The Warlock’s Dungeon [v0.2]

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Overview:
The Warlock’s Dungeon is a text-based dungeon crawl RPG. The game is currently in v0.2. This game is serves as a prototype several of ideas I want to explore without changing the other games I’m currently working. So, this is a short side project in early version to explore some ideas. Not all encounters are complete and some texts will be revised. It can have bugs and typos, if you find any, please let me know. All ideas or suggestions for this game are welcome, as well as your feedback. For now, only two maps are available, there are several encounters depending on your location and some secrets. I intend to make the game vary between dungeon crawl and dating sim, with an affection level for each character that will be introduced, but also keeping a classic RPG experience.​

Thread Updated: 2024-11-03
Release Date: 2024-10-02
Developer: raccoonthings Patreon itch.io
Censored: No
Version: 0.2
OS: Windows, Mac, Linux, Android
Language: English
Genre:

text based, rpg, turn-based combat, oral sex, multiple protagonists, multiple penetrations, monster, monster girl, multiple endings

Installation:

1. Extract and open in browser.

Changelog:

2024-05-19 V0.2:
Hello, good evening/morning or afternoon.
This is a small update, mostly to fix typos and code issues, but also added a bit more content.

  • Enemy preferences – So many people asked, and now you can choose at the start of the game if you want only a specific gender for the enemies or not;
  • Gnoll Cultist – Added all victory texts and the variants for player gender and enemy gender;
  • Added a new tease dialogue for both genders;
  • Several text improvements;
  • Fixed a small issue that showed interactions for the wrong gender;
  • Changed how the map is displayed after winning a combat. It was showing during the NSFW victory scene, and now only after that.

Don’t forget to check our patreon for updates on all our games:
https://www.patreon.com/RaccoonThings
Thank you so much.

2024-01-11 V0.1:
Hello everyone,
I want thank you for all the feedbacks. I received so many positive messages in the last 24 hours the game was posted. YOU ARE ALL BREATHTAKING! THANK YOU!
I would like to share some ideas I have for the future too!

  • Combos (It will have more than just 1v1 combat in some cases);
  • Collect enemies;
  • New abilities: The player will “buy” new abilities with the energy;
  • Boss fights: This one is tricky, I want to create a complete different combat against bosses, each one will have a specific mechanic going on;
  • Attribute thief / Growth mechanics (Yeah, I know);
  • Bad ends (Some might like it, others not so much, but there will be several vore scenes too… Sorry!);
  • Impregnation (That’s also why we have the day and hour mechanic);

And more! Honestly, I had too many ideas while working on this project, and I’m glad that I managed to implement most of them.
I know, this is a very ambitious project, especially considering that I’m only one person working on this and given that it took me almost a year to finish just an early version, some of these things may take a while to implement, solo dev is a pain sometimes lol. BUT, any help is completely welcome, any ideas, texts, or anything else! I would be truly grateful, and I will also include a credits page with everyone’s names.
By the way, check our discord community server.
Thank you again!

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