Overview:
While exploring the island you will encounter its many inhabitants that wish to only do harm to the main character, but you will also meet some neutral NPCs that might help or hinder your journey.
It’s a 2D action platformer with some light metroidvania elements, such as non-linear exploration, inventory system, special skills, dialogue, etc. You will start the game on the beaches of a mysterious island and from there you will be able to explore it at your leisure, trying to find a way to escape from it and discovering its mysteries.
Thread Updated: 2024-10-31
Release Date: 2024-10-30
Developer: MegaBlueBall Patreon – Itch.io – Blogspot – Twitter
Censored: No
Version: 0.7.2
OS: Windows
Language: English
Genre:
Installation:
Changelog:
+++++++ [MAIN FEATURES] +++++++
===============================
+ Added many new items described bellow, currently all found in Nene’s Shop.
+ Added 10 consumable items that grant temporary effects:
-> Attack +50%
-> Defense +50%
-> Move Speed +50%
-> Passive/Boosted Life Regen
-> Passive/Boosted Mana Regen
-> Able to cut down enemy projectiles with her sword
-> Prevents being ero grabbed, and uniquely can be used while grabbed for an instant escape
-> Causes the charmed effect
-> Raises the essence drop chance when defeating enemies up to 50%
-> Grants full invincibility
+ Added 3 new gear/sub-weapons:
-> Poison enemies and does a damage over time effect
-> Makes enemies enraged, they gain double all stats, move/act faster and constantly chase Maya. 100% bonus essence drop on defeat.
-> Total screen wipeout.
+ Added 4 new accessories:
-> Improves the Shield Skill while equiped.
-> The Shield Skill has been reworked. It now grants a flat reduction to all incoming damage (base 30%).
-> It used to grant full invincibility, but that effect has now been transfered to a new consumable item.
-> Drasticaly reduces the cost of the Dash Skill, but it loses its phasing ability.
-> Item grants a discount at the shop, but requires being charged up by defeating enemies and not being removed.
-> Cursed item that causes all nearby enemies to become enraged. Reduces the activation cost of all abilities.
+ Added 1 new enemy: Vagrant Monk
-> Located around the market stalls area in the monster city.
-> Has 3 ero scenes:
-> Footjob
-> Oral/Irrumatio
-> Vanilla/Missionary
+ Added 2 alternative ero scenes to:
-> Dwarf Girl in the cave area, Yuri/Lesbian animation
-> Mushroom Girl in the cave area, Futanari Doggystyle animation
============================
******* [FIXES/MISC] *******
============================
* QoL – It is now possible to hold the directional inputs while struggling during a grab. It is less efficient than button mashing.
* QoL – New advanced option: allow disabling the bouncy/pulsating cursor animation in the user interface.
* Fixed – The debug button to unlock the gallery was not reflecting a recent change (from defeating bosses to acquiring key items).
* Fixed – Gallery and Arena options in the menu (inside the gallery room) were sometimes not appearing, after the recent change.
* Fixed – The stat values for some accessories had a difference between the item’s description and its actual effect.
* Fixed – Maya was able to use the whip and some other sub-weapons while using the special shield when crouching.
* Fixed – In the cutscene before fighting the beach boss, Maya would move past the correct trigger point.
* Fixed – Was displaying accessories in the active item UI, when all 8 belt slots had accessories equiped on them.
v0.7.1
===============================
+++++++ [MAIN FEATURES] +++++++
===============================
+ Added 23 equipable accessories (new tab in the inventory screen), all purchaseable in the shop (for now).
-> Items that grant unique gameplay mechanics. They are usually paired with some kind of trade-off or drawback.
-> Also added basic stat increase items to counter-balance the trade-offs.
-> All items may receive further interactions/changes while development and feedback continues.
+ Added 8 new Key Items that unlock the scenes in the gallery.
-> Previously, the method to unlock each room in the gallery was to defeat its respective boss.
-> But now the game will check for possesion of these key items instead.
-> Currently avaliable in Nene’s Shop.
+ Added 3 new throwable sub-weapons.
-> Hero’s Lance, Boomerang Star and Homing Sphere
+ Added the possibility to collect ero essence in the classic struggle bar (button-mashing).
-> A heart icon will randomly appear. Press UP when it reaches the center to farm essence from enemies during an ero animation.
-> Perfect timing yelds more essence. Hitting the surrounding red area causes a miss and drains energy from the struggle bar.
+ Added new enemy: Geckewt
-> Early game enemy in the forest biome, mostly in the trees at the start of Old Groove.
-> Ero Scene Tag: Monster/Beast (anal)
+ Added new enemy: Sewer Vermin
-> Small but dangerous enemy, it inhabits the sewers of the monster city.
-> Ero Scene Tag: Creature/Insect (anal)
+ Added new enemy: Hill Troll
-> Large and slow, becomes easily angered when Maya gets close. They live in the turquoise hills, in the caves near the save point.
-> Ero Scene Tag: Vanilla/Male (anal)
+ Added new enemy: Tentapod
-> Alien-like enemy that comes from under the sea. Stalks the rocky reefs in the beach, before the shipwreck graveyard.
-> Ero Scene Tag: Tentacle/Alien (oral/all-the-way)
============================
******* [FIXES/MISC] *******
============================
* Added – Flavor sounds for text during dialogue. Volume can be changed in the options menu.
* QoL – The active item in the UI now shows which items are next/previous in the cycle.
* QoL – In the inventory screen, the left side of the UI with the belt slots is now interactable and can be accessed with the cursor.
* QoL – In the inventory screen, the items are now organized into a grid instead of a list.
* QoL – In the shop screen, can now hold the CONFIRM button to make many purchases in quick succession.
* QoL – Bad endings now display flavor text to signify the end of unique dialogue and animations in its loop sequence.
* Fixed – The bad ending phase count was showing fewer phases than what it was supposed to, for some specific scenes.
* Fixed – Missing portrait/frame that should appear during events/dialogue.
* Fixed – Black screen when skipping to Mausolea’s bad end, when done inside her arena in the swamp.
v0.7.0
===============================
+++++++ [MAIN FEATURES] +++++++
===============================
+ Added the Shop functionality!
-> Speak with Nene (formerly know as Haruna) in the castle, and now she has an NPC interface (much like Farina’s).
-> Can use essence to buy items in the shop. There are common items with unlimited supply, and limited rare items.
-> Coming in the next update: dozens of new potions, weapons, accessories, unlockables, etc.
+ Added a new ero scene: Medusa unbirth (with a peculiar ending)
-> tags: Vore/Absorption, and Ryona (or techinicaly “Scat”?) (you’ll understand when you see it lol)
-> The medusa is located in the swamp/gardens, and has a 25% chance to do this grab, alongside her other petrifying grabs
============================
******* [FIXES/MISC] *******
============================
* Fixed – Spamming the [USE_ITEM] button on throwables (daggers, bombs) was decreasing the quantity more than it should.
* QoL – Added minimalistic UI text during bad endings. Displays how many unique parts it has (example: part 1 of 5) until it repeats.
* QoL – Added a button to the gallery’s animation controller; it instantly defeats Maya (same as debug key F12).
* QoL – Added actual stairs on some stages (for easier ascending/descending diagonal movement).
* QoL – Did some small refurbishing on the UI of the teleport window.
v0.6.8
+++++++ [MAIN FEATURES] +++++++
===============================
+ Added Farina’s helper UI. Maya can now interact with her in the castle’s library (in the main hall area):
-> New options such as free healing, restoring of armor and talk to discuss about things.
-> The talk menu is a log of conversations, which will be used to reveal lore, answer questions and to guide players.
-> A new event was added at the castle’s entrance, for when players first enter it and find Farina there.
+ Added new ero scene for the Isobora (pillbug insects in the forest).
-> Tags: insect/creature, doggystyle.
+ Added new ero scene for the Blonde Kitsune (in the beach).
-> Tags: yuri/lesbian, scissoring.
+ Added new ero scene for the Bat Girl (in the crystal caves).
-> Tags: soft vore, unwilling pred/prey switch, Maya weight gain.
============================
******* [FIXES/MISC] *******
============================
* Changed – Slightly adjusted the values of ATK, DEF, etc of the 3 dress states (mostly buff to the underwear and naked states).
* Changed – Armor durability is now retained when Maya intentionally changes to her naked state (but it still breaks easier like this).
* Changed – Audio/visual effects of heals won’t be displayed anymore whenever an ero animation is playing.
* Fixed – When Maya was naked and on top of moving platforms, her increased speed was causing a slip off.
* Fixed – Mechanisms (levers, gates, etc) could be seen for a split second updating their state, during load or scene transitions.
* QoL – Added 2 new info to the gallery scene menu:
1) type of fetish (general tag)
2) if it has a special bad ending, an icon and description will appear on the left side.
v0.6.7
[MAIN FEATURES]
+ It is now possible to override the [Fetish Toggles] on any individual enemy/scene.
-> Therefore you can now either allow or prohibit any specific ero grabs in the game.
-> Go to the gallery stage and pause the game, then access the gallery menu where you can toggle these overrides.
-> Highlight any animation and then press the INTERACT button to toggle between desired override states.
-> The 3 states are:
1) Default (it works as before, that is, based on the usual fetish toggles/tags)
2) Always Allow (always permit this animation to play, no matter the sate of the fetish toggles)
3) Always Block (prohibit this animation from ever playing, no matter the sate of the fetish toggles)
+ Added a new enemy: Goblina (a simple variant of the Goblin).
-> She’s located at the rightmost end of the Lower Monster City, just after the sewer area, near the transition to the Market Street.
-> Lesbian femdom tag. Has a combo scene with up to 4 other goblinas (variant of the goblin scene, using strap-ons).
+ Added a new ero grab for The Brute (in the castle’s dungeon).
-> Male and oral tags. Also has a latex suit variant.
+ Added internal-views to the 2 vore animations of:
-> Catgirl (monster city)
-> Blaze Plant (forest)
+ Added a new advanced option: “Enable Debug Buttons”.
-> Enabled by default, it works just like before, where the game allows pressing the debug buttons for instant effects.
-> If disabled, pressing the debug buttons will have no effect. It also disables the bindings in the control config screen.
+ The debug key [F9] now also unlocks the gallery room. Then either teleport into the room, or choose [Gallery] in the title screen.
[FIXES/MISC]
* Changed – When binding buttons in the control config screen, now when the timer reaches zero that button will become [NONE].
* Fixed – Error that caused gamepads to mix some configurations, mostly affecting directionals and/or debug inputs.
* Fixed – Uncommon bug that caused Maya to be instantly released if she was grabbed while doing the initial frames of her basic attack.
* Fixed – Display bug in the gallery menu, where certain types of scenes were not being properly blocked when a fetish tag was OFF.
* Fixed – Maya not being released from the Latex Maiden at the end of the scene.
* Fixed – Maya not being released after the werewolf inflation scene (and then into transformation).
* Fixed – The EXIT button in the animation gallery viewer, which would not work after watching certain ero scenes in the gallery.
* Fixed – Maya wasn’t able to drink potions while standing on top of moving platforms or boxes/barrels.
* Fixed – The minotaur boss being able to push Maya inside the room with the chest, soft-locking her in there.
* Fixed – When moving from one stage to another, if Maya instantly moved backwards, she would not trigger the stage transition.
* Fixed – Some ero sounds were not playing correctly during certain vore scenes (swallowing).
* Misc – Done some minor refurbishing and renovations inside the main gallery room.
v0.6.6
[MAIN FEATURES]
+ When an enemy is defeated in combat, it now has a chance to drop essence (the game’s future currency).
-> Base chance is 25% (1 out of 4). Bosses are always guaranteed to drop all essence on their 1st defeat.
-> The amount of essence dropped is relative to enemy health. The higher its maximum HP is, the more essence is generated.
-> Finally, the actual yield to be generated depends on Maya’s current dress state:
-> 100% essence is generated when Maya is naked, 50% when in her underwear, and only 20% when in full armor.
+ New struggle mini-game, whenever Maya is grabbed by an enemy:
-> A 3×3 board appear at the top of the screen, representing Maya’s mind/psyche.
-> Move her icon with the directional buttons.
-> Each move spends a tiny bit of spirit, but adds to the struggle meter, to escape from the hold.
-> At set intervals on the board, other icons will appear/disappear. They can be collected for various effects:
-> Fairy Card: Adds a big amount to the struggle meter, for escaping.
-> Pink heart: Extracts 30% ~ 40% of essence from the enemy. Bulkier enemies yield more per extraction. Also adds Lust.
-> Potions: Restores a tiny amount of life or spirit.
-> Evil Bat: Deals damage to Maya’s life.
-> Purple Heart: Decreases the struggle meter by a lot and adds Lust.
-> Pink Speed Icon (rare): Increases the speed/rate which the icons appear/disappear on the board.
-> Players can revert to the classic struggle system, by toggling it in the advanced options.
+ Added internal-view/close-ups to the ero scenes of the Goblins and Catgirls.
+ Added alternative ero scene to Blaze Plant (forest), with tag: plant vore
+ Added intrinsic equipment: Maya’s Core. Displays essence spawn chance, and attraction range for the orbs during gameplay.
+ The changes to Maya’s stats that come from wearing the different armor layers are now in full effect during gameplay.
[FIXES/OTHER]
* Fixed the Slime Girl’s ero scene: “melting slime”, which was not playing correctly.
* Improved readability of the dress layer UI (in the pause menu): new icons and text to better indicate broken layers.
* Normalized the position of the classic struggle bar to be always at the bottom of the screen, and with a fixed size.
v0.6.5
[MAIN FEATURES]
+ Added a new enemy: Goblin
-> Located in the Crystal Veins, these vermin are weak but numerous, and they will overwhelm Maya if she’s not careful.
-> The ero grab is can “combo”: it starts with 1 goblin, and then up to 3 other goblins may join up.
-> The tags are vanilla/male and monster.
+ Added a new enemy: Cat Girl
-> Located in the rooftops of the Market Street, they look real cute and thicc, but can get fierce with their ball attack.
-> Cat Girls have 3 different ero grabs, in order:
-> Lesbian 69
-> Growth futanari footjob
-> Ambiguous vore (unbirth or anal) and transformation/rebirth
+ Added new gameplay feature: Maya can now undress her armor/clothes at will.
-> In the pause menu, a UI window will display information about the 3 layers of armor.
-> Press to move the cursor to the new UI, then select the desired layer with the [CONFIRM] button.
-> Maya can swap freely between any layers (as long as they are not broken), but she is vulnerable during the process.
-> Each layer of armor will have its own positives and negatives for different gameplay purposes.
+ Added 2 new usable items: Metal Dust and Dress Restauration.
-> Metal Dust regenerates the durability bar (gray/silver in the UI, represents the “life” of the current layer of armor)
-> Mystic Armor restores all layers of armor to full (Maya is invincible during the animation).
-> For now, these two items are placed only in the castle hub for debuging/testing purposes.
[FIXES/OTHER]
* Revamped the game’s intro by adding new illustrations, better UI while also reworking the story’s script.
* Fixed the broken overlaping UI during the fight against the werewolf boss.
* Fixed the attacks of some enemies that were incorrectly appearing after said enemies were staggered.
* The “Resume” button (unpauses the game) was disapearing from the menu UI when Maya became fainted.
* Added further x4 zoom during ero scenes.
v0.6.6
[MAIN FEATURES]
+ When an enemy is defeated in combat, it now has a chance to drop essence (the game’s future currency).
-> Base chance is 25% (1 out of 4). Bosses are always guaranteed to drop all essence on their 1st defeat.
-> The amount of essence dropped is relative to enemy health. The higher its maximum HP is, the more essence is generated.
-> Finally, the actual yield to be generated depends on Maya’s current dress state:
-> 100% essence is generated when Maya is naked, 50% when in her underwear, and only 20% when in full armor.
+ New struggle mini-game, whenever Maya is grabbed by an enemy:
-> A 3×3 board appear at the top of the screen, representing Maya’s mind/psyche.
-> Move her icon with the directional buttons.
-> Each move spends a tiny bit of spirit, but adds to the struggle meter, to escape from the hold.
-> At set intervals on the board, other icons will appear/disappear. They can be collected for various effects:
-> Fairy Card: Adds a big amount to the struggle meter, for escaping.
-> Pink heart: Extracts 30% ~ 40% of essence from the enemy. Bulkier enemies yield more per extraction. Also adds Lust.
-> Potions: Restores a tiny amount of life or spirit.
-> Evil Bat: Deals damage to Maya’s life.
-> Purple Heart: Decreases the struggle meter by a lot and adds Lust.
-> Pink Speed Icon (rare): Increases the speed/rate which the icons appear/disappear on the board.
-> Players can revert to the classic struggle system, by toggling it in the advanced options.
+ Added internal-view/close-ups to the ero scenes of the Goblins and Catgirls.
+ Added alternative ero scene to Blaze Plant (forest), with tag: plant vore
+ Added intrinsic equipment: Maya’s Core. Displays essence spawn chance, and attraction range for the orbs during gameplay.
+ The changes to Maya’s stats that come from wearing the different armor layers are now in full effect during gameplay.
[FIXES/OTHER]
* Fixed the Slime Girl’s ero scene: “melting slime”, which was not playing correctly.
* Improved readability of the dress layer UI (in the pause menu): new icons and text to better indicate broken layers.
* Normalized the position of the classic struggle bar to be always at the bottom of the screen, and with a fixed size.
v0.6.4
- As promised, here’s the new update containing the 2 remaining bad ends: one for the Arachne, and one for the Werewolf Boss.
- With their addition, all 4 bad endings ideas (Kobolds, Sinccubus, Arachne and Werewolf), which won in the last custom poll have been implemented!
v0.6.3
Another short update, adding a new bad end scenario for the Sinccubus.
The demon futa will now carry Maya to a secluded location and perform a peculiar ritual on her.
As a reminder, these enemies are mostly located in the final stage, in the corrupted high-tech area.
The tags for the scene are: futanari, vore, absorption, cock vore.
I’ve also added the new character “Farina” into the game.
When you start a fresh new game, a cutscene now plays as a better transition from the intro
story slides and into the game proper. Afterwards she can be found in the castle’s library.
This is just the start of a host of such cutscenes that I will add in the future, further expanding on the story and characters.
v0.6.2
[MAIN FEATURES]
+ Added gamepad support in the game’s options, and further improved overall custom button/input configurations:
-> Custom directional inputs now properlly handle UI navigation and interaction on keyboard.
-> Added a timer and better focus when the game is awaiting the players to press a new custom input.
-> Inputs for “Confirm” and “Cancel” (during UI navigation) can now be custom bound, separated from other commands (formerly tied to attack and jump).
-> The 2 most popular gamepad archetypes are now supported, with appropriate icons being displayed in the control configuration screen.
-> While other archetypes of controllers are not officially supported, they do have a 50/50 chance of working using one of the current schemes.
+ Added a new bad end scenario: Kobold Queen (1/4 of winners from the custom character poll)
-> This scene is tied to the Kobolds, located in the underground areas of the game.
-> Scene themes are: bestiality, transformation, lactation, pregnancy, birthing, furry, willing
[FIXES/OTHER]
* New: Animation when Maya uses a throwable item (daggers, bombs, more to come).
* New: Animation when Maya teleports using the crimson scepter.
* Changed: The rarely-used debug key “F7” has been repurposed; now it instantly grants 1 of each stat power-up for Maya.
-> Its old single functionality of reseting the armor’s durability is still the same.
* Bugfix: The game soft-locked whenever a “load-game” (or teleport) was performed too quickly after any scene had loaded.
* Bugfix: Some UI elements were not being properly disabled when Maya fainted.
v0.6
[FEATURES]
+ Added the concept of special/extended ero scenes (bad endings) to the game.
-> A few select enemies will have these special extra scenes (with dialogue). -> Maya must be fainted in order for bad endings to trigger at all.
-> Bad endings will automatically trigger during the normal ero anims, once a certain point in the looping is reached (varies by enemy).
-> Alternativelly, you can fast-skip to the start/trigger point of bad ends, by pressing the DASH key (default D).
-> Enemies with bad endings in this update:
-> Dog-Boy (city). Added dialogue
-> Futanari Centauress (forest)
-> Giant Insect (swamp)
-> Swamp Boss Mausolea (swamp)
-> Minotaur Champion (city)
-> Bad endings can be triggered in the gallery too (following the same rules), and therefore can be controlled/manipulated there.
[FIXES/OTHER]
* Added: New advanced option -> Toggle bad endings ON/OFF.
* Added: New advanced option -> Toggle dialogue during bad endings ON/OFF.
* Fixed: Broken level layout at the “Gardens of Mausolea” stage.
v0.4
[FEATURES]
+ Added Gallery Mode!
-> A new stage simply called “The Gallery” is now avaliable and located in the castle hub area.
-> After entering this stage for the first time, it will enable the gallery option in the title menu, which will start the game directly into this stage.
-> Unlock Gallery Rooms:
-> There are 8 smaller rooms inside the gallery, each relating to the 8 “biomes” in the game. Defeat the respective bosses and the rooms become accessible.
-> For each room unlocked, the respective collection of enemies will be avaliable in the gallery player and arena spawner.
-> Each room contains statues of the enemies that primarily inhabt that biome.
-> Read the statues’ descriptions for some Deep_Loreâ„¢. Those can be cross-referenced with other statues to begin building a small picture of the story.
-> These descriptions are written by and from the perspective of a pivotal character that hasn’t been introduced yet… or has it?
-> Animation Player: While Maya is inside the gallery, a new option called “Gallery” is avaliable in the pause menu.
-> It opens a new window where you can browse all of the unlocked biomes and their respective enemies. Select an enemy to play its grab animation.
-> Animation Controller: When vieweing an animation in the gallery (inside the perverted dungeon room), a set of UI buttons appears at the bottom of the screen.
-> Use these buttons to control the flow of the erotic animations (to an extent). The controls are (from left to right):
-> Restart: Resets the ero grab animation to the initial phase.
-> Loop Lock: Stays locked and looping infinitely on the current animation.
-> Play: Proceed with the default animation behavior (unlocks the loop if it was locked).
-> Forward Phase: Sets up a phase change, forcing the ero grab to move on to the next animation phase.
-> After clicking, visualy it may take up to 1 short animation cycle for the animation to change to the next phase. This is intentional, in order to display the default animation transition, as opposed to cutting in the middle of the current cycle prematurely.
-> Decrease speed: Reduces the speed of the current animation cycle, down to a minimum.
-> Increase speed: Increases the speed of the current animation cycle, up to a maximum.
-> Exit Player: Turns off the current animation being viewed and return Maya to the main room of the Gallery.
-> Gallery Arena: Located in the left corner of the gallery, there is an underground arena where all of the game’s enemies can be spawned (excluding bosses).
-> To spawn enemies, open the pause menu while Maya is inside and select the new option “Arena”.
-> The UI is the exact same as the one to view ero animation (also obey the same unlocking rules).
-> To spawn an enemy, select one from the unlocked biome lists and then click or press Confirm/Enter on the desired enemy. It will be spawned randomly in the arena.
+ Added a new enemy: Medusa
-> She inhabts the lush gardens beyond the swamps, at the far corner of the island.
-> Her special ability is to petrify those who look directly to her. The gaze gradualy slows downs Maya until she becomes stiff and can’t move anymore.
-> The ero grab is tagged lesbian and features transformation. The medusa will grab Maya to proceed with the petrification process.
-> There are 3 slight variations to this grab chosen at random, each resulting in a different statue at the end.
+ Added a new enemy: Fairy of Sorrow
-> A fairy that was corrupted by despair after she ended up lost inside a dangerous place. Now she lives in the deepest corrupted parts of a devious machine.
-> She summons dark shadow copies of enemies to attack Maya (these copies are unable to ero grab).
-> The ero grab is tagged vore, and features portal absorption.
[FIXES/OTHER]
* Changed: Maya now hovers in the air while performing her jumping sword attack, to increase precision during these attacks (limited to 3 attacks in a row per jump).
* Changed: Increased the view port distance in the minimap to display a bigger area, therefore giving more information about the layout in the vicinity of the player.
* Fixed: The attack/confirmation key (Defaults to X) now properly affects the buttons and other elements of the UI in the game (confirming buttons in the menus).
* Fixed: The “boss defeated” flag of the Blue Vixen was not being correctly saved, causing her to reapear even after begin defeated on certain circunstances.
* Fixed: The attack collider of certain enemies was persisting for a second after said enemey death (thus hurting Maya), instead of being immediately disabled as they should.
* Fixed: Auto-saving was incorrectly being allowed when Maya touched a save point while being held by enemies that can move during ero grabbing (dog-boy, giant insect, etc)
v0.3g
[FEATURES]
+ Added a new boss fight: Hunter of Tyrants
-> This is a fight agasint a mysterious character, and it might be the most difficult yet. Let me know if it is too difficult tough.
-> There is a save point right before in the Deity Machine stage, and to the left of that save point there is a room is lots of items that might help in the boss fight.
-> Maya’s shield skill will prove to be very useful in this fight, specialy during the enraged phase.
-> She has 3 ero scenes:
1) Transformation and vanilla sex.
2) Oral vore.
3) Unbirth vore.
+ Added a new stage: Corrupted Matrix
-> The final stage of the game. It is a very difficulty stage that will require expert navigation, platforming and combat to be overcome.
+ Added 4 new common enemies, spread throught the new stage:
1) Flesh Blossom. Blends with the ground and attacks with tentacles. Ero scene is tentacle all the way through.
2) Corrupt Beast. A bladed monstrosity. Ero scene is monster/beast.
3) Sinccubus. A devilish character which casts projectiles that will apply charm. Ero scene is futanari.
4) Dark Damsel. [REDACTED]. Ero scene is yuri/lesbian with tentacle.
[FIXES/OTHER]
* The game’s window is now unlocked and can be moved and resized freely.
-> While in windowed mode, the window can be resized into some odd resolutions that will make the game’s viewport behave weirdly. Try to keep to an aspect ratio of 16:9 for best results.
-> Press ALT+ENTER or click on the Maxmize icon on the top right of the window to go fullscreen, and the window will automatically reset to its default aspect ratio.
* All of the debug keys are now configurable in the controls menu, and can be re-binded freely. Please note that these debug keys will be removed for the finished game.
* Fixed a bug that prevented Maya from moving towards the forest boss when hit by the erotic spore while fainted.
* Fixed a bug that was blocking small voice sounds from being played during the forest boss ero animation.
* Fixed the enemy sailor’s ero scenes not playing at all given certain fetish configurations in the options. His two scenes are tagged as vanilla.
v0.3e
+ Added the 3 poll winners:
-> The Wyvern Girl is located in the caverns deep underground, in the tunnels. Scene tag is vore and transformation.
-> The Futanari Centauress is located in the old grove of the forest, near the boss area. Scene tag is futanari.
-> The Bee Girl is located in the first hills stage, on a big beehive after the chasm. Scene tag is vore and transformation.
+ Added the Giant Fly:
-> Currently located in the swamp, near the begining of the stage after exiting the werewolf cave. Scene tag is insect.
+ Added the Failed Experiment:
-> Located in the high tech area, in the area just before the first crystal save point. Scene tag is monster.
* Fixed a but that affected the movement of projectiles that have physics.
* Fixed the Sailor enemy ero scene not playing under certain fetish toggle combinations as it’s only tag should be vanilla/male.
* Fixed a bug that made Maya go up and down on ladders when pausing the game and then unpausing.
* Other minor/undocumented fixes and changes.
v0.3d
+ Added new stage: Deity Machine
-> This is the first half of the final stage. It will have difficult platforming and enemies.
-> Accesible after defeating the evil witch in the deep underground. Enter the big door that is opened after the battle.
+ Added a new enemy: Monitor Robots
-> It has 3 variants with different attacks and they guard the new stage.
-> All variants transforms Maya into certain familiar faces, and then each one performs unique experiments on her.
-> Gray Bot: Shoots 2 homing missles, futanari tag (masturbation)
-> Pink Bot: Spawns 3 Circular Saw, lesbian tag (breast inflation)
-> Green Bot: Shoots 4 strong lasers, tentacle tag (belly inflation)
* The minimap toggle is now the same key as the internal view (default T) so it can be configured and changed as you see fit.
** To toggle the minimap you must hold the key for at least half a second, while just quick-pressing the key toggles the internal view as usual.
* Temporarily removed the ability to select other languages in the options menu (they were only placeholders anyway) to avoid text or event bugs.
** Support and translation for other languages is still planned for the final 1.0 release.
* Fixed a bug that allowed Maya to interact with objects while she was fighting a boss or seeing an event/cutscene.
* Other minor/undocumented fixes and changes.
v0.3c
+ Added a new enemy: Futanari Bunny
-> A bunny character that has a carefree personality and likes to frolick in the forests.
-> Bunnies are weak as they will be one of the first enemies encountered. The best that they can do is throw carrots.
-> Has 2 ero scenes with the futanari tag:
-> Doggystyle copulation (fast bunny style)
-> Oral standing mating press (fast bunny style)
+ Added a new enemy: Burly Sailor
-> A scoundrel character that has survived a shipwreck on the beaches.
-> They take advantage of their peg-leg to perform a spinnig attack on potential adversaries.
-> Has 2 ero scenes with the vanilla/male tag:
-> Standing Anal full-nelson (rough style)
-> Standing upside-down inverted 69 (rough style)
+ Added a new enemy: Giant Worm
-> A denizen of the deep underground.
-> Dangerous enemies, specially in groups. They tunnel underground and when they sense the footsteps of prey above, they rise up to attack.
-> Has 2 ero scenes with the vore tag:
-> Worm Soft vore (head first)
-> Worm Soft vore (feet first)
+ Added a new boss fight: The Arrogant Witch
-> She will be one of the main antagonists of the game and her story will be fleshed out later. Located in the new area, to the right of the deep underground.
-> Her fight is quite challenging as she will be one of the final boss encoutered by Maya in her adventure.
-> She casts spells of increaing potency (including a tricky one) and finally she uses her mythical characteristic move: boobs allure.
-> Has 3 ero scenes (cycled in this order):
-> Lesbian domination and foot worship
-> Dildo transformation and self pleasure
-> Boobs massage, male transformation and Oral Vore
* Reduced in half the rate at which Maya’s spirit is drained while she is being ero grabbed.
* Fixed another bug relating to Maya entering on-screen portals; enemies were able to hit Maya during her “entering door” animation.
* Fixed yet another bug that causes the “slowdown effect” to incorrectly persist after Maya’s armor breaks and was locking the controls.
* Other minor/undocumented fixes and changes.
v0.3b
+ Added a new enemy: Evil Paiting
-> Located in the upper hallways of the castle. Some are located in a new “gallery” to the right of the save point.
-> Something inhabits certain paitings on the walls disguising itself whitin. If Maya carelessly ventures underneath one of them, it pounces.
-> The scene tag is tentacle, with a twist ending.
-> There are 4 variants for the ending. The number of flames indicate which one will happen and no flames means choosen randomly (this is always the initial state).
+ Added a new enemy: Dominatrix
-> Located in the lower left parts of the Castle’s dungeons, which got a re-design in the layout of that area. Proceed to the left from the save point.
-> She can dodge Maya’s attacks and use her long whip to punish her.
-> The scene tag is lesbian/yuri as she uses her strap-on dildo to train Maya in how to behave.
+ Added a new enemy: Latex Machine
-> Located in the lower left parts of the Castle’s dungeons.
-> It is a stationary trap to capture unaware visitors and make movement and combat more dangerous as you navigate around them.
-> The scene tag is ryona, and it works a bit differently whereas this scene is just a setup for other scenes.
-> It puts Maya into an alternative fainted state.
-> Enemies that can grab Maya wearing a rubber suit: Brute, Dominatrix and Purple Slime.
+ Added a new enemy: Dog Boy
-> Located in the 2 levels of the Monster City, spread around.
-> It follows Maya around and when close enough it will bark. If Maya doesn’t run far away from it she will be attracted towards the dog boy (5 seconds charm debuff).
-> Once Maya starts petting it, the dog will eventually start training when Maya’s HP reaches half or a fixed amount of petting time has passed, whichever happens first.
-> If Maya is grabbed with less than half HP or while fainted, then the training state begins immediately.
-> When the dog-boy begins leading Maya around, another timer begins counting and if it reaches zero then the fainted state for Maya will occur.
-> At this point, Maya is taken to a certain location and an infinite loop will play more or less as follows:
1. A mating scene will play with the 3 basic loops and the climax (Maya is transformed for the 2nd round onwards)
2. A pregnant loop, and then birthing that can range randomly from 1 to 3 spawnlings per round (until a max of 6 rounds)
* Rebalanced the princess boss fight. Also her icicle skill now spawns an ice owl (in addition to the existing projectiles).
* Fixed a bug that caused the princess boss to get stuck on the corners of the room.
* Fixed a bug where enemies were not releasing Maya from a grab if they received damage during that period.
* Fixed a bug that caused enemies to be able to grab or push Maya while she’s entering a door or portal.
* Other minor/undocumented fixes and changes.
v0.3a
+ Added a new boss: Cute Princess
-> She is located in the top floor of the castle area.
-> This battle offers a different challenge because she is a flying type and has a pattern of attacks that can be predicted.
-> She can perform 4 differnt ero grabs on Maya (those are always played in the following sequence, accounting for the toggles)
-> 1. Performing Cunningulus and masturbation (yuri/lesbian)
-> 2. Receiving Cunningulus and strap-on (yuri/lesbian)
-> 3. Feet fucking (foot fetish)
-> 4. Unbirth (vore)
-> can lead to both “final” and “non-final” versions (this can be toggled before the scene begins, in the advanced options)
+ Added a new stage: Dungeons
-> Its entrace is located in the castle area, bellow the main hall just to the right of the central save point.
-> While it has a rather opressive atmosphere, it seems that it is empty… or is it?
-> A key is required to open the closed gate. This key is obtained by defeating the princes and opening the chest in her room.
-> Who know what manner of beasts and creatures are locked down in there?
+ Added a new enemy: The Brute
-> It is unknow wheter this brute is man or beast; perhaps that differentiation is meaningless because of the combined strenght and malice that it displays.
-> Located in the dungeons.
-> Ero tag is vanilla/male
+ Added a new enemy: Slime of Corruption
-> At a glance this creature might not seem like much, but it has a certain ability that can make it a frightening problem if not taken care of.
-> Located in the dungeons.
-> Ero tag is vore/???
* Increased the timing and speed for skipping dialogue text (by holding down CTRL or the JUMP button)
* Added minor animation for Maya when entering doors.
* Fixed a bug that was causing enemies to be able to jump while they are grabbing Maya.
* Other minor/undocumented fixes and changes.
v0.2h
+ Easy mode (selectable in the options menu) now has proper effects in the game.
-> In general reduces enemies capabilites by half like max health points, defense, damage output, etc.
-> Maya is able to use her skills more frequently because the costs are reduced in half, and spirit regeneration is doubled.
-> Can be toggled anytime and it will instantly apply the changes.
+ The camera now pans towards mechanisms and objects when Maya activates levers and switches.
-> The camera moves towards the object being affected until it is in focus.
-> The camera will stay focused on the object for about 2 seconds, then it resets back to the player character.
-> This process can be instantly interrupted at any time by the player moving, pressing inputs, taking damage, etc.
+ The signal state of levers and switches are now stored in the current save file.
-> When loading a save file, the state of most activated switches will be maintained, as the file now records their last signal state.
-> There are some exceptions: levers that are on a timer, certain puzzle/secret switches, some elevators, etc. Those will behave as before by reseting on load.
-> States are only stored when the player saves the game, or when a retry point is created (like when transitioning between stages or teleporting).
-> Old saves will load fine but all levers will be in their default state. Any levers manipulated from now on are properly stored in the selected save file.
+ Added a Minimap
-> Displays a larger portion of the area around Maya, in a stripped-down fashion to auxiliate with navigation.
-> Can be toggled ON/OFF by holding the camera key (default “C”) and pressing the attack key (default “X”).
* Levers and switches that are on a timer now display an appropriate icon to indicate their unique behavior.
* Added simple animations to Maya when: she activate a lever; defeat a boss; acquire an important item.
* Added underwear and naked versions to miscellaneous Maya’s animations (looking/talking/angry).
* Increased the damage output of the skill Flaming Sword by 33%.
* Maya is now invincible while performing the Flaming Sword.
* Reduced enemy density in the 1st swamp area.
* Reduced enemy density in the crystal caves.
* Reduced max health points of the batgirl.
* Other minor/undocumented fixes and changes.
v0.2g
+ Added a new stage: Castle’s Upper Floors
-> There is a new locked gate in the castle which requires a key. The key is obtained from a chest after defeating the minotaur.
-> The princess chambers are located here (future boss location), but be careful not to get lost in the hallways trying to get there…
-> Be warned of the [???], and you will regret touching the [???] as well.
+ Added a new enemy: Centaur Girl
-> She spawns from [redacted] in the castle, but her natural habitat is in the hills preceding the city (altought she is still a rare sight there).
-> Will kick with her hind legs when Maya is nearby, and perform a charging attack with her spear if Maya is careless.
-> Has 2 ero scenes:
-> Anal Vore (vore tag)
-> Oral Sex (lesbian/yuri tag)
+ Added a new enemy: Ghost Butler
-> He’s located in the new area of the castle, mostly inside the [redacted].
-> Will spawn random objects to throw at Maya from afar, usually with great force.
-> Has 2 ero scenes:
-> Footjob (foot fetish tag)
-> Cowgirl position (vanilla tag)
* Added a golden chest in the arena, which can be opened after defeating the boss. It contains a key item (literally) that opens the upper floors of the castle.
* Increased the loop amount during ero scenes across the board, and reduced some of the damage during those scenes (this system will change in the future)
* Updated debug key F9: It now also unlocks all of the skills/abilities currently avaliable in the game that Maya can use (but has not picked up yet).
* Fixed spikes hazards doing a flat amount of damage instead of percentile damage (based on Maya’s current max health) as they should.
* Fixed a bug that caused Maya to not scream when she fell into death pits, and fixed some other corner cases regarding these pits as well.
* Other minor/undocumented fixes and changes.
v0.2f
+ Added a new boss: The Champion (Minotaur)
-> Located at the rightmost end of the Market Street, in the new Colosseum.
-> Has 3 ero scenes (the fetish tag is vanilla/male):
-> Doggiestyle (vaginal)
-> Standing Fuck Doll (vaginal)
-> Standing Legs-up (anal)
-> When Maya faints, the minotaur has a special behavior where he will continuously cycle between the 3 animations, with additional transition animations.
* Fixed some stages not having a height limit for the game’s camera and glitching the graphics (notably on the forest and city stages)
* Fixed the ground collision glithcing in random spots around the stages, causing Maya to not collide properlly or fall through the ground.
* Fixed a bug where using the Flame Sword from certain ladders allowed Maya to act as if she where still on the ladder.
* Fixed Maya sometimes getting stuck inside a gate that closed on her, as well as any other objects that may crush her.
* Other minor/undocumented fixes and changes.
v0.2e
+ Added a new enemy: Moth Girl
-> This girl was the most voted on the enemy polls, and now she comes to convert more damsels into the pack.
-> A flyer enemy that inhabits the swamp, she can generate some annoying spores around Maya.
-> The main ero tags are: Yuri/Lesbian, belly inflation, transformation
-> Currently located in some parts of the Swamp and Garden stages.
+ Added a new enemy: Dwarf Girl
-> A bulky ginger shortstack that has an instatiable hunger due to the heavy labor in the mines.
-> Her high defense value and a tricky projectile can make her quite the challenge when in groups.
-> The ero scene is soft oral vore
-> Currently located inside the Crystal Caves.
+ Added a new enemy: Swamp Man
-> Big and agressive, those humanoids have only rudimentary intelligence and act mostly on base instinct such as lust.
-> They have higher HP when compared to other common enemies, and get quite agressive when they sense Maya nearby.
-> The ero scene is Vanilla/Male
-> Currently located in some parts of the Swamp and Garden stages.
* Whenever Maya is grabbed, 20% of her max spirit/mana is instantly removed from her current value.
* Whenever Maya is grabbed, the struggle bar now comes pre-filled with a small random amount.
* In the Gardens save point location, the lower right gate is now open by default.
* Bugfix: Fixed the enemy death animation sometimes carrying the white flashing used only for when they are hit.
* Other minor/undocumented fixes and changes.
alpha 0.2d
N/A
alpha 0.2c
+ Added a new stage: Swamped Burial Grounds
-> After defeating the werewolf boss in the caverns, continue to the right path to reach it.
-> It will serve as a connecting stage between the caves and the next areas.
-> Might be the most difficult area yet due to its broken terrain and abundance in enemies.
-> Has 5 hidden powerups for pick-up in total, with the last one being a tricky puzzle that will require some tought to pull off.
+ Added a new enemy: Futanari Ghost
-> A weak character, but her skill forces Maya to make a decision between chasing the ghost or being in a vulnerable position.
-> Her skill does no damage, but if it hits Maya it will instantly rip her layers of armor, and when naked Maya is grabbed instead.
-> When hit the ghost will scatter and be invulnerable, but also unable to perform her skill which will be cancelled immediatelly.
-> Has a unique ero scene because she can grab Maya using her skill, and her ring portal can be used for interesting things.
+ Added a new enemy: Swamp Pixie
-> Annoying flyers that unlike their cousins fairies, will swarm and harass Maya.
-> She has somewhat bad aim with her projectile, but it goes across walls so it can be a problem for Maya when on tight spaces.
-> Has two ero scenes: anal vore and unbirth. The same pixie will cycle through each version when grabbing Maya.
* Added signs with warnings telling players that they have reached a dead end (pending further development of the specific area). On subsequent updates, new stages will mostly be connected to those end points. Currently those are:
-> At the rightmost end of the 2nd stage of the monster city (Market)
-> At the leftmost end of the 2nd underground stage (Depths)
-> At the rightmost end of the swamp stage (Burial Grounds)
* Increased slightly the number of loops for most basic ero animations.
* Adjusted some ero sounds, and particularly altered most of the sounds when enemies climax inside Maya.
* Cleaned up a few corners where Maya could get stuck into the stage geometry.
* Fixed a bug where for some moving platforms/elevators, their path indicators would not spawn properlly.
* Fixed a bug where the non-istant text from dialogues would display garbled text if exited suddenly.
* Other minor/undocumented fixes and changes.
alpha 0.2a
-> Beach: Starfish and Coral.
-> Forest: Isobora, Spitting Plant and Forest Boss.
-> City: Lizardmen.
-> Now all enemies currently in the game have some form of “internal view”. New enemies will always be added with them as well.
-> Internal views differ for each enemy: some show internal organs, others show an external close-up and others toggle on/off layers of the sprites.
+ Added the initial pass of Maya’s voices to the game:
-> All ero scenes are now voiced.
-> Voice volume can be adjusted in the options screen. The default value for the slider is 90% of the max.
-> Variations of voices include: hurt/pain grunts, fainted screams, erotic moans that change based on scene speed and roughness, climax, blowjob and oral slurps, gagged and muffled sounds, etc.
* Enemies that have more than 1 ero scene now always switch between each scene for subsequent grabs (instead of being random chance).
* Fixed Maya’s fainted scream being repeated during vore scenes.
* Forest Boss vore animation: added spores being released during the initial grab.
* Fine-tunned Maya’s physycs interactions with some game objects: barrels, boxes, passable platforms and ladders.
* Batgirls are a bit more agressive now, and chase Maya more often when she’s naked and/or fainted.
* Other minor/undocumented fixes and changes.
alpha 0.1t
+ Added a new enemy: Werebat girl
-> A new flying enemy that resides in the underground of the island.
-> While she is quite strong, she’s also mostly blind so she has to use echo-location to find prey.
-> Once she identifies a reverberation on Maya she will swoop down on that spot.
-> Currently she can only be found on the new underground area.
-> Her erotic scene is a yuri/lesbian face-grind. Her scene contains 4 “states” (which are cycled by pressing the internal shoots key): wing-on and internal-off, wing-on and internal-on, wing-off and internal-off, wing-off and internal-on. In the future as I expand the scenes there will be a possibility of the werebat taking Maya away after the loop, to continue the love scene elsewhere.
+ Added the final underground main area: Crystal Veins
-> Is the main location of the mysterious crystals that permeate the island, and will be very relevant to the game’s story.
-> Like all other areas, will be more fleshed out on the late alpha.
* After finishing dashing, Maya’s speed now decreases more gradually instead of instantly.
* Smoothed out Maya’s head collision when jumping and slightly touching corners of tiles that are above her.
* Smoothed out Maya’s body collision when jumping towards and entering passages of 2 block height.
* Fixed Maya sometimes being stuck on the ceiling after doing a slide tackle over a trampoline flower.
* Fixed Maya becoming glued to the ceiling when crouching on a moving platform that pushes into the ceiling.
* Fixed Maya not properlly falling through passable platforms when she’s also standing on the edge of a ground tile.
* Other minor/undocumented fixes and changes.
v0.1s Alpha
+ Added a new stage: Gaping Depths
-> This is the 2nd part of the underground stages and it will lead into a boss fight.
-> It can be accessed by going all the way down to the bottom of the abandoned mines and taking the left passage there.
-> Currently there are 6 power-ups to be collected in this stage, some more difficult to find than others.
-> To get most of them, players will have to try and find a series of secret areas and corridors that lead to those items.
+ Added a new custom enemy: Mushroom Girl
-> This gal was the winner of a past poll and she got a big amount of votes at that time, based on the cock-vore fetish.
-> Opposed to the Lamia, the mushroom girl is much slower and has an “aloof” nature, but she’s much tankier than the Lamia too.
* Fixed enemies sometimes getting stuck in mid-air while displaying their idle animation.
* Fixed enemies jumping infinitelly while trying to chase Maya when she fainted near a wall and there were other enemies nearby.
* Fixed a glitch were enemies displayed ther idle animation instead of the ero animation when Maya was grabbed during a tackle.
* Fixed a glitch were the camera and collision would become messed up when Maya was grabbed right after a tackle ending.
* Fixed barrels/boxes becoming stuck while being pushed by the sliding tackle.
* Other minor/undocumented fixes and changes.
v0.1r Alpha
Added new enemy: Gray Kobolds
-> Kobolds come in all shapes and sizes, and this particular species is well adapted to a life in the underground.
-> Their speed and small size make them very difficult to hit, which also enables them to navigate through small passages.
-> When threatened, they use a jumping attack to catch their opponents off-guard by going above their attacks.
* Added a new advanced option: Display lines showing the connections between switches and their linked objects (default off).
* Other minor/undocumented fixes and changes.
v0.1q Alpha
N/A
Developer Notes:
You can rebind the controls and it will also support gamepads in the future, but the current default keyboards controls are:
X: Basic Attack/Confirm
Z: Jump/Cancel
C: Camera Look/Zoom (during erotic scenes)
D: Dash
SPACEBAR: Interact/Talk
P: Pause the game
ESC: Open/Close in game menu
F5: Restore all health (debug)
F6: Restore all defense (debug)
F7: Restore all spirit (debug)
F8: Reset Armor (debug)
Win: GOFILE – MEGA – UPLOADHAVEN – UPLOADNOW – WORKUPLOAD
Extra:
Save FileKdfn thanks for the link