The Contest at Houndgate [v2.5 Hotfix 1]

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Overview:
A Text-Based CYOA RPG set in a large medieval fantasy city. You take the role of a customizable noob adventurer, out to prove themself in a mysterious contest hosted by the rulers of the city. Explore the city, find work where you can, and fuck or get fucked all the way to the top.​

Thread Updated: 2024-10-29
Release Date: 2024-10-28
Developer: EroFlairTFGamesSubscribeStarItch.io
Censored: No
Version: 2.5
OS: Windows, Linux, Mac
Language: English
Genre:

Text based, Female Protagonist, Male Protagonist, Futa/Trans Protagonist, Fantasy Races/Furry/Anthro, Transformation, Vanilla, Anal sex, Masturbation, Oral sex, Straight, Gay, Lesbian, Voyeur, Footjob, Foot Fetish, Humiliation, BDSM, Femdom, Maledom, Exhibitionism, Feminization, SPH, CEI, CBT, Harassment, Non-Con, Whipping, Spanking, Rape, Multiple protagonist, Character Creation

Installation:

1. Extract and run.

Changelog:

Version 2.5 Hotfix 2

Bugfixes:

  • Fixed the Thieves’ Guild intro quest looping
  • Fixed not being able to exit the Guild after returning from the new quest

Known Issues:

  • The game is being falsely flagged by Windows Defender for some reason. I’ve tried compressing this version with a different archiver, so hopefully that makes a difference.

Version 2.5 Hotfix 1

Bugfixes:

  • Fixed getting stuck after doing the footstool route of the Adventurer’s Guild
  • Fixed the default clothing set not automatically equipping at the start
  • Fixed a bug when meeting Riqa a second time

Version 2.5
Bugfixes:

  • Fixed some clunky code.
  • Fixed even more pronoun errors in the intro.
  • Fixed Alyks’ race not correctly changing in some passages according to settings.
  • Fixed potentially getting stuck in the guild intro after talking to Vincent.
  • Fixed some issues when triggering one of Remi’s scenes.

General new additions:

  • The game now has a little bit of branding with a new logo.
  • Saves now show what location you were in when you saved.
  • The first character stats are now implemented: Weapon skill, Charm, and Stealth. These will affect the outcomes of some events based on your level.
  • A new location, the Church, is now discoverable. Only the initial discovery is implemented.
  • Added a “Voyeurism Content” toggle in settings.

Broken Shield Inn:

  • Added the ability to train your Charm skill with Alyks. Doesn’t do anything currently, just setting up the framework.

Adventurers’ Guild:

  • A new assignment for liked members, you can find it by speaking to Vincent. Investigate strange noises in a graveyard. Y’know, adventurer stuff.
  • Added the ability to train your Weapon Skill with either Vincent or Riqa depending on guild status.
  • Added a faithful companion, a loaned horse from the Guild. You can visit it at the Adventurers’ Guild.

New Scenes:

  • New assignment has a Defeat scene if your Weapon Skill is too low or you were dumb enough to forget to bring a weapon. Tags: Defeat, Monster, Spanking, Bondage(Optional), Voyeurism(Optional).
  • Added a secret scene.

Version 2 Hotfix 2
Bugfixes:

  • Cleaned up some more broken code.
  • Adjusted some very minor formatting errors.
  • Fixed a borked passage with the Tavern Stranger, and nabbed a few more pronoun errors there; I might just get all of them one day.
  • Fixed sometimes being unable to access the sewers for the Thieves’ Guild quest.
  • Fixed a missing check that caused you to not be able to do anything but submit to Riqa when talking to her.
  • Fixed various issues with working shifts at the College.
  • Included a changelog in the .zip this time. Oops.

Version 2 Hotfix 1
Bugfixes:

  • Fixed a bug causing the character’s boobs to never be referenced anywhere after character customization. I don’t know how I fucked that one up, but I did.
  • Fixed a scene with Riqa in the Adventurer’s Guild not appearing after the Guild introduction.

Version 2
Bugfixes:

  • Corrected more grammar and spelling mistakes
  • Fixed some more broken links and cleaned up some code.
  • Fixed the creampie option during the rough path in the prologue swapping the PC’s genitals.
  • Fixed the way shifts at the College were tracked being bugged, causing broken paths.
  • Fixed more pronoun errors with the Tavern Stranger.
  • Fixed the medallion not showing up in your wardrobe after certain choices in the Adventurers’ Guild introduction.

General new additions:

  • Added much-requested support for having both a penis and vagina between your legs and restructured the character creation in order to flow better.
  • Overhauled the UI as well as added dynamic backgrounds to every location. CSS itself is subject to change, let me know your thoughts.
  • Named NPCs’ race/species can now be individually chosen, and the Furry and Fantasy race settings were tweaked. You now choose what NPCs will be by default before you meet them, but they can always be manually changed in the journal should you wish. (i.e Catgirl Alyks can now exist alongside Human Lukas, or Daemonkin Raleiri with Human Remi etc.) Unnamed NPCs will just use your global setting. Furry-ness level is now reffered to as “Greater” and “Lesser” instead of “Partial” and “Full” (taking a page from Lilith’s Throne.) Note: Journal entry text might not automatically update when you change them, you’ll have to open the entry again to see the updated text. Also, potential bugs with this as there was a slight amount of jankiness when rewriting.
  • Added dynamic cum appearing on the PCs body and face after applicable scenes. Can be washed off by bathing in your room. Some NPCs will react to seeing it on your face when talking to them.
  • Removed the wardrobe from the PCs bedroom. Equipment is now managed through the “Inventory” tab on the sidebar. Player can only change their equipment outside of certain areas, events, and conversations.
  • Added a default name and honorific for the PC during the character creation.
  • Added a small tutorial during the prologue explaining how the choices system works.
  • Moved the scene guide to the Journal for ease of access.

Market:

  • Added a quest to get Raleiri to help you out after you experience some “unwanted changes” to your body.
  • Removed some of Raleiri’s body mod options from being immediately accessible to fit more in line with the newly added quest.
  • Added new hair and eye colours to Raleiri’s services. Was present in previous update but accidentally left out of the patch notes.

Adventurers’ Guild:

  • Completed Vincent’s unfinished scene after earning his respect.

College of Science and Magic

  • Added working another shift for Professor Vervain and Doctor Remi.
  • Expanded Lukas’ romance quest.
  • Expanded Professor Vervain’s romance quest.
  • Expanded Oniris’ quest.

Thieves’ Guild:

  • Added the beginning of the Thieves’ Guild questline, featuring 3 new NPCs and the game’s first Bad End.

New Scenes:

  • 1 Lukas scene, variants for if Chastity content is enabled.
  • 2 Doctor Remi scenes, 1 of which is repeatable based on branching paths and has variants depending on if the PC is packing a large dick, or alternatively a small one if SPH content is enabled.
  • 1 Bad end

Version 1 Hotfix 3

Inn Work:

  • Fixed the inn work events being broken by the last hotfix (sigh).
  • Fixed the number of times worked not being tracked properly.
  • Fixed some pronoun errors.

Misc:

  • Corrected the outdated version number on the first screen.
  • Fixed a huge amount of link errors and bits of missing code. Huge thanks to Goctionni’s SugarValidator
  • Implemented a debug menu. Should only be used for testing purposes, will probably break things.
  • Removed changelog from the first screen, as the .txt file included makes it redundant.

College:

  • Fixed speaking to Professor Vervain being bugged.

Version 1 Hotfix 2

Inn Quest:

  • Fixed the forced feminization setting not properly hiding part of the Inn uniform quest when disabled, and messing up some of the inn work events.

Alley Voyeur:

  • Fixed the events not displaying and having broken links.

Adventurers’ Guild:

  • Fixed some errors upon reentering the Guild after leaving without joining during the intro.
  • Added being able to see the Guild Medallion in the mirror when it is equipped.

College

  • Fixed the College intro looping (again)
  • Fixed being unable to work at the College after the first day

Misc:

  • Added an autosave to the start of every new day.
  • Fixed content filters not applying unless the menu was opened, resulting in everything being disabled.
  • Fixed character creation giving the wrong genitals an displaying wrong selections at the review.
  • Fixed the forced feminization tag not appearing in the content settings.
  • Fixed some journal bugs still showing characters as locked after meeting them.
  • Fixed a incorrect variable causing a LOT of dumb little errors with your PC’s bits.
  • Fixed another issue with displaying currently equipped items.

Version 1 Hotfix 1:

  • Tidied up some grammar, formatting, and spelling errors.
  • Fixed broken links and missing variables causing pronoun and genital issues in the prologue scene. (Where’d this dick come from…?)
  • Fixed being unable to select breast size in character creation when selecting “Penis and Breasts” body type.
  • Fixed “Vagina” body type unintentionally giving the PC a dick.
  • Fixed the college quest getting caught in a loop to the beginning after leaving for the first time.
  • Fixed an error when hugging Lukas for the first time.
  • Fixed an issue with trying to start work with Oniris at the College.
  • Fixed an issue making it unable to progress your first day of work at the college after being introduced to Professor Vervain.
  • Fixed several errors with Time of day, Gold and the Energy stat after sleeping in the inn the first night.
  • Fixed your current weapon not accurately displaying itself in some scenes.
  • Fixed the Skip Prologue option being colossally fucked.

Initial Alpha Release, Version 1

  • Full character customization
  • Complete prologue with branching paths leading to 9 different possible outcomes
  • Very beginnings of a few side quests, with a couple able to be completed fully.
  • A lot of framework stuff like a currency system, Day/Night cycle, clothing tracking, and a journal that tracks player progress and next steps in quests.
  • Playable up to Day 10

Developer Notes:

My first ever game, be gentle :pIt’s a Twine CYOA game at heart, but I’m making great strides to set it apart by adding RPG mechanics to spice up the experience. I’ve played a LOT of these types of games, and I like to think that I’ve got a good grasp of what works and what doesn’t in terms of the core gameplay (i.e what is too grindy or is too much reading etc.)

The game does not have art yet, but it’s my plan in the future to get at least some sort of paperdoll system implemented.

I’m putting a ton of effort into making the game as inclusive as possible, so almost all of the content/kinks will be toggle-able On and Off, so if furries aren’t your cup of tea, you can tweak your settings and it will change the normally furry characters to human counterparts. In addition, I’ve added a two-tiered options system to the furry content so you can make them “Partial” if you wanted; for example, the currently implemented “Catfolk” woman NPC in the game can be the player’s choice of:

1. A Feline/Cat Furry.

2. A typical “Catgirl” (Just cat ears and a tail on a human woman’s body.)

3. A regular, human woman free of any anthropomorphic features.

It’s this approach that I’m taking with all of the available content that I’m hoping will help set me apart from the sea of similar games. I’m being super thorough with my writing to make sure everyone gets a good amount of content.

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