Overview:
A tech demo of sequel for Strive for Power. This game represents core changes and mechanics of the second game, but does not represent main gameplay focus or content and should be treated as rough ideas.
-Dozens of classes with unique traits and abilities.
-Procedurally generated areas and dungeons
Thread Updated: 2024-10-08
Release Date: 2024-10-06
Developer: Maverik Patreon – Itch.io – Discord – Wiki
Censored: No
Version: 0.10.0
OS: Windows, Linux, Mac
Language: English
Prequel: Strive for Power
Other Games: Displaced
Genre:
Installation:
Changelog:
Added 3rd story arc
Revamped character list design
Revamped slave training system
Added quality upgrade options to gear
Added infinite dungeon system (not calibrated yet but should be functional)
Many bug and typo and event fixes through the game
v0.9.1a
Fixed oblivion potion
Fixed mod editor crashing on opening
Added dialogue event to sex change potion
Added new icon for sex change potion
v0.9.1
Added Lilia’s complete sidequest and marriage scenes/dresses
Added new shrine type
Added character Lock rule which prevents character from showing in the lists of giveaways and factor sacrifices
Added a few more dungeon name variants
Added new combat skill for succubus class replacing attract
Added sex swap potion
Rarity of legendary quality is increased by 250% (it’s still low)
Changed formula for weekly dates and sex. Dates: 1 + 3 from master’s charm factor to 3 + 2; sex 1 +3 from master sex factor to 2 + 3
Some improvements to inventory gui
Added some new monochrome arts and fixed some scenes
Fixed tutorial menu not working properly on other languages
Fixed communicative master trait causing rebellious behavior happen more often
Fixed wrong line appearing during searching princess quest
Fixed some missing gallery scenes and unique character sprites
Fixed an issue with reloading the game after defeat
Fixed an issue with leaving game to main menu and starting new one causing weird stuff happening
v0.9.0
Added exploration mechanic to dungeons
Dungeons now use stamina system which is restored every day
Dungeon deletion now only occurs after everyone has been removed from there
First Fighters quest is now designed as a dungeon instead of being an encounter
Dungeon events are now protected by challenges
Dungeon chests are more often have no locks on them now
Old recruitment/capture events now swapped to challenges
Some new events were added
Treasure chests now drop more materials
Added a bit more flavor text scenes to the transition of act 2 and some optional flavor content tied to it
Dungeons are now activated via purchasable/foundable items
Added new character rule: Forbid Masturbation
Added alphabetical sort to inventory for materials
Added alternative personalities (emotions) to portraits for unique characters
Changed Cali and Zephyra height from petite to short
Stamina in sex minigame has been renamed to Tolerance
Reputation required to start election quest is down to 300 from 500
Reputation to initiate Servants guild letter before elections is down to 200 from 300
Added reputation display to notice board
Added a separate message to indicate when chest had no lock on it
Non-hard start now allows to pick one of three workshops to start with
Changed some of menial class bonuses
Multiple fixes in ingame changelog
v0.8.5b
Fixed some console and gallery errors on a new game/empty appdata. Also fixed some gallery tooltip issues
Fixed some item/enchantment stacking errors
Fixed disassemblement being rounded with number of items in mind resulting sometimes with lower resources when disassembling multiple items
Added announcement when player acquires new mastery point
v0.8.5a
Added tooltips for new gallery scenes
Added icon for new suit
Fixed daisy not being recruited when claimed to be your kinsman
Fixed some console errors related to shrines
Fixed some paperdoll issues and possible travel errors
v0.8.5
Added 4 new classes:
Warlock – Increases crit rate and crit damage of single target spells
Witch – Spell crits apply random debuff on enemy. Healing spells can apply healing over time on allies
Ninja – increase evasion based on mdef, minimal evasion chance is 5%
Death knight – gain loyalty on killing blows
Alchemist no longer require any classes to unlock but needs to be purchased from workers guild
Alchemist passive crafting bonus moved to main class data
Character recruitment formula has been changed: now checks recrutee wits factor instead of charm factor, has higher chance on low recruiter’s charm and lower maximum recruit chance. Recruit chance is capped at 50%
Succubus and True Succubus now have a new persuation option to instantly recruit a character for lust
True Succubus new passive: Generate lust when being hit
Added unique postwedding scenes for Daisy, Cali, Amelia
Added some gui improvement to enchantemt gui
Added new rewards and options to shrine altars
Added new craftable costume and updated icon for latex suit
Increased number of sex times per week by 1
Offered altar items no longer are removed if they are incorrect
Removed Lust Relief from master
Removed body modification display from traits
Fixed a bug with tool bonuses not applying to tasks in some cases
v0.8.4b Experimental
Added 4 new classes:
Warlock – Increases crit rate and crit damage of single target spells
Witch – Spell crits apply random debuff on enemy. Healing spells can apply healing over time on allies
Ninja – increase evasion based on mdef, minimal evasion chance is 5%
Death knight – gain loyalty on killing blows
Alchemist no longer require any classes to unlock but needs to be purchased from workers guild
Alchemist passive crafting bonus moved to main class data
Character recruitment formula has been changed: now checks recrutee wits factor instead of charm factor, has higher chance on low recruiter’s charm and lower maximum recruit chance. Recruit chance is capped at 50%
Succubus and True Succubus now have a new persuasion option to instantly recruit a character for lust
True Succubus new passive: Generate lust when being hit
Added some gui improvement to enchantment gui
Added new rewards and options to shrine altars
Added new craftable costume
Offered altar items no longer are removed if they are incorrect
Removed body modification display from traits
Fixed a bug with tool bonuses not applying to tasks in some cases
v0.8.4a
Removed Mace from list of items which can be requested with crafted Blade part
Serve skill no longer needs lust to be used
Shared toy skill now only needs 15 lust instead of 75
Added new skill for Master – Mentor: Boosts experience gain for selected character for 1 day.
Fixed bodyparts for orgasm selection not checking character’s bodyparts
Fixed consent going over the cap in some cases after reload
v0.8.4
Full Changelog
New consent system:
Consent now only has stages, next stage is acquired by performing harder actions during interaction while keeping character from losing all their stamina or from intimate talk during dates on early levels. Sexual factor affects easiness of progress.
Stamina (interaction system) is depleted when performing actions with higher consent than character currently has and is restored on orgasms and with some items. If all stamina is depleted the character will start losing obedience, no longer gain consent and receive debuff
Sex training is no longer required for any sexual interactions
Lust changes:
Characters no longer gain lust from sexual interactions, instead initiating sex requires lust
After sexual interactions characters obtain Exp and Loyalty instead (based on their performance during it)
Mana&heal related changes
Reduced mana cost for most healing spells
Increased basic mana regen from 1.2 to 1.5 per turn
Increased bonus mana regen per magic factor from 0.1 to 0.5 per turn
Bandage reputation cost increased from 3 to 10
Bandage work units increased from 0.5 to 2
Fixed master traits prices
Fixed some of master traits being bugged
Fixed soulbind not working correctly
Fixed some class effects not working properly
v0.8.3b Experimental Branch
New consent system:
Consent now only has stages, next stage is acquired by performing harder actions during interaction while keeping character from losing all their stamina or from intimate talk during dates on early levels. Sexual factor affects easiness of progress.
Stamina (interaction system) is depleted when performing actions with higher consent than character currently has and is restored on orgasms and with some items. If all stamina is depleted the character will start losing obedience, no longer gain consent and receive debuff
Sex training is no longer required for any sexual interactions
Lust changes:
Characters no longer gain lust from sexual interactions, instead initiating sex requires lust
After sexual interactions characters obtain Exp and Loyalty instead (based on their performance during it)
Mana&heal related changes
Reduced mana cost for most healing spells
Increased basic mana regen from 1.2 to 1.5 per turn
Increased bonus mana regen per magic factor from 0.1 to 0.5 per turn
Bandage reputation cost increased from 3 to 10
Bandage work units increased from 0.5 to 2
Fixed master traits prices
Fixed some of master traits being bugged
Fixed soulbind not working correctly
v0.8.3a
Fixed some issues with the map including not being able to send characters to other regions
Fixed collars not displaying on characters
Minor gui fixes
Subordinates no longer can be chosen for stat donorshi
v0.8.3
(also updated experimental version)
All tame/timid factor checks for master are automatically passed (i.e. classes requiring this factor)
Rebalanced the way stat bonuses are applied on stronger character generation: high stat characters are more likely than stats destributed across the board.
Corrected some of the older tutorials
Added simple service gold log
Revamped previous Peon slave type into Subordinate
Subordinates receive 25% more loyalty and have 5 less obedience drain. They also cost 1% of their value in gold at the end of the week. They can’t be sold or removed by giving quests.
Successfully recruiting a stranger only allows to make them into subordinate
Added an option to set free characters from inside character info
Moved talk button for unique characters on right side of portraits
Master trait points are now rewarded after progressing through main story
Fixed Master Staff having incorrect material colors
Fixed neutral personality characters having empty speech texts
Slightly revamped gold formula for service jobs
Slightly increased all upgrade taxes
Nerfed writ of exemption and oblivion potion prices
Class changes;
Many classes have received new passives and stat changes, more detailed list can be seen in the game’s changelog
Added minor Zephyra event at elven capital with a costume reward
Changed the behavior for talking down captured characters – now instead of making them peon, successful negotiations will grant them basic servitude and combatant
v0.8.2a
Added forgetting location to the map options
Added an option to Amelia’s quest to keep her as servant leader
Added some missing scenes to the gallery
Removed an option to send unavailable characters to other locations Fixed punish not switching personality to shy correctly
Fixed staves on paper doll having wrong models
Fixed taurus ears being purple
Fixed shop items randomizing quality/enchants on shop reopen
Fixed bow skills not working with crossbows
Fixed some map issues
Fixed an issue with loyalty spec receiving too many levels
Fixed Bold damage bonus not applying to all aoe hits (probably other similar
buffs as well)
Fixed some value modifiers not working correctly
v0.8.2
Added 3 new weapon types (Battleaxe, mace, crossbow)
Added world map in exchange for travel screen
Added visual display to paper doll for most weapons
Added new loyalty classes to replace Swear Loyalty trait
Added warning to marry tutorial that it can only be done once Added chinese translation (somewhat outdated)
Virginity only affects buy/sell price now
Removed Peon slave type
Fixed wits boost potion buffing physics instead
Multiple fixes to enchants, quests, saves
v0.8.1
Added personality bonuses and personality changing mechanic to characters New personality system: Personalities now apply varying penalties and/or bonuses. Obedience actions will change target’s personality depending on the action. However on lower Tame/Timid factors actions can backfire and change personality into a different direction. The actions for change are: Praise (Kind), Punish (Shy), Warn (Serious), Serve (Bold)
New personality added: Neutral (no bonuses or penalties) Fixed large quantity of event bugs and typos
Fixed multiple issues with enchantments
Fixed gear creation applying enchantments at random
v0.8.0a
Ogres and trolls now categorized as giants instead of humanoids and fixed antirace enchantments not working fully
Items of different qualities now stack
Fixed enchants/curses/quality not affecting item price
Fixed advanced sword only requiring 1 hand slot by default
Fixed advanced spear having incorrect slots/tags
Fixed some typos
v0.8.0
Standartized and fixed most of the ingame texts and events (thanks to Lipach)
Rebalanced and standartized most combat buffs and debuffs
Added item quality and enchantments to modular gear
Added scene unlock hints to the gallery
Added 2 new food items
Revamped crafting GUI and added enchantment screen
Fixed multiple events and sidequest issues
Fixed multiple missing descriptions
v0.7.2a
Added new effect to Zephyra’s unique item
Paper doll: Fixed pregnant futa, male collars and some other minor issues Fixed some character wedding sprites being wrong sizes
Fixed some items not being removed at Zephyra’s quest
v0.7.2
Added a new quest for Zephyra and Amelia. Amelia is now recruitable
Added more costumes and options to paperdoll, fixed some issues
Futa is no longer restricted from marrying futas
Fixed an issue with disappearing locaiton during first arc making the quest uncompletable
v0.7.1c
Additional fixes to market upgrades mode resetting things
Fixed an issue when market wasn’t openning due to data error in some characters
v0.7.1b
Fixed market upgrades mode resetting character factors
Added some missing paremeters to the paperdoll constructor 0.7.1a
Fixed multiple paperdoll and new game start issues
v0.7.1a
Fixed multiple paperdoll and new game start issues
v0.7.1
Paperdoll
Added constructor to character creation menu and slave market for appearance customization
Fixed multiple textures, poses, details, added more variety
Added laboratory upgrades to slave market
Fixed some missing descriptions to service boost and added more options to farm
Fixed race traits not applying for farming purposes on generation Improved farm GUI
v0.7.0a
Fixed Cali’s bad route having some text entries broken
Fixed Ratkin description
Fixed gray skin color
Added some performance improvement to paperdoll
Added bat to run game with console to windows version
Presumably fixed linux and mac versions
Fixed sacred bowl being dropped randomly
v0.7.0
Added paperdoll visaul to characters (many parts are still wip)
Added Sacred Bowl item received by completing arc 2
Added new booster and farm systems to service production
Added multiple missing translation lines to main.gd
Added Russian translation and fixed missing translation entries
Added loading screen with bits of lore and tips Fixed some minor bugs and quest issues
v0.6.10a
Added icon indication for tasks and tools to character inventory
Added new upgrade which makes tools at dungeons ignore task type
Added skillbook button to character skill learning menu
Fixed some dungeon chests not being openable and new book item not generating
Fixed scene changing sometimes going into wrong locations
Fixed a bug with high food consumption making character selling behave weirdly
Fixed some event bugs
v0.6.10
Revamped combat menu and skill assignment
Added new guild upgrade for character race rarity
Added unique bow for Aire (obtained from shrine)
Added some new offhand items for casters
Added new event and scene for Lilia and Zephyra
Added content warning when creating female master
Fixed some quest typos
Fixed ancient jungles not recieving random names
Fixed some characters not clearing from game state bloating the save files
Fixed quest tasks not clearing when quests were failed
Fixed virginity state not applied to futa
v0.6.9a
Fixed some missing text errors
Fixed easy mode loan giving gameover if you didn’t have enough
Fixed skill switching not working in combat and causing some issues
v0.6.9
Rebalanced repeatable quest generation and board: now quests updated every 3 days and unlocked automatically
Added new minor quest and recruitable character
Added option to see gallery from mansion screen
Added shield item into the game
Fixed issues with quests triggering fights at wrong places/switching screens
Fixed some quest texts
Fixed characters with max growth factor not generating
v0.6.8
Game start has been revamped to 3 difficulty levels
Now each dungeon floor ends with miniboss battle which has 50% chance to reward with higher grade slave
Added new Zephyra sidequest
Revamped main menu
Integrated new skill and effect descriptions (Thanks to Lipach)
Added Tailor bonus to arachna in exchange for some hp
Fixed some events and typos
Fixed staves not allowing certain materials to be used for parts
0.6.8a
Fixed normal start not starting main questline
Fixed save import
0.6.8b Patch
Fixed some gui issues
Fixed multiple text errors where translation didn’t trigger
0.6.8c Patch release
Fixed a critical issue with scene clearing on leaving to main menu
Fixed some more bugs related to events
v0.6.6a->v0.6.7
Here
v0.6.6
Now after combat there’s a chance to receive a potential recruit. Recruitees depend on location and area. Recruitees can be added to roster or quickly sold. On forgetting location all characters there will be sold. More mechanics for recruitees will be introduced later.
Factors revamp:
Growth factor has been revamped: now it boosts character’s stats depending on how many classes they have unlocked.
Exp requirements are no longer affected by it.
Starting Growth factor for unique characters have been reduced
Factors now increased by sacrificing a character at slave market.
Added tax system to some upgrades
Added cg scenes for Heleviel/Lira at the end of Arc 2
Added console to run some custom commands (F2)
Added Cali’s bad route
Removed loyalty bonus on taking virginity by master
Removed breeder class for purchase
Nerfed combat xp across the board
Updated service icon/behavior to better reflect on slave’s current state
Boosted Cali’s sword
Assassination damage type changed to dark
Hammerfall damage type changed to earth
Fixed some descriptions
Fixed some parts of sex service not working correctly
Minor bugfixes (edited)
v0.6.5b
Fixed some items not being used correctly
Fixed marry proposal for certain unique characters not working properly
Fixed some world generation data being incorrect
Fixed one of the dungeons in cali’s quest not being usable
v0.6.5a
Fixed multiple quest options and illustrations
Presumably fixed worker assignment bug
v0.6.5
Added initial Lilia’s questline with 2 scenes
Made main loan quest more clear on the dates and added a tip to it
Added new unique character lines for their private dialogues
Revamped prostitution task and added new non-sexual gold tasks. Prostitution mod is renamed to Service
Added personal character details
Materials now only sell for half price
Removed quest items from shop selling list
Added area names to locaiton list
Added couple new repeatable quests
Lilia’s stats upped. Lilia questline is now unlocked after completing first story arc
Fixed Date button not being active when master and a servant are selected
Fixed loot window being under the dialogues
Fixed Cali’s character sprite
Fixed certain actions not increasing loyalty
Fixed beastkin tribe settlement producing excessive locations
Updated some scene art
v0.6.4b
Added Lamia’s race icon
Changed Heleviel’s start class to add new class
Fixed one of marriage options taking money instead of adding
Fixed positive trait chance inheritance being too low
Fixed some breeding mechanics
Presumably fixed characters getting stuck at deleted locations
Fixed blood explosion being castable on undeads
Fixed children training exp gain being affected by modifiers
itch.io
Strive: Conquest by Strive4Power
A successor to first Strive For Power game, currently at alpha stage
v0.6.4a
Fixed nereids have incorrect data
Added trait for virginity
v0.6.3
Added racial icons
Revamped Obedience and Loyalty systems
Now obedience is reduced every turn, maxed with any social skill and once hit Zero will make character escape.
Obedience Drain is now a more distinct value which is modified by unlocked trainings, gear and Timid Factor
Loyalty is now used to unlock character training and is obtained every turn.
Most of disabling traits have been changed to cause penalty
Guild slaves will no longer spawn with traits which would make their guild’s position inadequate (e.g. weak combat in fighters)
v0.6.2a
Added initial sex traits to unique characters
Added visible skill cooldown to social skills
Daisy will lose Coward trait on completing the dress quest stage
Fixed Vegetable farming unlocking at 2 workers instead of 1
Fixed one of the fighter guild quest outcomes not properly registering that you’ve saved Aire
Corrected some missing and unprocessed dialogue texts (edited)
itch.io
Strive: Conquest by Strive4Power
A successor to first Strive For Power game, currently at alpha stage
v0.6.2
Characters now can spawn with various positive and negative traits. Traits will be inherited by children with a certain chance. Traits can be removed with Soul Stone item (can be obtained from harder dungeons)
Added tutelage system:
Newborn characters can now be assigned to one of the multiple options which will provide them certain benefits while ‘growing up’. Tutelage time takes 2 weeks.
Fixes:
Fixed futa never spawning with balls
Fixed some AI patterns and skills not working correctly
Fixed some skill errors
v0.6.1
Gnomes now have +10 wits bonus
Added and rebalanced “Stables” Upgrade
Some class requirements have been rebalanced
Stat requirements for class unlocks will require pure stats with no bonuses now
Starting Character’s growth factor is now set to 5 and normal factors can be increased to 6
6 in factor gives a special bonus now
Slightly lowered Lilia’s base stats
Lowered stat growth from combat skill usage
Timed and Special Events in town now will display in different color
Multiple mod editor fixes
Selling unique characters for repeatable quests will require confirmation now
Fixed mindbreak route for Annastasia giving wrong character and CG
v0.6.0b
Fixed some sidequests not working correctly
Fixed certain skill errors
Fixed some gui errors
v0.6.0a
Fixed character cap not allowing to advance turn when not going over it
Fixed rought wood gathering upgrade only giving 1 worker slot instead of 2
Fixed a certain new character not being recruitable
Fixed saving not working correctly
Strive Conquest 0.6.0
Content:
Fully implemented Aire’s new sidequest
Added a couple new recruitable characters
Rebalances:
Growth factor is no longer tied to race and has higher cost now
Rebalanced time system: Now day has 4 turns instead of 24 hours
Many social skills had their duration and cooldown revamped
Rebalanced craft and upgrade time for most items and upgrades
Rebalanced travel time
Dating and sex now has certain amount of charges based on charm/sex factors of master and recharged every 7 days
Dating for single character can only be perfomed once a day (does not prevent dating other characters if you still have charges)
Autosave is triggered every 5 days instead of 1
Buffed boss hp
Rebalanced some of the combat skills: most single target damage skills buffed while AoE nerfed
Further reduced obedience gain
Flight can be learned by any character with wings (except for harpy) and is no longer obtained from valkyrie class
Further reduced default obedience gain from skills
Fixed Aire’s recruitment option if she was missed during civil arc questline
Fixed multiple event related bugs and mistypes
Fixed some instances when locations broken returning characters on deletion
v0.5.5b
- Assassinate and Holy Lance are no longer learnable
- Flight skill of Valkyrie is boosted to 65 Evasion from 25, duration down to 3 turns from 4
- Fixed jungle encounters sometime generating with 0 enemies causing instant win
- Fixed some errors with character creation patterns
- Fixed an error caused by food consumption going past 6
- Fixed console spam and corrected some UI behavior
- Fixed gear errors when importing from older versions
- Fixed multiple scene/quest bugs
- Fixed some GUI bugs
- Fixed excessive console warnings
v0.5.4
Default obedience gain is reduced by 25%
Now enemies can spawn with a rare traits which increase some of their stats, xp and item rewards
Great Seduce cooldown reduced from 4 to 2 days, Seduce cooldown reduced from 3 to 1
Alchemist class is now unlocked from the start while caster is locked by guild points
Archmage requires both Apprentice and Scholar to learn instead of requiring Caster
Assassinate now has 3 charges per day instead of 1
Firebomb base damage increased from 1.1 to 1.4
All obedience gains with skills is reduced by 25% for now
Slave delivery quest will not generate on a first week
Slightly rebalanced some enemy stats
Fixed clock going into 24 hours
Fixed food consumption tooltip not updating runtime
Fixed succubus lust drain skill not consuming mana on use
Fixed gauntlets crafting
Fixed some exploration issues
v0.5.3a
Added recipe for gauntlets and worker gloves to crafts
Added bandages to Aliron and villages shops and fighters guild
Nerfed obsidian reputation price from 100 to 60
Added Energy gem to mages reputation shop
Slightly changed speed bonuses provided by some classes
Reduced Builder Tools upgrade cost at all levels
Fixed food consumption not updating when applied extra rations
Fixed Amelia’s scene not clearing properly
Fixed Daisy’s sprite not reflecting quest stage
Fixed quest dungeons causing crashes
Fixed crafting time for maid headband
Fixed tooltip for shop items
Presumably fixed instances when story quests wouldn’t progress correctly
v0.5.3
Added more information to food consumption tooltip
Added an option to switch Daisy’s sprite if purchased her alternative clothes
Added new subquest for Amelia with a scene
Added Relatives table to character info
Base work task production is reduced by 15% (makes unskilled workers slightly worse)
Stat bonus effect for task production is increased by 40% (make skilled workers a lot better)
Stat bonus effect for food production slightly nerfed
Slightly reduced prostitution gold income
Lowered number of classes random characters receive on average on higher levels
Slightly increased Advanced Armor material costs
Tailor task is now affected by Hunting Knife as crafting tool
Reduced some early upgrade prices
Mansion slave tooltip now shows max stat including bonus
All food by characters is now consumed at 12 pm
Stable speed boost per level increased from 20% to 30%
Fixed food being consumed by characters twice as fast
Fixed Aire generating with incorrect age which led to omitted description
Fixed Kurdan generating with random skin
Fixed smith/tailor/alchemy start at 2 workers instead of 1
Fixed some missing descriptions
Fixed autosave not storing the progress of following hour
v0.5.2b
Fixed main questline not triggering at milford siege
Fixed item tooltip getting out of the screen
Fixed gold from combat not adding to player’s money
Fixed removing characters from mansion keeping them at task counters
v0.5.2a
Fixed sexual traits not being toggleable after being unlocked
Fixed class unlocking incorrectly in some cases
v0.5.2
Added new upgrades for unlocking new resource gathering from Mansion
Crafting and upgrading jobs now also have limited slots which increase with upgrade level
Bone resource collecting now benefit from hunting knife
Added hotkey support to combat
Added contraceptive option which prevents impregnation
Redone some parts of character info
Redone task assignement menu
Fixed halfkin tanuki having no growth factor in its data
Fixed some scenes not displaying correctly
Fixed Kurdan having incorrect hair length
Fixed some issues caused by importing
v0.5.1a
- Fixed multiple assignment issues
- Fixed wrong upgrade description
- Fixed mac version
- Fixed some item tooltip inconsistencies
- Fixed some locations not being forgettable when they should be
v0.5.1
- Redone Daisy’s questline
- Added upgrade to increase exotic trader slave quality
- Added upgrade to increase number of sex interactions per day
- Impregnation text now states if character could’ve been impregnated or not and why
- Changed upgrade price for Alchemy level 3
- Added 3 more levels to luxury room upgrade
- Shrine events now have illustrations
- Life and energy shard drop rates reduced
- Rebel’s hideout is now much better guarded
- Increased speed for some animations
- Event acquired items for story characters will also be equipped now (bracelet)
- Fixed Daisy and Anastasia’s sprites being paler than they should be
- Fixed multiturn skip taking too much time to calculate
- Fixed loot window sometimes showing 0 as loot number
- Fixed ballista having melee attack instead of ranged
- Fixed easy quest being in hard quest pool in fighter guild
- Fixed some erroneous descriptions
- Fixed offering altars option not translating selected character name
- Fixed tribal elves jungle even actually spawning dark elf instead
- Fixed dryads not being in rare race pool
- Fixed true succubus not receiving bonus exp from sex
- Fixed gauntlets not having effects
v0.5.0d
Spoiler alt-enslavement option is now available for futa
Fixed princess not being findable if you didn’t interrogate Aire
Lowered total requirement for enslavement route which made it impossible to perform without aire from 11 to 8
Added wiki link to main menu and fixed itch.io link
Added dungeon type to travel menu
Fixed stats going over 6 in rare occasion
Fixed some scene issues
Fixed some quest requirements
Fixed an issue with power tattoo applying to legs
v0.5.0c
- Fixed some buff tooltips and misspells
- Fixed a rare bug when timed event was cancelled when it was running with another timed event
- Fixed game becoming slow on the closing until system restart/reinstall
v0.5.0b
- Blizzard now costs mana
- Blizzard now only slows enemies with 30% chance
- Fixed some issues with shrines and chests causing errors
- Fixed clock showing in inventory
- Fixed some new skills
- Fixed traps doing damage to negative numbers
v0.5.0a
- Writ of exemption and Enslave no longer apply to unique characters
- Added some additional dialogue options based on master’s class
- Certain story character will have their stats adjusted based on player’s decisions
- Fixed an issue when sometimes characters didn’t get assigned to task correctly
- Fixed final guards at the siege not being fightable
- Fixed elven capital questline not completing properly in some cases
- Fixed wip scenes not having an option to hide foreground
- Fixed lich intimidation check
v0.5.0
- Added civil war story arc
- Added an option to start from after the prologue
- Characters now can be generated with sexual skills (based on their virginity/classes)
- Added many missing icons for skills and enemies
- Some enemies have been slightly buffed
- Rebel enemies have been made considerably stronger
- Added some new CGs (including main story)
- Added a few class dialogue checks
- Main menu won’t show characters you haven’t met yet
- Travel menu has been reworked
- Fixed many other bugs
v0.4.0b
Fixed fire depths giving crashes
Fixed slaves having only penalties
v0.4.0a
Breed sow class now lightens pregnancy penalty instead of reducing pregnancy duration time
Added an option to use bonus description text field notes
Fixed some issues during character creation
Items during craft show in alphabetic order
Fixed some scene errors
Fixed some window errors when there was nothing to purchase
v0.3.2c
Breed sow class now lightens pregnancy penalty instead of reducing pregnancy duration time
Added an option to use bonus description text field for notes
Fixed some issues during character creation
Items during craft show in alphabetic order
Fixed some scene errors
Fixed some window errors when there was nothing to purchase
v0.3.2b
Fixed Xari quest not updating correctly
Optimized some framework performance
v0.3.2a
Fixed repeatability of church quest
Fixed slave requrest descriptions to represent factor values as words when set so
Fixed seethrough underwear not being craftable
Fixed random fairy event showing wrong description
Fixed tribal elves not being breedable with other races
Fixed lamia race lacking short names causing some issues
Fixed bald hair having length description
Fixed oblivion potion
Fixed writ of exemption still relying on submision forcalculations
Fixed multiple GUI issues
v0.3.2
Obedience system revamped
Added tutorial
Added cheat menu (password is same for Strive 1)
Added reputation shops to guilds
Added new small quest/event sequence
Added new illustrations for some events
Added oblivion potion mechanics
Added Entangle skill for Dryads
Added option to forget locations from mansion
Sex traits are now initially hidden for hired characters. They can be learned during dating
Pheromones can now be used in mansion
Some classes are now unlocked with reputation and quests
Pregnancy duration increased from 5 to 30 days.
Slightly buffed human’s racial stats
Dialogue options responsible for seduction now check on sex factor instead of charm factor
Nerfed bandages output 3 -> 2
Nerfed First Aid heal value 35% -> 30%
Daisy now have fixed sex traits
Fixed guild slaves not benefitting from quality upgrades
Fixed Spirit:Turtle not working correctly
Fixed ranged attacks not requiring bow
Fixed First Aid Tooltip
Fixed some console errors
Fixed fairy racial skill not restoring correct amount of hp
Fixed exotic slave trader event not adding properly at the game’s start
Fixed class unlock animation not using correct character name
v0.3.1
Added new random events: New chest lock type traps, mimics, finding random resources, encounters
Added effect duration in tooltip for combat
Added race name to labels in hiring menu
Added exotic race slave trader shop every 2 weeks starting day 7 (requires new game)
Recruited characters won’t automatically travel to mansion anymore
Forcefully recruited characters will receive new debuff preventing them from gaining obedience from positive skills
Characters won’t participate in fight at 0 obedience
Breeder class is renamed to Breed Sow and now can be unlocked. Stats and reqs changed
Slightly readjusted Aliron’s slave race rates (Humans are more common than halfkins; elves are more common in general and rare races are equially as common as elves for slave market)
Fairies lose some stats but gain a racial healing skill
Main stats now grow slower at higher levels (starting at 40 base)
Kobold females now generate with smaller breast size
Trap events now deal percent damage
Drows have been renamed to dark elves
Slave escape chance is now present and depends on charcter’s authority and obedience (can escape if defiant and obdience < 15). Chance is based on timid factor
Food starvation debuff reworked
Defeat in combat now applies debuff preventing from participating in combat for 3 days (ticks faster when using rest)
Travel menu opens locations by default
Fixed craft menu opening on smithing even if its locked
Fixed inactive enemies not being deleted properly in some situtations
Fixed buffs not displaying in slave info
Fixed hp/mp not displaying in dungeon locations
New game heavily recommended.
v0.3.0e
Fixed work rules not working correctly
Some fixes to the GUI
Added a few more variations to some dating actions
Fixed some path issues for linux/mac users (thanks to lowtech)
v0.3.0d
Added ‘bald’ hair length
Kobold males now generate as bald
Elf and Drow males now can generate with long hair
Taurus females and futa now only generate with tits average and above
Fixed created characters not acquiring correct food preferences
Fixed fighter subquest bug when attacking lich before talking
Fixed character travelling and occupation settings
Fixed resources not being consumed on upgrade purchase
Fixed dungeons not providing gathering rate speed bonus after clearing
Fixed some abuses related to sex scene
v0.3.0c
Fixed birth sequence crashing
Fixed enemy hunt quests not counting kills after game load
Fixed ongoing actions not being cancellable
Fixed characters not returning when location is being forgotten
Fixed quest locations not being turnable after completion
Fixed main quest bugs including lich and xari encounters
Fixed liked/disliked food not being displayed correctly
v0.3.0b
Added buffs to character info panel
Fixed lust growing over the cap
Fixed submission/loyalty decaying too fast
Fixed spells in dungeon not working
Fixed upgrades breaking on game reload
Fixed character’s classes not opening on right click
Fixed outside time not synching with mansion time
Fixed resources displaying in elven capital
Fixed craft items and categories being available without upgrades
Fixed some bugs with item unequip
Fixed dating limit per day not functioning
Fixed sell item price being 100%
Fixed enemy hunt quests not counting kills
Fixed dungeon completion quests not registering their completion
Fixed many smaller issues
v0.3.0a
Fixed sex interaction being bugged
Fixed being able to select slave type on master creation
Fixed slave type not applying to slave on creation
Fixed quest locations not being usable
Fixed characters not being returned to mansion in some cases
Fixed wrong stats displayed on characters
Fixed some resources not being gatherable
v0.3
Changes: GUI Rework
90% of GUI has been reworked for better usability. Some of the changes are temporal and some screens weren’t finished yet. Otherwise I hope you will have a better time with the new stuff.
Exploration/World resource rework
Most of the resources are now gathered from locations. Dungeons can no longer be roamed but will reveal some limited resources on completion. Settlements can no longer be used for events (previous events will be added back later). Items can be used and equipped from anywhere.
Dating system
Similar to the meet system from the first game, but with a couple new additions. It will be expanded with time.
v0.2.1a
Fixed mages election quest not completing properly
Fixed unlock of the traits which has been already unlocked
Fixed village events to meet slavers being unreasonably high
v0.2.1
Sex traits can now be unlocked during interactions.
Dislikes can now be removed from interactions.
The chance is affected by character’s Sex Factor.
Sex traits are toggled as active/inactive from Details menu.
Sex Factor increase number of active traits.
Slave delivery quests will no longer request slaves of the sex with a very low chance in settings (<=10%)
Fixed crafting list not updating correctly in some cases
Fixed tail plug/pet suit combo not working
Fixed some errors in election quest finish
Fixed characters not properly clearning in other areas in some cases
Fixed same location appearing on the list of possible locations when it was selected
Fixed default slave bodyparts for non-human races always being the same
Fixed fighter quest encounter not finishing properly in some cases
Fixed mage election quest completing right on acquiring
Fixed non-story modes not disabling story event
Fixed portrait/body selection menu not updating properly
v0.2.0d
Fixed impregnation overwriting previous pregnancy
Fixed election quest not removing loan events
Fixed seen dialogues not reverting on restart
Fixed inability of males to impregnate
v0.2.0c
v0.2a
Added save info Added slave delivery quests
Added couple new weapons
Added new item which changes slave status to peon
Added Guilds leaders sprites Added background animations
Added prologue election quest lines Added a few new tutorial entries
Added experience gain display on victory screen
Slightly revamped some racial and class bonuses
Rebalanced many enemy damage hp and resists, also made enemies generally slower
Revamped def stats on gear and fixed incorrect calculations
Dungeon chests now feature lockpicking mechanic
Engineer class gets
Trap disarming trait Starting slave classes in story mode are now restricted to selected guild Master can now start with Rogue class instead of Harlot
Seen questions won’t be showing as options anymore
High tier enemies have more elemental resists Master’s charm now increase repeatable quests gold and reputation rewards Corrected item drop chances (previously chances were reversed so less common items appeared more often and more common items were rare)
Travelling now costs obedience for characters
Same equippable items now stack Resting characters regenerate hp/mp 3 times faster
Made enemy names more readable
Fixed quests allowing to turn in equipped items
Fixed critical strike for aoe spells multiplying damage
Fixed non-group locations having issues when returning characters
Fixed failed quests with active locations not returning characters from those
Fixed a number of small visual issues
Fixed slaves during character creation having wrong type
Fixed blindfold action causing issues in interaction sequence
Fixed born slaves not having assigned class correctly
Fixed some sex traits giving extra XP when they shouldn’t
Fixed game allowing to create more characters on new game after cancelling it
Fixed guilds having 2 quests instead of 1 on world generation
Fixed visual errors when hp gauges weren’t initially full
Updated to 0.2.0a version
Fixed main story line not progressing correctly
Fixed a couple of missing and broken quests
Fixed Praise having wrong syntax in some place and probably causing crashes
Fixed quest log not showing correct item parts for modular item creation quests
Fixed quest log not showing reputation bonus from master’s charm correctly
Fixed item stacking not working correctly when the only stackable item was equipped
v0.1.6
- Added tutorial entry for leveling
- Added item selection when completing non-material turn in quests
- Added spider enemies to goblin caves
- Added 2 new drugs to alchemy level 3 and slightly improved sex drug
- Added dagger and hunting knife items
- Guild quests now start at 1 quest per guild
- Guild quests and slaves update every 7 days
- Added dynamic gold reward for items quests
- All guild quests are now accessed from main city menu
- Tools no longer have ATK stat
- Added tool slot
- Corrected Character portrait resolution at slave panel
- Revamped Submission trait and added dominant trait, also added categorization for some actions to be clarified as dom/sub actions
- Old submissive effect now is called “Doormat”
- Subdue is made easier (now only requires same physics factor as victim)
- Fixed protect skill crashing the game
- Fixed some recruit events soft locking player when your character pool is full
- Fixed quests not generating static gear rewards
- Fixed crits having normal damage
- Fixed a bug causing caster to drop in stats instead of target when submission was maxed before loyalty
- Fixed abuse skill not working
- Fixed some items not crafting properly
- Fixed charm effect breaking the game on reload
- Fixed characters recalled to mansion still being in location group
v0.3.0b
- Fixed Fairies not being able to actually unlock druid class
- Fixed quests timing out 5 times as quick
- Fixed master commenting on getting enough experience (and possible other events)
- Fixed productivity mods not actually affecting productivity
- Fixed ‘has_any_profession’ requirement not being checked correctly for some classes
- Fixed enemies not droping gold and some loot table crashes
- Fixed materials not showing in the loot after combat
- Fixed monster hunt quest type counting enemy for two
v0.3.0a
- Fixed slavers fight win event not clearing properly
- Fixed small console error regarding tooltip on item purchase
- Fixed obedience not being rounded in some places
- Fixed a bug causing characters to not return to their assignment on return
v0.3.0
- Reworked social skill system and work mechanics
- Silk farm upgrade remade into Cloth upgrade
- Fairies have increased hp factor and can also learn Druid class now
- Added more resource types and parts to shops
- ‘Slave’ type has been slightly reworked
- Characters will remember their job assignement when return to mansion
- Shortstack characters now have an exclusive effect
- Fixed some skills from bugging the combat
- Fixed some skills not restoring charges
- Fixed locations not being deleted on quest failing
- Fixed characters not losing penis virginity during sex
- Fixed some dungeon events not working correctly
- Fixed social skills diplaying wrong names for speech lines
- Fixed event options causing stats to be set instead of increased
v0.2.0a
- Increased charm growth from using social skills
- Fixed an issue when on game start window might have spawned too high on screen
- Fixed weared items being consumed by crafting
- Fixed bugs with captured slave from elven lands
- Fixed skill cooldowns not refreshing after combat
- Fixed stats panel showing incorrect critical mod
- Fixed soft lock on defeat in events
v0.2.0
- Added class information panel
- Added more settlement and dungeon events
- Redesigned repeatable quest structure and added more repeatable quests
- Added slave personalities and random chat
- Added option to use some healing skills from exploration screen
- Redesigned shops to have limited amount of items
- Restricted races to regions with other races being available in events for now
- Multiple combat and exploration fixes
- Fixed a severe issue with saving
- Fixed tutorial window issues
- Fixed interaction menu bug
v0.1 Demo
Cheat Code:
Win64 (Experimental): GOFILE – MEGA – UPLOADNOW – WDHO – WORKUPLOAD
Win64: GOFILE – MEGA – UPLOADNOW – WDHO – WORKUPLOAD
Win32: GOFILE – MEGA – UPLOADNOW – WDHO – WORKUPLOAD
Linux: GOFILE – MEGA – UPLOADNOW – WDHO – WORKUPLOAD
Mac: GOFILE – MEGA – UPLOADNOW – WDHO – WORKUPLOAD
Extras:
Walkthrough – ART MEGA-PACK – MANSION SPACE