Overview:
I go by the name of Sephra, and I’m creating an 18+ Furry Platformer style game that features adult art and detailed pixel animations, both adult and otherwise; My hopes are to make a game that can stand on its’ own as a fun, entertaining platformer from the days of old, while also giving the option of a more… -ahem- steamy way to play through it!
Thread Updated: 2024-11-13
Release Date: 2024-11-02
Developer: HornedLizardStudios, Veronika Repo Itch.io – Patreon – SubscribeStar
Censored: No
Version: 0.2.7.2
OS: Windows, Linux
Language: English
Genre:
Installation:
2- Click on “predation.exe” to start playing.
Changelog:
-Fixed an issue where the transition didn’t get enabled properly after coming back up from the platform
-Fixed an issue where the player got teleported to the middle of the map when coming back from the explosion on the platform
-Fixed an issue where you had the option to skip the platform by using the second interaction option at the gate
-Fixed the player falling through the world after going back down to the platform a second time
-Fixed the lighting the second time the player went to the platform
v0.2.7.1
-Added one new, still work in progress animation to the gallery!
-Added one old, but thus far secret animation to the gallery, so it’s freely accessible now.
-Temporarily removed the 2D and 3D apartments for some “renovations” coming very soon! Stay tuned!
-Laid the groundwork for the upcoming save system! Backtracking is now possible in a limited sense in the first 2 areas, but please report any bugs, and things might not work right now.
-More or less completed the intro sequence all the way up to RJs security room!
– Fixed a bug where the dialogue box would stay on screen even after the player quit to the main menu or changed maps.
-Reworked some of the manager classes for easier and faster development down the line, namely: Camera manager, Player manager, Screen manager, which also unified a lot of functions. (Tech talk aside: I can do certain stuff easier now!)
-Removed some old, unused code.
-Fixed a bug that would cause screenshots to fail if no “SpecialFolder.Pictures” was found, especially on Non-Windows systems (Tested on Arch Linux btw)
-Added a new “special flags” system. These are small flags that will be set / changed based on player actions, there’s one already implemented in the intro, where Amber might say something slightly different based on if the player tried to leave at the start of the game or not!
-Added an entirely new light pattern system that I made based on Valve’s implementation! I put up a small demo of it on my Twitter account ( https://x.com/TibAverus/status/1845979099371540539 )
-Reworked the way maps are loaded, potentially making load times faster in some cases.
-The camera will now focus to certain points during conversations or when showing a hint to the player.
-Fixed the player being unfrozen in certain cases when they should stay frozen.
-Reworked the dialogue system to support Godot 4.3 (Animated Textures got deprecated
v0.2.1.0
Gallery
- Fixed a crush that occured sometimes when entering Amber’s apartment a second time
- Fixed a bug that crushed the game when leaving and re-entering the apartment
- Fixed the radio picker being slightly too small to display all items
- Fixed the animation picker on the terminal cutting off the last item
- Fixed the animation picker not having a proper scroll bar
- Fixed some of the incorrect mouse position calculations when picking an animation in the menu
- Fixed the x-ray toggle in the options menu not actually toggling the x-ray sprite
- Fixed some of the tooltips displaying incorrect info in the options menu
- Increased the animation’s size in the gallery by 2x
- Added an option to pick either 2D or 3D gallery
General
- Added small sound effects for certain actions
- Added the credits in the menu
- Disabled a few options until their functionality is either fixed or properly implemented
v0.2.0.7
- Fixed a crash related to pausing during a starting cutscene
- Fixed a crash related to pausing during the bossfight
- Fixed a crash related to old saves being used (we’ll make sure saves are compatible before we release Level 2!)
- Fixed a few minor graphical glitches or incorrect / missing sprites
- Fixed a crash related to saving and loading games under very specific circumstances
- Removed the Syringe gun from the hard-to-find saferoom, and moved it close to the ending of the tutorial, to make sure players don’t miss it
- The Syringes will now also heal some infection
- Replaced the “new game” button to “start game” in the main menu to make it less confusing
- Added a new button to the main menu that will take you to a small demo of the new Player combat and movement we’ve been working on, complete with more sprite frames, better transition between states and a completely new block mechanic! Also added a new OST to this a
v0.2.0.6 hotfix
-Fixed the crash that happened at the very end of the game after the last cutscene
-Fixed a few sprites for the dialogues appearing way too small for Amber
-Fixed the player being pushed inside objects by disabling the AI’s push back object, will find a better solution soon
-Added a simple version checking system. If the game is online when in the main menu, it will check if the game is the latest version or not. If it is, nothing will happen. If not, it will inform the player that a new version is out and offer them the ability to open our website to get the latest version.
v0.2.0.5
Added a new adult animation, the pause now actually pauses the game, and I fixed a bunch of bugs, but if you find any, feel free to report it to me and I’ll get to it asap!
v0.1.2.2
This build is ONLY the gallery and one hidden area.
The full version will release this month if everything goes smoothly, but we wanted to give the community something after such a long wait!
v1.0
TBA
v0.09
-The tutorial has been partially added.
-The intro was added.
-Ms.Pharma has her second lust animation.
-Chef is now in the game, but lacks mature animations.
-Cafeteria was added back and now holds chef.
Bug fixes:
-You can no longer fall through the train tracks
-There is a noticeable drop for the train tracks now.
-The hatch was fixed and properly works now.
-The top of the ladder will no longer grab the player and break their controls.
-You can now crouchkick the vent.
-Goldies pathing has been fixed.
– You can backtrack through most doors now.
-Ambers attacks are faster
-A huge number of fixes during bugtesting
-A bunch of coding work
-A large amount of texture fixes
v0.05 Alpha
– Punch combo moved to 2 punches; still buggy, pressing Z twice at the right tempo will cause a combo attack; if you get stuck
press the C key or jump, or something of that nature xD
-Pause Menu implemented properly, press ESC to bring up Amber’s phone AKA the pause screen
-Fullscreen mode now available
– Dynamic screen sizing, AKA drag on the window to your heart’s content!
-New Enemy, L1M2, the ‘tutorial enemy’; 2 attacks implemented, text intro
-Fixed various enemy AI problems, though a few remain of course
-Fixed hitboxes in most circumstances
-New KO animation for Amber becoming infected, triggerable by losing to the Golden Retriever’s sneeze attack! (no CG yet)
– Myriad improvements and tweak to help with stability
– Fixed issue that causes game crash with a log that has ‘Light Controller’ listed in it
– Game now pauses automatically when the window loses focus to another or is minimized
– Music can now be turned on or off via the pause menu
-There’s more besides but I can’t quite recall currently, those are the main ones though
Developer Notes:
Right now, we have a small teaser, which features the new main menu, a reworked Gallery with all CGs and animations unlocked by default (for now), and a small teased map which shows off the new movement system and the new combat, although it is slightly hidden, see if you can find it!
Win: GOFILE – MIXDROP – UPLOADHAVEN – WORKUPLOAD
Linux: GOFILE – MEGA – MIXDROP – UPLOADHAVEN – WORKUPLOAD