • Screen size settings are still a big buggy for some reason (pretty sure this is specifically a Unity issue). For now I made it start in window mode while I continue to work on it, I was able to resize the windows without issue. After setting the screen size in options it will work correctly on loading the main scene.

Note:

  • A significant portion of this update was in the backend so you may not see a lot of the changes (over 1k lines of code changes and additions). There is a lot of setup for future content (Jobs, titles, moods, pregnancy states, etc. that will affect conversations) for not just Raven but future characters.
  • Writing quality is at a 2/10 right now since I just want to get the main systems down, that will be improved later when I have the animation quality up to snuff.
  • As usual let us know if you find any major bugs or game breaking content!

Next Update:

  • The next update (0.1.3) will be more writing and progression of the obedience and cell phone quests. The Job quests will also be started in the next update.
  • The usual model fixes and clothes clipping updates.
  • Making some new facial and body animations since I found a pretty good way to use triggers to make smoother animations.
  • Save and Load system is on the backburner until there’s enough content to justify saving.
  • Cell phone content with texting conversations with Raven!

v0.1

New/Updated:

  • The model update! New models for Raven and Terrific have been added to the game. Also other objects in the scene have been textured and optimized
  • Head tracking when talking to Terrific added
  • Phone system UI has been started, the music player can now be used in the phone. Several other UI elements have been added
  • Changed how the clothing system works, uses arrows instead of buttons to reduce button clutter
  • Added lighting system and day/night color filter for differing time periods (will be improving this later)

Bug Fixes:

  • Possible bug when allowing the intro text to play out, seems to get stuck in perpetual loading of the next scene. If you still run into the issue let me know

Known Bugs:

  • Loading a game will stop the sound. Looking into this

Note:

  • We will release bug fixes as they are found. Let us know if you find any major ones not already listed!
  • Heads up, Star won’t be in the next one. Let me know what you guys think of V1 Starfire in the comments! I’ll be making a couple changes to her, maybe thinking of adding in hair physics for her update (0.2)

Next Update:

  • The next update (0.1.1) will be writing and story updates, the dialogue written out for now was just a general gist of the story
  • The usual model fixes and clothes clipping updates (don’t mind the disconnected head in a certain scene)
  • Save and Load system still isn’t working how I want, will work on this and the sound not working on load
  • Shop system will also be in place before 0.2

v0.0.9.1

Bug Fixes

  • Dialogue test options no longer blocked
  • Clothes changer can now be used

Note:

  • We will release bug fixes as they are found. Let us know if you find any major ones!

Next Update:

  • Model update! Look out for the 0.1 update in the next couple months
  • Lighting system will be implemented
  • Save and Load system will be completed

v0.0.9

Demo version released!

  • Starting story cutscenes
  • Raven introduction
  • Some test interaction with Raven
  • Initial UI created
  • Call system
  • 24 hour time system

Note:

  • There are still some features that aren’t working and bugs that we are looking to fix, known issues below:
  • Save system is not completed. Data will not transfer to future versions.
  • Skipping some conversations too fast will freeze the conversation. I’ve had to force-close the game at that point.
  • Background music doesn’t play after load.
  • We have not tested on a Mac, so let us know if it’s playable.

Next Update:

  • Phone and Shop systems are disabled for now as we are still working on them
  • Lighting for different time periods is not completed.
  • Save and Load system will be completed in a future update.

Developer Notes:

Thanks for checking out the game! If you enjoy it, please consider supporting us. We have a lot of good things planned in the future and a lot of systems we want to implement to make it an even better simulator!
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