Overview:
Night Labyrinths is a turn based dungeon crawler with a mix of handmade and randomly generated dungeons.
The night spawns monster filled labyrinths that manifest throughout the city, luring it’s citizens into them.
Thread Updated: 2024-08-11
Release Date: 2024-04-16
Developer: mminitdev itchio – Blogspot – Twitter
Censored: no
Version: v1Demo
OS: Windows
Language: English
Other Works: Lewdest Labyrinth
Genre:
Installation:
Changelog:
-Gameover CGs added for the 2 levels in the demo (1 for courtyard and sewer). I tried my hand at animating these so let me know what you think
-Added new preparation action ‘Easy Access’, at the moment this also changes the CG for two of the male enemies
-Added a settings option to wait for input on CGs
-Added a settings option to manually pick up items
-Skill cards now allow you to select from 3 skills upon pickup
-New status ailments that affect the player (lust, blind, slime, miasma), some enemies now have attacks with these properties. There is a new UI element to track them. Each can stack up to 9 and reduces themselves by 1 per turn. An antidote item will remove all current ailments
-Lust: Increases tension per turn (this replaced damage based tension)
-Blind: Reduces vision and disables minimap
-Slime: 30% chance to restrict movement
-Miasma: Prevents healing
-Lubricate skill made weaker
-Slime trap now also debuffs defense
-Slime titans are stronger
-Fixed various bugs
Developer Notes:
- Game over/defeat screen
- More preparation actions
- More specialized maps
- Boss encounters
- and more
WASD – Movement
Q – Strafe Left
E – Strafe Right
X / Left Click – Attack / Confirm
Z – Wait / Cancel
Enter – Interact (doors, stairs)
Tab – Item Shortcut
ESC – Menu
Right click will also close menus
Gamepad controls are supported, please see the key config in game
Controls can be changed in game