Overview:
Subverse is the first big game made by Studio FOW, a group of artists specialised in animations with monster gangrapes. The game is a mixture of several kinds of gameplay: combats like XCOM, spaceship SHMUP, and long dialogues inspired from Deadpool. You can unlock short sex animations as the game progresses.
There is also cuddling in this game. If such lewd acts are offensive to you then you should avoid installing this game at all costs. Seriously, don’t do it.
Thread Updated: 2024-11-16
Release Date: 2024-11-16
Developer: Studio FOW Steam – Website – Twitter – Kickststarter
Publisher: Streembit Ltd Steam
Censored: No
Version: 1.0
OS: Windows
Language: English
Store: Steam
Genre:
Installation:
Changelog:
The Subverse story is now complete!
PANDORA
Customizations
- Outfits, skins and hair are now customizable options while viewing PANDORA scenes.
Functionality
- Scenes from different characters can now be added to the Pandora player. The shuffle button will also do this as well.
- The amount of filters for scenes have been reduced.
Grid Combat Overhaul
Blanket Changes
- The pace of Grid Combat was changed to be consistently faster, and to feel more rewarding the more you invest on leveling up your team. Most enemies still scale with your squad level, but the scaling curve now reflects your efforts.
- Enemy units were assigned roles to study them as groups. The roles are Tank, DPR (Damage Per Round) which is split into Melee and Ranged, Fodder and Elite.
- AI behavior was retouched; each type of enemy now prioritizes enemies more accurately to their role, rather than “find smol enemy, gang up on them”.
- With the previous Grid Combat structure, enemies rarely had the chance to shine; indeed, almost all of their confirmed kills were with basic attacks! While Attack has been slightly reduced across the board (see Role-specific Changes below), most units have also had their maximum Adrenaline reduced by 1, giving them the opportunity to express their talents if left unchecked.
Role-specific Changes
- Tank: We wanted the more resilient enemies to live up to their role, so base HP was increased for any unit under 200 HP by ~20% and reduced the Attack for all Tanks by ~10%.
- Damage Per Round Melee: Most melee damagers were performing admirably, but were a tad overzealous. We reduced their Attack by ~10% without reducing the threat they pose if you catch them near you.
- Damage Per Round Ranged: Some of our ranged enemies were stockier than they looked; we trimmed
- Pirate Buccaneer’s base Shield from 55 to 50,
- Fuccbott Penetrator’s base HP from 200 to 180,
- Requital Commando’s base HP from 180 to 140 and
- Requital Guerrilla’s base HP from 200 to 150.
Small adjustments were made to Attack for individual units, bringing them closer to the average for their faction and role:
- Requital Commando’s Attack was reduced from 120 to 90.
- Requital Guerrilla’s Attack was reduced from 100 to 90.
- Scoundrel Artillery Drone’s Attack was reduced from 82 to 75.
- Elite: We wanted these units to still pack a punch, and changes here were made with scaling in mind.
- Kloi Prison Warden’s base HP was reduced from 330 to 300, and he’s decided to show up in more random scenarios.
- Requital Alpha secretly wanted to take over the operation, and we kicked them down a peg; their base HP was reduced from 250 to 230, and their Attack from 150 to 130.
- Scoundrel Raenos Merc was a significant threat from as early as the first missions, and his Attack was reduced from 150 to 130.
Boss Changes
- Tibold’s fight was a little too grindy of an experience, and so we reduced his base HP from 1050 to 900.
- For the same reason, Azzorion’s stats were tweaked; his base HP was reduced from 1250 to 1200, and his Shield and Armor from 300 to 250.
- LubLub is not as immortal as she used to be, but remains very, very formidable; her Armor has been reduced from 500 to 400.
Squad Changes
Waifus
- Lily: The good doctor’s Healing passive was not competitive enough in our new pace. It now shows how much she cares, healing ~40% of the target’s HP.
- Killi: Our swashbuckling pirate is a bit of a daredevil, but a bit too daring than she can often afford. Her Ankle Slicer attack immobilized the target, but did so in melee range, and while she could fight back, taking too many hits was not good for her. We added knockback to the ability, pushing the opponent away but keeping them within striking distance of her other attack.
- Elaisha: We wanted only the best kind of cosmetics for Ela; her Freshen Up’s Armor recovery scales better and restores more, increased from 20% to 30%.
- Sova: It made sense for one of our sturdiest waifus to mind her defenses more; her Bring it On attack would restore Armor only if she hit an enemy with Armor, which was a little too situational. It now restores 20% of her Armor anyway, increasing to 30% if hitting an enemy with Armor.
- Huntress: Our lethal bounty hunter became just a tad more dangerous, and her Attack was increased from 110 to 120. Her Apex Predator ultimate also received a touch-up, and can now instantly take down an enemy with under 50% health, or a boss with under 15%.
Mantics
The passive abilities for all our mantics have been released from leveling progression; this will allow you to strategize earlier on, and figure out your winning combinations anew!
- Chodestool: Ranged mantics generally don’t hit as hard as the melee ones, but Chodestool was a bit too far behind; we increased their Attack from 50 to 70.
- Trisha: One of our biggest outliers, Trisha was a Tank that couldn’t do their job. His Mobility was increased from 2 to 3, and we gave them a new passive ability, Sugar Rush, which doubles their Mobility for their first turn. Now Trisha can run to the forefront and tank appropriately. We also increased their Attack from 65 to 70.
- Equicox: Equicox was a little healthier than most, but not enough to make a significant difference. His base HP was increased from 400 to 450, and his Attack, which was significantly below par, was increased from 50 to 80.
- Rekall: In the same form as Lily, we felt Rekall’s healing ability should be improved so it will be worth using. We have increased their Attack from 55 to 70, and improved the scaling on the healing part of his attacks.
- Pervedillo: Another significant rework was that of Pervedillo; Pervedillo’s range was awkward, little readjusting was possible, and their Ultimate was too far, too late. We increased the attack’s range from 3 to 4, Pervedillo’s Mobility from 2 to 3, their Attack from 73 to 80, and reduced their maximum Adrenaline by 1, from 4 to 3, making the Ultimate a much more viable option to build around.
DEVA Mode
Keeping with the new Grid Combat tempo, we wanted DEVA Mode to be more easily attainable and much more impactful.
- The DEVA cocoon hatches in one turn, allowing everyone involved to act faster and not letting enemies pile up.
- DEVA Mode base stats have been improved as well; HP from 150 to 200, Attack from 150 to 200. Each hit packs a real punch now!
- Did you know the cocoon deals damage around it once it hatches? It now deals more, and the range of that kaboom is increased.
Space Combat
Waves
- A significant amount of waves have been reduced to 3 to allow for faster progress throughout Prodigium.
- Balancing to the enemies encountered was adjusted.
Progression
- As the game progresses, there are a couple of new pickups available tied to DEMI’s/The Mary Celeste’s progress.
Navigation
Progression
- The anomaly’s cleared widget received an update so that it tracks progress more accurately. This widget was added to the solar system as well.
- The Mary Celeste now upgrades based on progress in-game. This includes things like speed, increased scanner radius and more.
Events
- Events now provide a new way to interact with them where resources, items and XP can be gained.
Dialogue Sections
Composition
- Visual novel scenes have been updated throughout the game, bringing new camera angles and transitions.
UI
Quest Log
- The quest log UI has received a visual update. We hope the new look improves readability.
- A legend for notifications was added to provide details on what to expect when reaching an anomaly in navigation (i.e. Sidequest, Treasure Hunt and Collectible).
Mary Celeste Dashboard
- Added a new button “Squad” to access your current rosters details, originally the locker room UI.
- Added a new button “PANDORA” to quickly access the Pandora system.
Squad (Previously Known as the Locker Room UI)
- The original Locker Room UI received a visual update along with access to additional systems.
Wardrobe
- The wardrobe UI can be used to change outfits and hairstyles once they are unlocked.
Onboard Mary Celeste
Archives
- Devotion Quest has its own category for playback.
- Cinematics has its own category for playback.
Environment
- Upon recruiting mantics, they will now be visible onboard the Mary Celeste.
- The Bridge hologram received a visual update.
DEMI Progression
- DEMI has a new, unique progression system that allows you to become actively engaged in leveling her up while exploring Prodigium.
- We have also tied her progression to numerous Quality of Life improvements for the Mary Celeste!
Taron’s Shop
- After you fully recruit Taron, she will open up a shop onboard the Mary Celeste located in the Engineering room. You can also use this shop to convert your resources from one into another. Very useful in case you’re lacking in TEK or BIO!
Captain’s Computer
- This is a new feature added into the Captain’s Quarters room. Here, you will be able to view rewards and collectibles received from your crew as they level up, and as you explore planets throughout Prodigium Galaxy. You can expect to see sexy pinups, listen to audiotapes, and other interesting behind the scenes art concepts, as well.
- The wardrobe UI can be used to change outfits and hairstyles once they are unlocked.
Optimizations
Cinematics
- To decrease the total size of the download folder, we separated the 4K videos from the game. These can be downloaded as option DLC which equates to roughly 30 GB’s.
Audio
- Compression settings were changed in order to decrease the size of the audio folder. Upon changing it we saved roughly 10 GB’s.
Patching
- Going forward, updates should not require the game to redownload the whole game again. The files have been separated into chunks therefore allowing for reduced download times.
Textures
- Where feasible, texture size has been reduced.
Steam Features
- Cloud saving is now available.
- Achievements are now available.
Bug Fixes
- Devotion Quest dialogue sections do not list (Outro/Intro) anymore.
- Fixed issue where sections of the Quest Log were inadvertently set to hidden if filters were used in a specific order.
- Fixed issue when hovering over an ability after selecting it. This resulted in not being able to execute the ability unless clicking undo to redo the process.
- Fixed issue during Fortune’s Devotion Quest mission where the door would not open to progress.
Known Issues (Does not include all issues)
UI
- Some UI elements are currently loading at low resolution.
- Some SFX on buttons are missing.
- Taron’s shop UI has a work in progress layout in the 1.0 version, this will be fixed in a later patch
- When swapping between resources and currency using Taron’s shop, there are no fees. Make your transactions now while it lasts, gas fees are coming to Prodigium.
- Exit button doesn’t work when collectibles screen is enabled when viewing Captain Computer
- When gifting items, the items are stacked however there isn’t a number displayed to show quantity.
- On the main menu, playing the credits and then exiting causes the main menu music to stop.
Navigation
- There are 3 anomalies that are not accessible due to future updates, 1 hidden in Hydra, 1 in Kraken and 1 in Dragon North.
Space Combat
- Some boss fights still need tuning based on sponginess and player feedback.
- Huntress’ first fight needs a checkpoint system implemented.
- Pickups need to be more abundant during random scenarios.
- Improve Gamepad Support.
Grid Combat
- Some boss fights still need tuning based on sponginess and player feedback.
- Blythe’s “W” attack will receive a VFX overhaul.
Pandora
- Ela’s scene Plug It has a lens flare issue when viewed with the NSuit outfit
- The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.
- Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.
- Some lighting issues persist on certain Pandora scenes at settings lower than the max.
Dialogue Sections
- A few visual novel scenes still need additional revamping.
- Erark’s hologram cuts off at the elbows.
- Some physics issues persist on characters like Celestina and Huntress.
Gallery
- Gallery images that display on Captain’s computer are no longer visible when returning to take another photo in the gallery. However, the photos are still available using the gallery poster.
Audio
- Taron’s audiotapes are not yet in the game.
Performance
- Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
NOTES
- As a reminder, previous saves are not intended for use with the 1.0.0 release. The option to start a New Game will be available.
- If you encounter pak file decompression related crashes try verifying integrity of game files as this usually fixes the issue.
v0.9
DEVOTION QUESTS
The remaining five devotion quests are now operational. If your devotion level is high enough, you can talk to the girls onboard the Mary Celeste to initiate their final quests to complete their romance arc.
DEVOTION QUEST – TARON
Help Taron achieve her dreams by creating the greatest museum of smut memorabilia in the galaxy. The jewel in the crown of her filthy collection requires some legwork, and breaking into a high-security Imperium vault.
DEVOTION QUEST – SOVA
Help Sova hunt down one of the last few remaining bottles of Rusty Rim’s Cornhole moonshine in the bowels of the infamous Gulag IV wreck. You’re not the only one who is after such a valuable token of alcoholism, however…
DEVOTION QUEST – HUNTRESS
Reclaim the homeworld of the Mawsus from corporate over-exploitation in this thrilling underwater adventure. Take on Hackdivision’s notorious CEO, Slobby Nodick as the hunter becomes the hunted.
DEVOTION QUEST – ELAISHA
Assist Elaisha in the filming of the dirtiest porno in Prodigium’s history, and help her get full control of her content as she splits from her asshole agent.
DEVOTION QUEST – BLYTHE
Go on a wild acid trip with General Blythe herself, and relive the history of the Solars.
Tweaks
- Tweaked visual aesthetic of the F3N1X primary weapon for readability.
Bug Fixes
- Fixed visual bug that caused unintended camera view to render for a few seconds after the F3N1X cockpit in-game cutscenes played
Optimizations
- Low textures loading during F3N1X cockpit in-game cutscenes.
Known Issues (Does not include all issues)
These issues are known and we will strive to fix them for the 1.0 release
- Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
- Poiison VFX sometimes lingers after the unit who had it is destroyed in Grid Combat.
- Some instances of speech bubble VO still playing during the end mission screen.
- Not all anomalies in Navigation update visually after a specific event takes place. WIP.
- Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
- Some characters’ animation pose transitions are not in place yet during dialogue sections for this release.
- If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
- Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
- Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
- Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
- Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
- Character upgrades based on level are not fully implemented for all characters.
- Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
- Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
- Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
- Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
- Low texture resolution rendering for some users during dialogue sequences throughout the game.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Reports of performance issues on some Space Combat random scenario maps.
- Animation in You’re Mine Now scene needs finalizing.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
- Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
Notes
- Grid Combat equipables are currently disabled during devotion quest. There is a balance update as part of 1.0 and we will take another look at enabling equippables for these battles after that.
v0.8.4
DEVOTION QUEST – KILLI
If your devotion level is high enough, you can talk to Killi onboard the Mary Celeste’s bar and initiate her devotion quest.
DEVOTION QUEST – FORTUNE
If your devotion level is high enough, you can talk to Fortune onboard the Mary Celeste’s bridge and initiate her devotion quest.
Tweaks
- Updated Killi’s equipable “Crimson Cuntbeards Patch” stats. Now increases damage and mobility but reduces armor.
Bug Fixes
- Fixed issue where Killi’s equipable “Crimson Cuntbeards Patch” could cause her primary attack to not work.
Known Issues (Does not include all issues)
- Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
- VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
- Some instances of speech bubble VO still playing during the end mission screen.
- Not all anomalies in Navigation update visually after a specific event takes place. WIP.
- Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
- Some characters’ animation pose transitions are not in place yet during dialogue sections for this release.
- If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
- Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
- Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
- Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
- Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
- Character upgrades based on level are not fully implemented for all characters.
- Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
- Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
- Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
- Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
- Low texture resolution rendering for some users during dialogue sequences throughout the game.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Reports of performance issues on some Space Combat random scenario maps.
- Animation in You’re Mine Now scene needs finalizing.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
- Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
Notes
- Grid Combat equipables are currently disabled during devotion quest.
v0.8.2
DEVOTION QUEST – DEMI
The first devotion quest is now playable! Talk to DEMI onboard the Mary Celeste to begin her journey towards transcendence. Please note your devotion level has to be at least 30 to start this quest and have reached the completion of Blythe’s story.
DEVOTION QUEST – LILY
If your devotion level is high enough, you can talk to Lily onboard the Mary Celeste’s laboratory and initiate her devotion quest.
NOTE: As outlined in DevDiary 26, the DEMI and Lily devotion quests are now fully playable but the reward cinematic will only be released in its entirety in version 1.0
Bug Fixes
- Fixed issue where the anomaly Aelfric would get stuck on the loading screen.
- Fixed issue where Lily’s hair was purple during the Grid Combat tutorial.
Known Issues (Does not include all issues)
- Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
- Clickable items during room navigation sometimes become out of sync and can no longer be clicked, may require level restart.
- VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
- Some instances of speech bubble VO still playing during the end mission screen.
- Not all anomalies in Navigation update visually after a specific event takes place. WIP.
- Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
- Some characters’ animation pose transitions are not in place yet during dialogue sections for this release.
- If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
- Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
- Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
- Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
- Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
- Character upgrades based on level are not fully implemented for all characters.
- Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
- Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
- Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
- Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
- Low texture resolution rendering for some users during dialogue sequences throughout the game.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Reports of performance issues on some Space Combat random scenario maps.
- Animation in You’re Mine Now scene needs finalizing.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
- Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
v0.8
Help Blythe out of a pickle and she may repay you in her own way.
NEW BLYTHE NSFW SCENES
The Blythe update comes with 28 new Pandora scenes for the sexy warlord! She is also available in Gallery mode!
NEW SIDEQUEST
Three new side quests have been added to the game.
NEW ONBOARD DIALOGUES
All your crewmates have new dialogue onboard the ship to reflect the latest exciting developments!
Tweaks and Improvements
- Glitch line on top of Entering Screen (Pandora and Gallery) fixed.
- Reduced Raenos Mercenary’s initiative in Grid Combat.
- Yahgot’s anti-stun passive now working in Grid Combat.
- Yahgot now has skill icons in Grid Combat.
- Added a UI SFX when the alert speech bubble pops up on screen.
Bug Fixes
- Fixed issue where a barrel spawned on top of a hole on Tandov scenario in Grid Combat. This caused the game to crash if targeted.
- Fixed issue where Kino news segments required a specific gameplay event to update the news. I.e. progressing the story to the next section or speaking with a waifu onboard the Mary Celeste.
- Fixed issue when clicking on the Jukebox or Gallery, then exiting screen back to the Bar, DEMI appeared on the far table in a T-Pose onboard the Mary Celeste.
Known Issues (Does not include all issues)
- VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
- Some instances of speech bubble VO still playing during the end mission screen.
- Not all anomalies in Navigation update visually after a specific event takes place. WIP.
- Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
- Some characters’ animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
- If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
- Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
- Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
- Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
- Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
- Character upgrades based on level are not fully implemented for all characters.
- Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
- Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
- Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
- Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
- Low texture resolution rendering for some users during dialogue sequences throughout the game.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Reports of performance issues on some Space Combat random scenario maps.
- Animation in You’re Mine Now scene needs finalizing.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
- Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
Notes
- Equipables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.
v0.6.0
The enigmatic Fortune reveals herself to the crew of the Mary Celeste at long last! Join Fortune as you try to complete the most high-stakes mission yet!
NEW FORTUNE NSFW SCENES
The Fortune update comes with 22 new Pandora scenes for the young hacker. She is also available in Gallery mode!
NEW NEBULA – GRIFFIN
All of the Griffin nebula is now accessible for exploration including the Solar colony systems. Discover more about the history of humanity in this harsh galaxy.
NEW MANTICS – ITCHY & CICALO
Two additional mantics have been added for players to discover and recruit to the team. Itchy is an insect-like assassin while Cicalo is the latest in hybrid organic/machine technology.
NEW FACTION – THE REQUITAL
General Blythe has finally moved her pieces on the galactic board which can only mean one thing: It’s time to face off against the Requital! Take on this biomechanical terrorist organization in both grid and space combat and pit your tactical wiles against the General.
NEW SIDEQUESTS
Help even more wacky characters in the Griffin nebula with various sidequests.
NEW ONBOARD DIALOGUES
All your crewmates have new dialogue onboard the ship to reflect the major happenings in this chapter’s story.
Tweaks and Improvements
- Optimizations made to dialogue sections by reducing how frequently the game checked for a codex drop (most problematic when fast-forwarding or skipping a dialogue sequence).
- Optimizations to PANDORA scenes.
- The PANDORA cards scroll-box now resets to the top when switching between characters.
- Reduced emissive brightness on Scoundrel faction ships in Space Combat.
- Improvements to DEVA mode logic and balance.
- Grid combat balancing changes.
- Health packs now scale with selected character progression in Grid Combat.
- Updated Rekall’s ability “Synaptic Strike” description to inform the player that the effect is dependent on proximity to the player.
- Imperium unit Golem now has the mechanical trait.
- Scoundrel unit Artillery Drone now has the mechanical trait.
- Reduced blank space on Trophy UI within Captain’s Quarters aboard the Mary Celeste.
- Removed text stating “Right click to see details” during the date selection screen. Currently no details are available.
- Gallery physics improvements.
Bug Fixes
- Fixed issue where pausing the game and resuming during Sova’s drinking minigame would make the mouse cursor disappear.
- Fixed issue when waifu’s were in DEVA mode, they could not interact with health pickups.
- Fixed issue where characters in the DEVA cocoon were vulnerable to knockback when they shouldn’t, causing them to be placed on the next tile invisible in Grid Combat.
- Reduced or eliminated fatal crashes when skipping or fast-forwarding during dialogue sequences.
- Fixed issue where the Anti-Stun passive did not display on the character info panel in Grid Combat.
- Fixed visual bug where Lamarse’s drool was rendered during the character placement phase in Grid Combat.
- Fixed issue where the attack strength icon was not updated based on damage type when viewing the Laboratory or Locker room UI. Now shows the lightning bolt icon for characters who deal energy damage.
- Fixed issue where Killi’s DEVA hologram rendered a white box when hovering the cursor over tiles for the move action in Grid Combat.
- Fixed issue where Lamarse’s “Victimizer” passive dealt double damage if an enemy had any shield or armor in Grid Combat.
- Fixed issue during Sova’s TFC match fight where the player could only rank bronze in Grid Combat.
- Fixed issue where Lily’s mouth was moving when Captain was speaking during the “Current Status” dialogue option once Sova is recruited.
- Updated particle timing on Pervedilo’s primary attack so it doesn’t look like two separate attacks in Grid Combat.
Known Issues (Does not include all issues)
- Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
- Some characters’ animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
- If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
- Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
- Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
- Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
- Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
- Character upgrades based on level are not fully implemented for all characters.
- While Fortune is in DEVA mode, the icons clip into the border.
- Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
- Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
- Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
- Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
- Low texture resolution rendering for some users during dialogue sequences throughout the game.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Reports of performance issues on some Space Combat random scenario maps.
- Animation in You’re Mine Now scene needs finalizing.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Notes
- More groundwork has been laid for the eventual implementation of the Devotion system
- Equippables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.
v0.5.0
Sova’s recruitment storyline comes to a conclusion on planet Teatakanya, as you partake in one winner-takes-all championship bout in the Teelee Fighting Championship.
NEW SOVA NSFW SCENES
New scenes have been added in Pandora for Sova containing a wide variety of fetishes, alongside a new foreplay video sequence that will play automatically as you progress through the story.
NEW NEBULA – YETI
All of the Yeti nebula is now accessible for exploration. We will be updating the planets and progression system in a later patch so please treat most of these as placeholders for now.
NEW UI ADDITIONS
More of the UI has been overhauled including a complete revamp of the Gallery UI, with interactive preview materials.
NEW EQUIPPABLES SYSTEM
We are trialing an equippable system for grid combat, which will hopefully add some flexibility when deploying waifus. Please let us know what you think and how we should improve upon it!
DEVA MODE FOR REST OF CREW
DEVA form should be unlocked for all previous waifus now (provided they reach level 20) along with some balance changes to the system.
NEW MANTICS – PERVEDILLO & LAMARSE
Two additional mantics have been added for players to discover and recruit to the team.
MORE MUSIC TRACKS
A few new songs have been added to Grid Combat gameplay.
Tweaks
- Improvements to the lip flap system during dialogue sequences.
- Updated Sova’s idle animation in the Locker Room onboard the Mary Celeste.
- Added 3 new poses to the Gallery. Ela “Kloi Please”, Taron “Rawr” and Taron “Furball”.
- Added explanation of Clear Input Cache under Settings/Controls tab. Primarily required between updates if there are issues with key-bindings.
- Added character level visibility on the character selection screen during Grid/Space Combat.
- Reduced the amount of asteroids in Huntress Fight 2 second phase.
- Added wave data to random scenarios in Space Combat.
- Added warning that player will embark on a long quest when starting a new waifu storyline. This currently is only applicable for Elaisha, Taron and Sova quest.
- Added completion percentage counters to galaxy, nebulae and systems in Navigation. Note: This is a WIP and there are currently some inconsistencies with how they update. Some known areas are Doochi-Kabana, Tychedemus and systems where there are unknown missions or sidequest that have multiple encounters where the mission is unknown until the required one is completed.
- Replaced previous controls prompt with help box in Navigation.
- Sex scenes that take place during dialogue story sequences no longer play the idle pose before the sex scene. New sequence is foreplay cinematic then sex scene. Idle scene will display as before when replaying.
- Redesigned gift icons for Fashionable Boots and Illegal Narcotics.
- Added Socialite status effect/icon “Bitch Please”.
- Texture memory optimization pass.
Bug Fixes
- Fixed issue where exclamation marker was still visible after completing one section of a quest that spans more than one anomaly in Navigation.
- Fixed issue with indicators not rendering in Space Combat when the larger ships spawned for the Scoundrel faction.
- Fixed issue with Tibold’s ship in Grid Combat where there were broken active tiles.
- Fixed issue where there was invisible blocking from lancer attacks.
- Fixed issue where New Mantic tag missing for Equicox & Rekall when onboard the Mary Celeste.
- Fixed some cinematics where no subtitles were rendering or displayed inconsistent text.
- Fixed issue if character is talking while exiting the gifting screen, the voice can still be heard.
- Fixed several issues with clipping on some PANDORA scenes.
- Fixed several issues with lighting on some PANDORA scenes.
- Fixed several issues with animations on some PANDORA scenes.
- Fixed several issues with texture & post processing on some PANDORA scenes.
- Fixed several issues with focus and framing on some PANDORA scenes.
- Fixed several reported physics issues during dialogue sequences.
- Fixed several inconsistencies with the text during dialogue sequences.
Known Issues (Does not include all issues)
- Low texture resolution rendering for some users during dialogue sequences throughout the game.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Reports of performance issues on some Space Combat random scenario maps.
- Animation in You’re Mine Now scene needs finalizing.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Notes
- Sova’s quest will resume the next time the navigation button is clicked. In the full release there won’t be a break to explore navigation.
- Optimizations have been made that should help with low texture resolution during dialogue sequences. Please let us know if you have seen an improvement.
- Currently equipables are associated with the completion of random scenario missions and waifu levels. If you have completed a mission that would have dropped an equipable, it will display in the locker room. Note: Once an equipable is acquired a short tutorial will play when you return to the Mary Celeste on how to equip them.
v0.4.5
Foreplay cinematics have been added to precede each waifu’s recruitment scenes. DEMI, Lily, Ela, Killi, and Taron all received cinematics.
NEW LIP FLAP SYSTEM
During dialogue scenes, all characters’ mouths now move if they are talking. Some characters are still a work in progress and may not move perfectly in line with the dialogue.
NEW STORYLINE – GRAND CHAMPION
Meet Princess Sovalin Maliana and get started on her journey towards becoming Prodigium’s greatest cage-fighter.
NEW NEBULA – YETI
5 Systems will be available to explore in this story update, all located in the brand new Yeti nebula.
NEW UI
The Quest Log UI has received an update that provides additional filtering. You will be prompted with a very brief tutorial when opening the Quest Log for the first time from the Bridge onboard the Mary Celeste.
The Mary Celeste UI also received an update. When hovering the room buttons, an icon representing each activity in the room will be displayed for more player feedback.
NEW SUBTITLES FOR CINEMATICS
Subtitles are now available when watching cinematics in game. You can toggle this option on or off from the Settings menu under the Gameplay tab.
NEW MINIGAME
During Sova’s story, we’ve added a new WIP minigame. This is an experimental rhythm-based experience.
NEW MANTIC – REKALL
We’ve added a new support melee mantic for players to discover and recruit to the team.
Tweaks
- Main story missions and side-quest missions are no longer replayable from the replayable mission screen, only random scenarios can be replayed.
- Added new status effect icons in Grid Combat.
- Added status effect icons to the details panel in Grid Combat.
- Updated Kloi Warden portrait icon in Grid Combat.
- Added new portrait icons during the character selection screen and speech bubble prompts during Space Combat gameplay.
- Added more variants to Taron’s special attack VO line in Space Combat.
- Removed the news desk from the news studio during dialogue sections.
- Removed scroll-box slider on speech bubbles and increased space to fit text.
- Nudged Speech Bubble prompt over in Navigation to provide more room for anomaly text to be read when interacting with an event.
- Added new activity icons to UI while onboard the Mary Celeste.
- Optimizations to several grid combat maps
- Overhauled several Grid Combat maps visually
Bug Fixes
- Fixed issue where enemies sometimes faced the wall in Azzorion’s fight in Grid Combat.
- Fixed issue where Azzorion looked the wrong way during attacks in Grid Combat
- Fixed issue with Azzorion’s icon changing to a mine when dropping a mine in Grid Combat.
- Fixed issue where DEVA transformation SFX was not associated with SFX volume channel.
- Fixed inconsistency with Jawz ultimate heal ability not applying to all targets in Grid Combat.
- Fixed issue where Napholeon & Producer shield caused units inside to appear as silhouettes in Grid Combat.
- Fixed issue with indicators not rendering in Space Combat when the larger ships spawned for the imperium faction.
- Fixed clipping issue with Killi and Taron PANDORA scene.
- Fixed issue where Taron’s thong on the trophy wall was casting shadow incorrectly.
- Fixed issue with Captains texture causing the star tattoo on his back to not render correctly.
- Fixed several typos reported.
- Fixed weightpaint-related issues in some of Elaisha’s Dialogue Scene idles.
Known Issues (Does not include all issues)
- Exclamation marker is still visible after completing one section of a quest that spans more than one anomaly.
- Low texture resolution rendering for some users during dialogue sequences throughout the game.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Reports of performance issues on some Space Combat random scenario maps.
- Animation in You’re Mine Now scene needs finalizing.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
- Animation clipping on several older Pandora scenes. These will be fixed in 0.5.
- Killi’s tailband is still missing, it will be fixed properly in 0.5
Notes
Sova will not be available to gift items in the Bar in this release, this will be added during the second update (0.5) of Sova’s chapter, along with her Gallery, Foreplay, and Pandora scenes.
v0.4.1
- DEVA activation tutorial is now always available if DEVA mode can be activated.
- Updated life bars & adrenaline markers over characters’ heads in Grid Combat.
- Added fade animation when switching outfits on PANDORA’s selection screen.
- Added separators between different stats when viewing mantic/waifu stats on the Mary Celeste.
- Updated DEMI’s red outfit name to Code Red.
- Replaced Temple of Defilement anomaly with a planet in navigation.
Bug Fixes
- Fixed an issue causing a small gap to appear below and to the sides of the new Grid Combat UI.
- Fixed an issue when item names were too long in the inventory.
- Fixed inconsistencies on PANDORA cards where the border color did not match the tag Premium/Space whale and vice versa.
- Fixed several typos.
- Fixed an issue where some trophies didn’t have descriptions.
- Fixed issue with hovering tool-tip text getting covered by the Subverse cursor. The UI for this tool-tip was also updated.
- Fixed issue where EMP would not fire on Dallick’s mission if his station was not in view for a period of time.
- Fixed issue where changing outfits on PANDORA character selection screen caused low res textures to be displayed on selected outfit until user clicked the Launch Pandora button. Initial pop-in may be seen but should not hang with low textures.
- Fixed an issue where on turn passives and status effects would activate again when using wait.
- Ela’s Explosive Arrow and Killi’s Vanneran Rage now properly hit barrels.
- Status effects are no longer applied before damage is dealt, this was causing preview damage issues with Ela.
- Fixed issue where there was an unlit active tile on one of the desert maps in Grid Combat.
- Added missing Act 3 Transition cinematic.
- Fixed several warnings throughout the project that can potentially cause some noticeable slow down on some machines when loading areas for the first time.
Known Issues (Does not include all issues)
- Exclamation marker is still visible after completing one section of a quest that spans more than one anomaly.
- Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
- Enemies can pass through walls in Grid Combat on one of the boat maps.
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently with the addition of Hydra and Kraken Nebula.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Elaisha has some weightpaint-related issues in some of her Dialogue Scene idles.
- Animation in You’re Mine Now scene needs finalizing.
- Subtitles for cinematics are disabled for this release. They will be re-enabled for 0.5.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
- Animation clipping on several Pandora scenes. These will be fixed in 0.5.
v0.4.0
NEW WAIFU – TARON KRAASK
The star of this release is the nimble thief Taron, who has a very unique mission for the Captain. If you help her get her toys back, she just might join your crew!
NEW NEBULA – KRAKEN
Another portion of the galaxy opens with the release of 0.4, with more than 90 new anomalies and 8 sidequests to explore. As part of our ongoing Planets revamp, we are putting in a new UI for the planets, reducing the Tiers to eliminate backtracking and pave the way for more meaningful content starting from the next release. NOTE: The Events that are part of 0.4 are also placeholders, and will start getting replaced from 0.5 onwards.
NEW UI
We are in the process of making the UI feel more intuitive, especially in modules like grid combat where it was sorely needed. As part of 0.4 you will see numerous UI improvements and additions, and you can expect this to continue in 0.5 with even more tweaks.
NEW GRID COMBAT EVENT
A special form for Taron can be unlocked as you progress through the story for this release. We look forward to seeing what you guys think of it! If the reception is positive then we will enable these forms for the other ladies as well in Patch 0.5!
NEW – RED DEMI OUTFIT
As part of testing for early access, we have given DEMI a skin for Pandora that you can play around with. This is a very simple reskin, and the goal is to collect data before we start implementing the outfit system in earnest. You can enable DEMI’s red skin by going to her Pandora select menu and clicking the outfit tab at the top.
NEW – EXPERIMENTAL NSFW SCENE
One scene with Taron is enabled for interactivity. It happens during the story, so you don’t have to worry about missing it. You can move the camera around and interact with Taron’s body parts. This is a prototype so we are looking for feedback from you guys on this!
NEW FACTION – THE IMPERIUM
Players will finally be able to face off against the might of Empress Celestina’s forces! The new units consisting of ground and space forces can be encountered from the Kraken nebula onwards.
NEW SPACE COMBAT MODES
We’ve added two new experimental game modes (one instance of each); a Stealth style mission where you have to sneak past patrols while unlocking doors, and another one based around Resource collection. Both modes need feedback from the players on how to improve them
NEW SPACE UPGRADES
Space Combat tier 2 upgrades are now purchasable in the Hangar. Note: As of now, a speech bubble prompt will display once available sometime during Taron’s quest. In Space Combat, level 2 Waifu attack upgrades are now available. Note: As of now, these will unlock at level 12, 24 and 36.
NEW PANDORA SCENES
New Pandora scenes have been added for all existing waifus as well as Taron.
NEW ONBOARD DIALOGUES
Be sure to talk to your crewmates on the ship, they may have new things to talk about!
GENERAL
The Save Game Button is enabled when on board Mary Celeste and during dialogue sequences. Note game currently still autosaves frequently.
Tweaks
- Added the ability to skip cinematics again (default input Spacebar) during dialogue sequences.
- Anomalies now only have one encounter instead of three. Note: Tier 2 missions have been removed.
- When selecting a solar system from the nebula screen in Navigation, the previously visited solar system star will glow a bit brighter indicating that the user has just left the system.
- Added warpgate offscreen indicator in Navigation.
- Added a new cursor in Navigation.
- Anomaly screen redesigned in Navigation.
- Shortened description on the Nebulast and Pararaiha anomaly in Navigation.
- Added SFX when clicking on the Archive or Mission Replay hologram folder when inside the Captain’s Quarters on board the Mary Celeste.
- Added SFX when opening the inventory when on board the Mary Celeste.
- Added SFX on several items when poking interactable objects on board the Mary Celeste.
- Added a clear button to PANDORA UI. This allows the user to clear all the cards selected in one go instead of manually removing each one.
- PANDORA Card image updates.
- Added generic description to locked pandora cards that cannot be purchased (i.e. “Requires A Specific Waifu” and or “Requires A Specific Mantic”)
- Added new star badge icons on the endscreen UI–it can also be seen when selecting replayable missions.
- Added icons to distinguish between grid & space combat when replaying missions.
- Returning from a replayable mission or dialogue sequence now re-opens the selection screen UI automatically in the event users would like to continue replaying segments of the game.
- Updated Speech Bubble prompt UI design.
- Added indication stating last time save was updated when exiting Main Menu. Note: Currently doesn’t specify seconds so will return as 0 minutes ago if the user exits the session within a minute.
- Removed character level from character selection screen when entering the gifting sequence.
- Added a new enter screen when entering PANDORA and Gallery.
- Added new bobblehead icons.
- Added background icon preview when purchasing backgrounds in the Gallery.
- Updated Kloi Turret and Tibold mine turn queue icons in Grid Combat.
- Rebalanced Space Combat random scenario waves across the Hydra system.
- Updated the Scoundrel’s boss ship tri-laser attack so that it connects instead of having a gap between the lasers in Space Combat.
- Updated text line in Space Combat tutorial specifying that the user should continue through the rings.
- Reduced Ela’s DPS slightly in Space Combat.
- Jawz no longer heals when hitting enemies with damage negating shields in Grid Combat.
- Jawz ultimate now heals him when backstabbing and the preview is now showing correctly based on where Jawz will end up rather than his current position in Grid Combat.
- Hovering over incoming waves now shows their deployment area in Grid Combat.
- Fixed several issues when replaying story & tutorial missions in Grid Combat.
- Damage previews now show if an attack is effective, ineffective or kills the target in Grid Combat.
- Updated resolution setting under the Graphics setting tab so that it defaults to 100% instead of automatically downscaling the screen resolution when changing to High, Medium or Low. This can still be adjusted manually if needed.
Bug Fixes
- Fixed issue where some users reported that if you delete an image that was posted in Captains Quarters, it defaults to the UV placeholder image instead of updating the pictures on the wall.
- Numerous audio related fixes related to grid combat.
- Fixed issue where Tibold’s grid combat banter was ducking music volume when it shouldn’t.
- Added additional failsafes to the end screen continue button. (A specific sequence of skipping during the end screen can cause the continue button to not show up. Possibly when the rank medal is spinning.)
- Fixed issue in Grid Combat where damage previews did not display the skull icon over their health bars when they should.
- Fixed potential crash on Grid Combat Kurkle anomaly mission.
- Fixed issue in dialogue sequences where in some cases fast-forwarding caused the background or characters to not change when required.
- Fixed issue during dialogue sequences where the scene would render darker during Hangar scenes if “Use Background Images” was enabled from the graphic settings.
- Fixed issue on PANDORA UI that caused the card purchase window to still be visible if the user clicked on next or previous character before purchasing or exiting.
- Fixed issue where text could overlap when viewing the Trophies menu UI.
- Fixed issue with Lily’s toes during the Full Throttle PANDORA scene.
- Fixed animation blending in Robotic Supremacy PANDORA scene
- Fixed issue with anomalies not receiving any light in navigation depending on distance and color.
- Fixed issue where some planets’ rings were rendered without color.
- Fixed typo on Tiny Invader PANDORA card description.
- Fixed issue in Grid Combat where units could spawn on detached tiles and get stuck.
- Fixed several smaller issues in Grid Combat related to the maps.
- Fixed issue in Grid Combat where Trisha’s ultimate would activate immediately upon selection.
- Fixed issue in Grid Combat causing Napholeon’s ultimate damage prediction to not show AOE.
- Fixed issue in Grid Combat where the holograms on some maps appear slightly off the ground.
- Fixed issue in Grid Combat where Ela’s ultimate AOE did not trigger an explosive energy barrel but the damage preview indicated that it did.
- Fixed descriptions for Hydra nebula CODEX entry.
- Fixed typos in the descriptions of the following anomalies: Uggo, Kloi Naval Command & Marmani.
- Fixed typo on anomaly label Bastion of Ignominious Exile.
- Fixed issue where DEMI’s trophies were no longer dropping. These should be restored if any were missing in this patch.
- Fixed issue in Space Combat where the Pirates’ mortar ship would have lingering mortars in mid-air if destroyed.
- Fixed issue where the deny SFX could be heard when on a PANDORA screen if the skip button was clicked. Also could be heard during the PANDORA tutorial when clicking continue.
- Fixed issue where Killi’s recruitment scene could play back once reaching the end of the dialogue sequences when not intended.
- Optimizations made to characters to improve textures loading on characters during dialogue sequences and Space combat ships.
- Fixed tool-tip description when hovering “Use Background Images”.
Known Issues (Does not include all issues)
- Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
- Bridge projector fails to update the color scheme throughout Mary Celeste consistently with the addition of Hydra and Kraken Nebula.
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- On rare occasions, an unintentional song plays during some areas of the game.
- On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Hovering tool-tip text is covered by Subverse cursor.
- Elaisha has some weightpaint-related issues in some of her Dialogue Scene idles.
- Animation in You’re Mine Now scene needs finalizing.
- Subtitles for cinematics are disabled for this release. They will be re-enabled for 0.5.
- Elaisha does more damage than what the preview damage UI element states in Grid Combat.
- Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
- Animation clipping on several Pandora scenes. These will be fixed in 0.5.
Notes
- More details will be provided regarding the additions and changes to the game’s overall design in an upcoming dev diary.
- Optimizations: The goal is to continue making improvements with each release. The focus was on characters during the dialogue sequences in this block.
- UI to provide navigation progress is on hold until the next release. This is due to navigation system rework.
- Music will start receiving the proper treatment in later patches starting with the dialogue sections. Combat themes will also receive some variety.
v0.3.0
- Added Elaisha’s main quest story block. (Includes new mantics, new navigation area, more missions including level 2 difficulty scenarios, the Kloi enemy faction and more PANDORA scenes).
- Added 3 Strike Rule (If a player fails a mission or checkpoint 3 times, they will be provided the option to skip the mission).
- Added option to enable “Use Background Images” under the graphics tab during dialogue sequences to assist with performance.
- Added some camera movement and zooming control options to PANDORA scenes.
- Added PANDORA scene descriptions.
- Added Archives so that users can replay previous dialogue story sequences from the Captain’s Quarters.
- Added Zanderson Dooper TV Segments. These can be listened to by clicking on the screens found in the Laboratory or Engineering room onboard the Mary Celeste.
- Added directional damage to Grid Combat.
- Added additional environmental hazards (exploding barrels) to Grid Combat.
- Added persistent radial HUD to Space Combat under gameplay control settings.
- Added Elaisha Sorn to the Gallery mode.
Tweaks
- Updated the recruitment scene “Skip” button to read “Exit Scene” instead.
- Update to UI that provides more information on what Tier Mission/Event is available after interacting with an anomaly. 3 small tabs will be visible above the planet name label. Current scheme: green tab = tier completed, yellow tab = available, black tab = not available.
- Changed “planets scanned” to “anomalies scanned” in Navigation.
- Included resources UI to Navigation Screen.
- Characters now display their level on the character select screen.
- Added a pulsing glow to the “skip” prompt to help notify players.
- Updated autoplay button in PANDORA to highlight when enabled.
- Updated recruitment scene “Skip” button to read “Exit Scene” instead.
- Changed the “Continue” button’s label to “Skip” to avoid confusion during recruitment scenes.
- Updated recruitment scenes “Next” button to read “Play Scene” and once scene completes, it will read “Replay Scene”.
- Removed autoplay button during idle pose when transitioning to recruitment scenes from a dialogue section.
- Updated PANDORA cards to display large when hovered.
- Updated PANDORA card art, which includes scene descriptions.
- Added additional PANDORA categories, Tentacles & FUTA.
- Relocated where the pooter points are displayed on the PANDORA card selection screen.
- Optimized PANDORA light shaft material.
- Slight buff to Lily’s sniper in Space Combat.
- Increased Keisterstations Health in Space Combat.
- Added descriptions for waifu Space Combat weapons and stats to character selection screen.
- Created a Gallery input tab within the control’s settings menu.
- Various buffs to friendly melee character’s HP in grid combat.
Bug Fixes
- Fixed issue where PANDORA autoplay would carryover between selecting different scenes.
- Fixed issue where text sizes on end screen resources would adjust size if skip was pressed.
- Fixed issue where waifu stats were showing up in the locker room before unlocked.
- Fixed issue with table hover on board Mary Celeste in the bar area.
- Fixed soft lock issue involving Peter Penetrator in Grid Combat.
- Fixed issue where Killi could be countered by ranged units in Grid Combat.
- Fixed issue when targeting near an ally character could cause a crash in Grid Combat.
- Fixed issue where melee type enemies would move around the map instead of rushing when too far away from the target in Grid Combat.
- Fixed issue where if an enemy character moved to a cell containing health drops could cause them to disappear in Grid Combat.
- Fixed issue where pickups could be picked up by enemies if they were deployed during the player’s turn in Grid Combat.
- Fixed several typos throughout CODEX and navigation system.
- Fixed issue where Gallery album in Captains Quarters wall could be clicked post clicking another interactable in the room even if the Gallery tutorial was not completed.
- Fixed issue where the last cinematic frame played could be seen on the next cinematic playing on start.
- Fixed issue where zoom animation can be spammed by pressing left click when returning to the jump-gate in Navigation.
- Fixed issue where an enemy character could move to an out of bounds tile on Tauri’s Crown Grid Combat mission.
- Fixed issue where attacks that stun still get countered.
- Fixed issue where tutorial info box shows Dromstik as ranged energy in Grid Combat.
- Fixed issue where opening the conversation log as a video begins playing causes the UI to disappear.
- Fixed issue when clicking “Next” on recruitment scenes would not update name to “Recruitment” unless button was clicked again.
- Fixed issue where windows scaling arrow displayed instead of Subverse mouse arrow when using the cum slider.
- Fixed issue where text size on mission complete screen would be inconsistent when skipping.
- Fixed various issues with skipping and fast-forwarding in the dialogue system.
Known Issues (Does not include all issues)
- Bridge projector fails to update color scheme throughout Mary Celeste consistently with the addition of Hydra Nebula.
- Clicking the Help button in DIS remove the help text but you can’t re-enable it sometimes
- Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body.
- Yellow/White screen flashing artifact during space combat when using FXAA aliasing method. Most likely due to the lens flare.
- On rare occasions, unintentional song plays during some areas of the game.
- On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
- Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
- Hovering tool-tip text is covered by Subverse cursor.
- Hovering tool-tip text for “Use Background Images” has the incorrect description.
- Elaisha has some weightpaint-related issues in some of her Dialogue Scene idles.
- Lily’s toes in the Full Throttle scene need tweaking.
- Animation blending in You’re Mine now scene needs finalizing.
- Cinematics Subtitles disabled for this release.
Notes
- For new play throughs starting with version 0.3.0, some PANDORA scenes will remain locked until a certain character is acquired such as a Waifu or Mantic. Note that scenes with mantics that are not in the game as playable characters at this time will still be available to purchase with Pooter Points until the next version of the game includes said mantic.
- Less than a handful of PANDORA scenes have camera controls disabled as these scenes have an animated camera in place.
v0.1.3
Added version to the Main Menu.
Added ability to toggle between 4K and HD videos to avoid cutscene stuttering on some machines.
Added ability to change AA methods.
Added real-time shadows to Grid Combat Characters on Epic Settings.
Added locks to locked Nebulae.
Added call out when players have new trophies.
Bug Fixes
Improved loading times.
Fixed bug where Tibold’s fight would lock if he was killed before all of the waves were deployed.
Fixed bug where Tauri had a predefined loadout.
Tweaked Lily’s and Killi’s toe weights.
Fixed MC Bridge graphical glitches on low graphical settings.
Optimized characters for MC rooms for faster loading.
Optimized Hangar and Bar levels and sub-levels for faster loading.
Fixed PANDORA animation desync glitch.
Fixed issue where dialogue autoplay kept getting disabled by the forward button.
Fixed issue where opening the dialogue log and pressing forward or autoplay would kill the UI.
Fixed issue where being in the dialogue log while autoplay is supposed to trigger neither disables autoplay, nor continues the dialogue; now it continues dialogue when closing log.
Fixed Lily Recruitment Premium PANDORA scene crash.
Fixed DEMI not having eyes in the Bridge room.
Fixed Typo in Zanderson dialogue line.
Fixed typo in item description.
Fixed Typo in Grid Combat detail panel description.
Fixed Captain’s skin tone not changing in KilliAfter1.
Disabled bloom and shadows on lowest settings.
Unpackaged videos from main content file to reduce cutscene reading times.
Fixed bug where one of Killi’s treasure hunt speeches would disappear, causing the game to appear soft locked.
Fixed issue where characters couldn’t be targetted when on the bottom of the screen.
Fixed issue where Waifus would appear to level up indefinetly during the loot screen.
Fixed issue where PANDORA and Quest Log tutorials’ dialogue window could not be clicked causing it to appear soft locked.
Fixed issue where Grid Combat player characters could move twice if they waited.
Improved way Key Bindings work.
Increased size of some UI elements to improve readibility.
Fixed issue where mission cards were updated before missions would start.
Developer Notes:
MORE SMUT THAN EVER
No still CG bullshit here, it’s all animated and it’s all voiced! The experienced cocksmiths at StudioFOW bring you over 239 different unlockable sex scenes that you can mix and match to your heart’s content. On top of that there’s more than 40 minutes of cinematic porn added in version 1.0 to enjoy as your reward for completing your crew’s devotion quests.
Sex scenes include a wide variety of tastes such as:
Male on Female, Female on Female, Futa on Female, Xeno on Female, Solo, Toys, Orgies and even Gangbangs!
Love our VA’s and can’t get enough? Receive intimate audiotapes from your girls as you gain their loyalty and respect!
Want to be your very own porn baron? Use Killi’s Gallery to set up your own poses and perfect your photography skills with a variety of unlockable backgrounds!
ROGUE’S GALLERY OF BADASS BABES
There are no good girls in Subverse. These are the baddest babes in the Prodigium galaxy, complete with exceptional combat potential and drop-dead gorgeous looks. With 9 charming characters to recruit, romance and rail there’s something for everyone!
Fight alongside them in space combat missions or deploy them on the ground to wreak havoc on the tyrannical Imperium.
Gain their admiration over the course of your 30+ hour adventure and unlock new “devotion” quests close to their hearts.
Equip them with sexy outfits and customize their looks.
CINEMATIC STORYTELLING
Experience a fully-voiced, galaxy-spanning space opera full of surreal moments. Told via a combination of our dynamic story system, hours of pre-rendered cinematics and even some flashback slides – the main quest can easily take you 20 hours to complete.
In addition to the main storyline, you can spend even more time on side-gigs and building up your force of insurgents to destabilize the Imperium’s grip on the populace.
The real engine of the revolution is the mysterious hacker known as Fortune, who helps you uncover a galactic conspiracy as you expand your dossier of commanders and save their planets.
ACTUAL GAMEPLAY
What the fuck? Gameplay in my porn? Yes! For those that are just here for ass and titties, there are skip options to get to the good stuff as well.
Watch your flagship, the Mary Celeste, evolve throughout the game as you find upgrades and complete planet events.
The heart of the ship is your BFF android DEMI, who grows alongside you and bestows passive bonuses on all your crewmates.
Science Officer Dr. Lily mutates bio-mechanical soldiers in her lab, so you can deploy them on the ground to aid the revolution.
As you accumulate even more resources for the revolution, spend them on upgrading your starfighter to engage in intense , retro SHMUP-style action.
With over 20 unique boss fights in the game, there’s always a challenge to be found just around the corner.
FEATURES LIST
- Overhauled leveling and progression system
- 239 lewd sex scenes, all mix-and-matchable via our Pandora system
- 9 uniquely charming waifus to recruit, romance and rail all with complex backstories and individual quests
- 40 minutes of pre-rendered sex cinematics directed by StudioFOW
- Dynamic narrative system drives the 20+ hour fully voiced story forward
- Customization options for hair color, sweat, lewd body art and Captain’s skin
- Special outfits to unlock that are usable in Pandora
- NO AI SHIT – Everything in this game was lovingly crafted, performed and programmed by a team of passionate individuals
- No Pay2Win, no Gacha, and not a single lootbox in sight!
- A pulsating 60+ track smorgasbord of chillstep, synthwave, and metal tunes with jukebox functionality
- Gallery photo feature with pose-able waifus
- Hundreds of collectibles including rare behind-the-scenes content
- Over 40 audiotapes to collect, totaling to almost 2 hours, each providing a unique sexy encounter performed by the VA’s
- 5 different enemy factions to fight in space and ground combat
- 20+ unique boss fights
- 13 unique mantics to breed and fight with
- Explore more than 400 planets designed by our Kickstarter backers
- Over 2 hours and 30 minutes of story cutscenes, all animated by StudioFOW
Win: DROPMEFILES – FILESDP – GOFILE – PIXELDRAIN – UPLOADHAVEN – UPLOADNOW
Split
(~35 GB)Part 2: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WDHO
Part 3: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WDHO
Part 4: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WDHO
Part 5: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WDHO
Part 6: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WDHO
Part 7: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WDHO
Part 8: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WDHO
Extras: Save – French Translation*
Lumex125 thanks for the link
*This unofficial port/version is not released by developer, download at your own risk.