Overview:
You get a big promotion and move to Seattle where a friend offers you the use of an apartment. However, he’d previously told a young woman from your company that she could stay there, and your arrival means she could end up homeless. But if you don’t mind sharing, you’ll get to know the beautiful and enigmatic Kari. However, in the world of The Roommate, things are rarely quite what they seem. The Roommate is meant to be less “linear” than many other games and there are factors outside a player’s control that may affect the path the story takes.
And you don’t get to shag your mom (or your sisters), but there are plenty of other fish in the sea…
Thread Updated: 2024-08-14
Release Date: 2024-08-14
Developer: togs Patreon – Itch.io – Discord
Censored: No
Version: 0.11.07
OS: Windows, Linux, Mac
Language: English
Genre:
Installation:
Changelog:
The primary reason for this build was to correct an error on my part which caused Cassie to become invisible (again).
I corrected some of the logic for MC’s sleeping arrangements.
I also added MC’s paycheck coming in, and some additional exposition where it was helpful:
- If you are on the baby path AND Lois is a girlfriend Kari will suggest that it might be a good idea if both Kara and Lois come over.
- Lois explains that Kiki has taken Kari to the mall at the end of the day, neatly letting you off the hook for getting Kari home after work. She also tells you she’s authorized Kari’s travel costs.
So I’d suggest playing the day again if you’re so inclined!
v0.11.06
N/A
v0.11.05
The update opens on the night of day 80, with a choice of scene with either Kari or Kiki.
v0.11.04
The main reason for this was to fix an error in a call that runs when the game is loaded.
The “bug” has been there almost for ever but only arises in certain circumstances.
However, this did affect some people who were seeing (or, rather, NOT seeing) missing images in the last build.
Should be thoroughly squashed now!
v0.11.03
This version takes us through Wednesday, June 20, day 80 of the game.
Apart from the new content that simply cover the events of the day, it also incorporates a new mechanism which is part of a wider plan to tailor the game to people’s individual tastes.
Up until now, there was a simple “Vanilla/Kinky” option at the start of the game, but a new game would give a wider range of ranging options from none (0) to extreme (3).
Loading a pre-existing game that doesn’t already have a custom level will default to Moderate (level 2).
You can override this by hitting Escape, selecting “Enter a code” then entering “Fetishes” as previously described. You’ll be prompted to enter the new level and you should save.
v0.11.02
This one covers Tuesday, July 21, 2020, which is Day 79 of the game. You can tell that’s the date if you look closely at the lock screen on Lois’s PC.
v0.11.01
Later than anticipated, but hopefully worth the wait!
This release rounds off the Sunday night with the promised action with Kari if she’s your girl.
Then we go to Monday of Week 12. It’s a VERY busy day for MC, so much so that I’ve had to move some stuff to the following day. On the plus side, that does mean some of the work for the next build is already done!
I’ve already summarized much of what you can expect in this release, so I will leave you to discover the rest for yourselves.
There is one possible issue I’m aware of. An event that kicks off Bree’s backstory (her “accountant” paying her a visit) didn’t get flagged properly in a much earlier build and effectively repeats itself in this build as I never figured out a way to detect it retrospectively.
If you were playing from scratch that wouldn’t occur, but it’s one of those things where the following events wouldn’t make sense if you hadn’t seen this. So apologies if this gives rise to a sense of deja vu!
Anyway, it’s a packed version, I hope you enjoy it. Let me know of any issues!
v0.10.09
I was thinking I’d bypass another build in the 10xx series, but some shots for the next version are taking longer than I expected so I’m releasing this build that does fix some issues.
As previously mentioned, there’s a scene with Kari and Lois when they’re exploring the new house.
There’s also a fix for an issue where you could get trapped in a loop if MC ran out of energy.
As to the next build, I’ll post on that shortly…
v0.10.08
Considerably later than anticipated but, as I said before, it grew!
There’s probably as much content in the two days of the weekend as there is in most full weeks, but it covers a number of different paths, so you would have to do play several iterations of the game to see it all right now!
As has been discussed before, there are certain types of content that aren’t to everyone’s taste and I’ve gone to great lengths to flag things. I’ll post a preview image later.
But I do think there’s something for everyone.
If you’re NOT dating Kari, she’ll propose moving out and that leads to a number of options. You can have her move to another apartment or remain as your roommate, either long term or just until you move to the new house (with or without her).
You meet Suzie for coffee. The question then becomes whether or not you want to kindle an old flame.
If you’re on the “making babies” path, you’ll take the girls to check out the new house and, if Lois is a girlfriend now, she’ll be invited to tag along. You’ll also get a glimpse of her new car!
You’ll meet Trevor for a drink on Sunday and talk about a double-date with him and his new girlfriend.
All this and more in this build and lots more to come in the days and weeks ahead!
v0.10.07
First I have to apologize for a mangled edit during your conversation with IRIS about LactoMax production. Asked if it would be worth building a new factory, Iris’s reply should read as follows:
“The cost would exceed one hundred million dollars and substantial borrowing would be required.”
That aside, the progress of the day is somewhat dependent on the path you’re on.
If you’re making babies with the sisters, Kari will mention Kira coming over that evening and there’s some discussion about what she and Aria will be doing.
You head to the office where you’ll have a chance to chat with some of the newer reception staff.
It seems Kiki’s move went less than smoothly and her day goes downhill from there, but she doesn’t seem to let things get her down too much!
Professor Greenfield wants to talk about the market for LactoMax now that the FDA have approved it. I wish I knew the formula, because the numbers he quotes are taken from reality.
If appropriate, Kira will come to the apartment on Friday evening but she’s having second thoughts and it’ll be up to you to persuade her to stay!
Looking ahead to the weekend, if you decided to “promote” Lois to girlfriend you’ll invite her to join you for dinner on Sunday.
Oh! I forgot to mention, if you’re so inclined, there’ll be an opportunity for MC to rethink his initial dismissal of Suzie’s attempt to reconnect.
v0.10.06
It covers Wednesday and Thursday of Week 11.
Aria, Cassie, Kari, Kayla and Lois are the ladies in focus in this release.
v0.10.05
This is corrects an omission that affects players whose MC is not involved with Kari.
The game jumped from the kitchen scene on Monday evening straight to the kitchen scene on Tuesday morning without the niceties of going to bed, resetting the calendar, etc.
v0.10.04
No new content. Just a fix for the problem with the (optional) call to Carolyn in Build 1003 and a couple of typos.
v0.10.03
This build takes us through Tuesday, 13 July – Day 72 of the game.
You’ll finish the events of the night before if you’re on the making babies with the sisters path!
Then it’s back to the office for more fun and games.
Trevor has some worrying news, but Maddie has happier tidings, with progress on the takeover of The Twisted Kilt.
Kari wants to go shopping after work and you’re making plans for a night out later in the week.
v0.10.02
N/A
v0.10.01
N/A
v0.9.14
A little later than advertised due to the need to re-render a few images.
It’s basically to correct some errors and tidy things up.
– amends your conversation with Gina on Sunday (Day 70) to correctly reflect your past interactions with her
– should alleviate problems with old saves for people who’ve skipped intermediate builds
– replaced a handful of grainy images
v0.9.13
N/A
v0.9.12
This build takes you through the Saturday of Week 10.
v0.9.9 BETA
This is build 0909 which fixes an error that can occur when a spurious phone
bool entry from earlier saves causes a python exception.
v0.9.0
This is build 0908 which continues through to Friday morning of Week 10.
It fixes a number of issues with the whole version 0.9.x cycle and introduces
a significant expansion of the phone system. It also expands your options when
discussing Madison’s takeover of The Twisted Kilt
v0.9.7
Considerably later than expected, but I hope you’ll find it worth the wait.
This build takes us through to (but not including) Wednesday evening of Week 10.
Because it includes some significant bug fixes, I’m making it public from the outset.
However I plan to make the next full build (assuming this one is free of any major errors) exclusive to patrons for the first week or so.
v0.9.6
This covers from Monday night to Wednesday morning.
v0.8.7
This is build 0807, which rounds off Week 9 of game time and fixes some minor
errors and omissions in the previous build, including:
- certain scenes with Kayla and Rei
- slightly expanded interaction with Tilly
v0.8.6
This is build 0806, an incremental release that covers the Fourth of July party.
v0.8.5
Added a slider to adjust text box opacity in the Preferences screen.
- Fixed issues with Calendars and game saves from older versions.
- Fixed some missing graphics for the receptionists on \”Casual Friday\”.
- Added content for Ashley and Lois that was incomplete when 0804 released.
v0.8.4
This is build 0804, with various minor bug fixes and corrections, and some
additional graphics that weren’t ready for the last build.
- Fixed an issue with calling Kiki
- Fixed an issue with calling Vanessa
- Various update for new calendar/phone
v0.8.3
This is build 0803, which takes us to the eight and ninth weeks of the game.
- The Calendar system has been completed, and integrates with the Phone.
- A new EventQueue system allows for random or “triggered” events to occur.
- The size of the side images has been reduced and the text area and menus are
- centered once again (the offset was annoying me).
- The text background is more transparent and text is outlined for clarity.
- See the readme document for more complete information.
- Constructive feedback is welcome. The best place for discussion is F95Zone.
v0.7.2
Expanding the story to Week Seven of game time (and Week Eight, kind of)
v0.5.2
Fixes:
– Temporary workaround for if you didn’t hire Tilly as your flight attendant
– Fixed an error if you go to the bathroom to relieve your lust and Kari walks in (or not)
– Added a variable to count incidences of unprotected sex with any given partner
– Fixed an error with pet names
Known Issues:
– If MC wakes up with an erection it interferes with the timing of the start of day text,
for example, he wakes up with an erection, you get the menu choice of whether to
ignore it, THEN it will say “You wake up refreshed” or whatever.
there’s a LOT of content in our fifth week. I’m hoping to have it ready before the end of the month.
MC (you) is officially in place as the new CEO, and the new receptionists will be starting work.
You and Lois go to check out your new Executive Jet and talk to Tilly about the “Uniform” your Great Uncle had come up with. I’m still open to suggestions for a new uniform…
You’ll have to deal with the young women Randy victimized.
There are opportunities to see more of Ashley and Mallory too.
The plot is thickening with regard to Greenfield Genetics and LactoMax.
You’ll be meeting Jed, the construction foreman, to talk about getting the housing development back on track, and improvements to the Executive Suite.
And if Kari’s now your girlfriend, you can expect some fun and games with her too!
Finally, there’s a genuine “blooper” video coming for Patrons – a small matter of me forgetting to put Lois’s underwear back on after running a cloth simulation on her skirt.*
She really does have a very cute bum…
*Putting the underwear back on Lois, I mean, not ME. When I said I’d like to get into her panties, I didn’t mean in the sense of wearing them myself…
v0.4.7
Here
v0.4
Lois will discourage you from offering Kari or Mallory receptionist jobs. You can ignore her objections, and you’ll be allowed to make the offers if you wish. You won’t get an answer from either until the next release anyway, so make your own call on that.
It occurred to me that they are both fuller-figured, so you also have the option of MC suggesting Lois is jealous. Take it from me that she won’t respond favorably to that, but I guess there must be someone out there that doesn’t care for her…
You also have the option to offer either Kayla or Rei an intern (trainee) postion within the Executive Suite staff.
I’m working on enhancements to the menu system, it’s not ready yet, which is a shame because it would have made life easier when it came to choosing who to offer the receptionist jobs to. As always, there are limits on what can get done in the time available.
Finally, there’s the night of Day 28 (for those of you who do wish to pursue a relationship with Kari). I had some technical issues, so it’s not as complete as I had hoped, but it’s a step in the right direction.
v0.2
While I originally thought this second build would have the second week of gameplay, it soon became obvious that I would need to expand on the mechanics of the base game in order to move forward.
So here it is, with a lot more going on “under the hood” than is seen during play, but there are a considerable number of visible changes that will be apparent.
v0.1 Preview
Initial Release
Developer Notes:
Win/Linux: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD
Mac: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD
Extras:
Walkthrough Mod* – Fan SignsSonsOfLiberty thanks for the link
*the unofficial version is not given by the dev, use at your own risk