Overview:
The basic plot is that Emma, our main character, slowly discovers her exhibitionist side through a series of adventures.
Navigate her adventures, avoid discovery, keep track of her fear and her excitement and ensure she has a successful… mission.
Thread Updated: 2024-09-20
Release Date: 2024-09-10
Developer: exciting_epiphany Patreon – Itch.io
Censored: No
Version: 0.13.0
OS: Windows, Mac
Language: English
Genre:
Installation:
Changelog:
- Fixed options not appearing in options menu
- Set tutorial to show the Mac version of the keys on a Mac
- Added more sounds for footsteps and fixed some of them.
- Did some volume balancing.
- When in the tutorial, ESC does not work to exit. Now fixed.
- Fixed event “Courtyard 2” appearing as inactive before you are actually able to play the event.
- Fixed blocked drive in north of daytime city.
- Fixed swimming pool events 2 and 3 dramatically increasing your fear at the end.
- Added new events to completion status.
- Art class events added
- Catherine’s voyeurism (5 times stripped reward) added
- Branching sex path for Sara
- Branching sex path for masturbation
- Bathtime Branching event added (Patrons Only)
v0.12.1
- A new map area (in the north) for the park.
- 5 new events in the park
- 1 new challenge event in the park
- 2 new dares for Jen (if you took the dare path).
- A kind of… sex event tree for Jen (if you took the love path)
- This is like a bunch of events in one. it took a lot of time and the whole point is for it to be replayable and for me to be able to add to it new branches and so on. I’m very curious what people think of this.
- New hiding x times event
- 2 new “quiet courtyard” events
- Changes to how street masturbation works (lots fewer hoops to jump)
- Changes to hard mode where street masturbation increases fear. It’s not hard, it’s just annoying. So I dropped the fear increase.
v0.11.4
- Improved daytime tutorial
- Daytime tutorial skippable
- Fixed intermittent unrunnable events in daytime
- Added optional “hard” mode – this mode makes it more likely NPCs will go into chase mode.
- Changed achievement driven events so they unlock, rather than just run.
- Resolved performance issues (related to pathfinding. There is a known bug introduced where NPCs end up in buildings, but it’s rare)
- Fixed issue where Cinema area might not appear in certain circumstances.
v0.11.3
- Fixed crash when you open and close menu and someone is “barking”
- Improved self barks around fear, chase mode and hiding.
- Added visual effect when in chase mode.
- Added visual effect when in high excitement.
- (Note: the last two are are a bit experimental)
- Improving balancing, how fast and slow excitement and fear go up and down.
- Improved ability to reach higher levels. Fixed problem where some events could not be done if you fast entered daytime.
- Fixed college to indicate nearby hearts
- Made it easier to get some of the dynamic(freeform stripping) scenes.
v0.11.2
- Version number updated
- Fixed clothing system in prologue
- Fixed clothing and dress state in chapter 1
- Fixed clothing and dress state in chapter 2
- Added freeform events to progress
v0.11.1
- NPCs will no longer chase you during events.
- I think I’ve resolved issues with game failure states.
- Events that dress/undress you properly relocate your clothing items
- Cascading NPC count now actually works
- Chasing NPCs can no longer see through walls.
- Chasing NPCs give up if you hide successfully.
- Chasing NPCs need to be closer before they “game over” you
- Wrote a new bark mechanic
- During the day, NPCs “bark” (little messages over their heads)
- Player barks certain complaints rather than interupt the game flow.
- Updated heart icons for consistancy.
v0.11.0
- Fixed bug with clothing not resetting
- Fixed bug where you can get stuck and unable to strip
- Fixed NPC navigation in daytime
- Added event indicators (to daytime for now)
- Added Jen/Emma relationship context event after cafe.
- Refined levelling and made it a bit quicker
- Fixed some event wordings
- NPC numbers increase as you level up in daytime.
- Increased experience for certain things.
- 5 new office events added (“1:1 meetings”)
- Events now trigger for certain stripping achievements
- There are 2 new events for when you masturbate a certain amount in freeform stripping.
- There is a new event for when you hide for a certain amount of time.
- Improved performance significantly
- There is are new events for when you strip naked in the street an amount of time.
- (Most of these achievement events trigger automatically when you reach certain thresholds)
- There are 2 new events for when you are seen by a certain number of people.
- There is a new feature that indicates the direction of hearts.
- Fixed problem if you didn’t chose to play with Sara she blocked your progress at the beginning of daytime.
v0.10.2
- Fixed the problem where it keeps re-dressing you
- Fixed some wordings
- Fixed the problem where one of the bins opens if you enter a different bin
- Improved performance slightly
v0.10.1
Game mechanic changes:
- Event restrictions around fear and excitement are gone (for now – I’m curious what you think, I’m sort of thinking of adding those back in now).
- Being in an undressed state and trying to do an event gives you the option to dress.
- Stripping, masturbating, being seen and doing events all earn points.
- As you earn points events are unlocked.
- You earn points for moving away from your clothes the more naked you are, as well.
- You cannot undress all in the same spot anymore.
- At high excitement you are slowed.
- Changed the dress option to a “End Day” option.
Fixes:
- Wording fixes throughout
- Opening the menu in the cinema no longer crashes the game.
- More events appear in the map
Quality of life/appearance changes:
- The resolution is now 1024×768.
- The map is now in the top corner.
- Stripping state only appears in the left now.
- Status bars only appear in the right now.
- You can now change the status of Sara in the menus
- You can now check your event status in the menus.
- I stuck Sara outside the college to show there is an event there and try to improve the flow in those events.
v0.10.0
Gameplay Changes:
- All NPCs will have predictable routes going forward in the main map.
- There is a new minimap (you might have to turn it on in options)
- The font has been changed to a more suitable one.
- The game windows have been redesigned with an original design.
- There are other visual improvements
- Excitement and risk has taken the first step to becoming a core mechanic.
- During the day, you’ll no longer get sent to bed.
- You can manage your own levels of excitement and fear
- It’s now possible to hide in bins and mailboxes, this will lower your fear.
- It’s now possible masturbate in the street. This will increase your excitement.
- Some events require low or high fear or excitement.
- You’ll no longer acrue Exhibitionism and Perversion.
- When fear/risk is high, NPCs will actively chase you. You can escape them and get to a safe place or hide when they cannot see you.
- When excitement is high it becomes harder to move. (Although I’m a little worried players could get stuck.)
- Risk will reduce over time if you are hidden or fully clothed
- Masturbating will increase detection radius. (People will see you more easily).
- Excitement will reduce over time if you are fully clothed.
- It’s possible to skip to the daytime.
- The tutorial is accesible via the menu.
- You can also redress at your home.
As I say, there may be problems with the balance. I’m trying to get this right and bring a sense of “game” back to the game. Let me know your thoughts. I want this to be fun, but never a grind. I want it to feel quite sexy to play in the street and make your own gaming a bit. Obviously there is still a way to go.
Events And Changes:
- There are a bunch of events for Sara at her college, which is a new map.
- There are 3 sets of dares at a new swimming pool map.
- There are 2 new dares at the restaurant/cafe.
- There are 3 new office events.
- There are 3 new events in the street. (Let me know what you think of Annabelle. I’m not that sure about her and considering a re-render).
- There is a new waking up events (start the daytime again, if you can).
- There is a tutorial in the daytime on the new mechanics.
Bug fixes:
- Wording improvements
- Fixes to bugs in night city, and some of the NPCs behaviour.
v0.9.2
- Fixed problems with Jens dares breaking the game.
- Fixed problem where if your excitement got too high you might get stuck with a dressed image of Emma.
- Added some prompts for clothing state continuity. “And then I dressed…” or whatever, to make it clear that the presumption after events is that Emma dresses herself. Also, sometimes it shows the icons dressing. (NB: I’ve not done this for every event yet).
- Fixed problem in the event that Jen caught you, sometimes Emma randomly dresses.
- Made it a requirement of the above quest that you are already naked.
- Added a brief tutorial for free form undressing.
- Some of the events I made it a requirement that you are dressed. (I’ve not yet done all of these)
- Made some events send you home if not doing so broke continuity of clothing state.
- Put a limit of Exhibitionism and Perversion to stop people thinking that they just need to grind more past a certain point.
- Made the dare event require you to have done some of the office events.
- Fixed a few other problems.
v0.9.1
- Added event with Jen where she encounters you while flashing.
- Added an initial dare from Jen
- Added a new location for Cinema Exterior.
- Fixed freeform stripping infinite build up fix
- Fixed Freeform stripping spamming clothed image at home fix
- Wording improvements to match images in some city events
- Tweaks to some city events to make them match what is happening (for example one walk takes the top off, but sprite did not do this and people didn’t react) There’s 3 or 4 of them.
- Addition of about 9 reward events for Sara events. (A reward event is a special event that happens when you get home.) Because of the way these work you won’t see all of these based on the choices you made with Sara. In order to make it possible to see them without replaying the entire city, I’ve just reset the Sara events, so you can experience from your last save point (unless it was in a Sara event, then things might go weird). I bet most people just took the most extreme option with her though…. This way you can experience other choices with Sara also.
- CARS! It’s surprisingly nice.
- Lessened impact of being seen too much. Instead it halves your stats and drops you back in, rather than being a game over. I think it’s an improvement, but happy to take notes on that.
- Had to fix A LOT as the result of the above. A lot of stuff was just fine if it was a game over, but messed up big time with the new way. (For example, what happens if you’re in the middle of an event?)
- There was a guy in the west city at the bottom that totally freaked out if he saw you naked. That wasn’t intentional. That was a bug. It’s now fixed. He has much more composure now. I think I’ve checked everyone now, but let me know if any of the NPCs freak out.
- Several of the NPCs in the east city now have actual predictable routes.
- Added 3 dare events in the nighttime city.
- Fixed some spelling mistakes and grammar mistakes
- When freeform stripping, if you are going right the visual indication now switched to the other side.
- Fixed a long standing problem where max excitement and fear did not increase with experience (as it was supposed to). Meaning events sent you home way too damn much.
- Adjusted the excitement also on some events to get them to send you home less.
- Also, in the revised Sara’s training, it was not allowing progress after every single event. (Meaning you had to go sleep before you could progress with Sara). While there are still some that need you to go to bed to proceed, I had to remove some of the boring events, to give the plot line more flow. Don’t worry, I kept the fun bedtime events.
- Added the event to changeover to daytime.
- Added daytime versions of home and city maps
- Fixed some map problems with blocked locations.
- Made more NPCs have routes
- Fixed problem where status check didn’t realise you’d completed certain events.
- A fix for the problem of the dares not appearing when you do the first dare near the cinema. If you have already done the cinema dare you’ll need to reset by heading back to the cinema. (After that the events will appear in the west part of the city (south)).
- A couple of small wording changes.
- In the daytime city changed a couple of blocked tiles to unblocked.
0.8.1:
- Fixed wording and imagery around Sara events
- Added images for seeking the first place to try
- Added a “skip” option for people coming back to this from an old/bad save.
- Improved the “about” page.
- Tweaked leveling (exhibitionism rises, perversion requirements and such)
0.8.0:
- The majority of the events have now been ported to the new renders. (Only the office remains, and some small Sara events).
- Around 10-20 new events have been added since the last release also. (I genuinely lost count).
- Had to retire some old events that were either replaced or we couldn’t get good renders for.
- Sara’s status had to be… altered in order to make sure I don’t get into trouble with Patron. I’m sorry about this, nothing for it. (For people who do not like this change, I could not possibly recommend that they click on the table in the hallway and change the wording).
- Dramatically reduced the amount of excitement generated by events. I needed it to force you home a lot less as it was ridiculous. What’s cool is this brings back fear as a mechanic to watch for as the longer you are out the more times you are spotted. I like that a lot and it’s a lot less annoying overall.
- Fixed problem where sometimes in the transition between places the background sound continued playing. Unfortunately a proximity sounds plugins was responsible (it used the same place for sounds and messed stuff up). I had to take it out, but I’ll write a replacement js and replace it ASAP.
- Added ambient sounds for the city, and at home.
- Replaced more busts
- Replaced more sprites
0.7.x
- Not Publicly released
- Total rework of renders
- Significant changes to many mechanics
v0.6.5
- Fixed bug where it was sometimes possible to crash the game by agreeing to train Sara
- Added “About” information
- Fixed problem with the office NPC wandering off into space if he saw you naked. Maybe. That guys a freak.
v0.6.4:
- Fixed problems with “Going Shopping #3 – The Patron Version”
- Added additional event
- Fixed some wording problems.
- Added a couple more “enhanced” orgasms.
v0.6.3:
- 3 New Events added (with special patron renders) – The 3rd is repeatable for patrons only
- Fixed bug with hang when you walk into toilet (while meeting Jen)
- Fixed some dialogues
- Changed menu to one that works with key inputs too
- Added little orgasm animation. I’ve not finished rolling it out yet, but it’s there in some.
v0.6.2:
- Added 2 new scenes and variations at home.
- Added ability to leave home naked or just in panties.
- Introduced difficulty curve depending on how exposed you are.
- Stopped the office spamming you with too many events out of sequence.
- Tweaked and improved order of events in office
- Tweaked wording on some new scenes.
v0.6.0 (Not Released):
- 4 public events with sister added, with variants.
- 3 private events relating to with sister added
- 10 bed masturbation scenes added, with variations
- 1 new stripping event in east city added
- 4 new stripping events in west city added
- Office area added
- New bust system written and implemented (this makes it easier going forward, but does mess up current saves, most likely. Sorry about this.)
- 12 events in office added.
- Added new renders, over 200 images
- Added new busts, around 20-30 new busts.
v0.4.4:
- Fixed the bug where you can get stuck in a car on the shops event.
- Added fog to maps
- Split the city in two
- Added hints to where to go once in city initially
- Fixed longstanding chapter 1 text cutoffs
PLEASE NOTE: Backup your latest position by saving IN EMMA’S HOUSE before installing.
The city map has been changed and you might get unpredictable results loading in city map.
v0.4.3
- New visual effects, water, reflections
- Fixes to some places not blocking when they should
- Improvements to wording in places
- Rebuild of many shadow and light maps to improve visual look
- Shrinkage of file size of some images
- Fix of range error from 0.4.1 (I hope)
v0.4.2
- Name changes color
- Massive revamp of text. I didn’t like some of my lazy writing so I improved it.
- A couple of new sub quests.
- Some general QOL fixes
v0.4.1:
Bug Fixes:
- Gauges now mostly disappear when you are in a scene.
- People stop moving when you’re in a scene or menu.
- Some holes in scenary patched.
- Some improvements on logic and balancing.
- Fixed Range Error bug
New features:
- New scenes. Lots of new scenes (about 15 total), taking place in new city area.
- Sister plot started.
- New hub area to explore, and go beyond.
- New patron menu options
- New graphics and renders and such.
Version 0.2: Bug fixes for 0.1. Fixed issue with fail screen not appearing. Made it a little more forgiving in terms of fail conditions. Fixed weirdness around detection. Fixed some message cutoffs, added windows for Emma text. Made it a smaller download.
Version 0.1: A basic introductory level to test the concepts and make sure everything works, but it should give you some idea of the basic premise.
Win: MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD
Mac: MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD