Overview:
MGG is a gardening/time management game, where the player is given a plot of land to build a garden and attract the various monster girls of the world to come have fun. Creatures will battle, have sex and breed.
Thread Updated: 2024-08-14
Release Date: 2024-06-30
Developer: Noxious Games Patreon – Itch.io – Twitter
Censored: No
Version: 1.41.1b Silver
OS: Windows
Language: English
Genre:
Installation:
2- Click on “MGG.exe” to start playing.
Changelog:
-Hatching a Dragon now properly increases Dragon Resident count in Garden Info
-Fixed a glitch which was causing the Arena Tournament screen to show different Tournaments than the Calendar, and even sometimes showing removed Tournaments. This was due to the Arena screen using the wrong math to determine the date
-Fixed a glitch which was resetting Tournament status to incomplete before end of day sometimes
-Fixed a glitch with Mentorship where Monsters with a very low Wis would improve their partner’s stat by 0, this will now always be at least 1
-Fixed a glitch with Milking Machines where monsters would instantly stop using it, and the Milking loop would only resolve if that Monster started Masturbating, otherwise the Milker would simply remain active
-Fixed a glitch which could have prevented Monster’s from eating out of troughs
-Fixed a glitch where Debt paid manually at Lord’s Manor did not count
-Fixed improper positioning of some of the hair models on the Male PC, and Male Neko types
-Fixed improper positioning of all hair on Harpies
-Fixed male hair textures now work on Male PC and Male Neko types (a few are still missing textures, but the hairs which have been remapped now display the correct texture)
-Male hair textures now display on all Monsters, a few species still will require a reimport however, since different skeletons use different versions of the hair models, the UVs have to be reimported for each one
New Content
-New Species; Werebat
-New Biome; Ice Field (Permafrost with mostly Water)
-20 New Animations (r*); All Slime x Lamia , All Lamia x Slime, All Lamia x Player, All Lamia x Neko
-Added missing Werewolf graphic to Encyclopedia (finally xD)
-A couple male hair styles which were missing textures have a proper texture now
-Created a section in the Encyclopedia entirely for Biomes, both to explain the system, and to instruct players as to how to create each Biome
Changes
-Moved Biomes to root of Encyclopedia
-Bullrushes can now be cleared with the Hoe or Weed Whacker for more Fiber, as originally intended
-Lilypads can also be cleared, for half the Fiber of weeds
Bug Fixes
-Fixed a glitch which allowed Metal Floors to erode under water
-Fixed a display error in the Alchemy Bench which was cutting off the ingredients list
-Fixed a hair style for Harpies which was using the male model in place of the female model
-Fixed an error with Harpy/Thunderbirds which was causing the head to appear at a slightly different position, making normalizing hair between them impossible/overcomplicated
-Fixed a glitch with Ice Golems which could prevent the head mesh from attaching properly, and instead existing as a giant disembodied head in the middle of the map – pretty horrifying stuff
-Fixed a glitch in reproduction code, which would prevent offspring from being spawned after one failed requirements check (only for the first 5 species), this error would persist until the Garden was reloaded
v1.40b
-New Species; Automaton
-New Quest; Alraune Quest for New Slime Variant
-New Slime Variant; Purple (Oil) Slime
-Purple Slime can be purchased from the Harem once the related Quest is complete
-New Biomes; Hot Springs, Boiling Lake (Volcanic Biomes with lots of water will become a Boiling Lake, Boiling Lakes which are below 15 tiles in size will become Hot Springs), and Factory (any Pen with mostly Metal Flooring)
-New Items; Purple Slime Cum, Gasoline, Naphtha, Plastic Block, Circuit Components, Circuit Board, Metal Flooring
Changes
-Slime Variants now have names based on their colour (Blood, Magic, Spirit, Electric, Oil)
-Improved the appearance of Slime Cum mesh
-Improved the appearance of all Potions, and all Bottles of Cum
-Updated Encyclopedia entry for L. Succubus Antidote, shows the recipe and added a Note about the Alraune quest which unlocks this item
-Autocleaners will never pick up Dragon Eggs anymore
Bug Fixes
-L. Succubus Antidote can now be crafted at the Alchemy Station once the related quest is complete
-Fixed a glitch involving Garden Size requirement, not all tile types were being counted
-Fixed another glitch which could cause the Garden Details counter to stop before counting every tile
-Fixed a glitch which was not counting Palm Trees as trees
-Fixed a glitch which was not counting all Tree types when checking Visitor Requirements
-Fixed a glitch which could cause newly Resident Slimes to apply an old texture
-Fixed a glitch which made it impossible to open Autocleaners
-Fixed a glitch which broke planting seeds in planters
-Fixed a glitch that was preventing the Struggle Bar from clearing
-Fixed a glitch that was preventing Greater Succubus happiness from registering. For now, they just use Lesser Succubus requirements
-Fixed some text overflow errors in the new quest
-Fixed a glitch that was preventing the new quest from appearing in the Journal
-Fixed a glitch where some Biome names were not printing in the Pen Manager
-Fixed a glitch where Purple Slimes would not appear until the Oil Slime quest was complete, even during the exception on step 4+5
-Werewolf encyclopedia entry was incorrectly listing Rank C as the requirement, when they actually require Rank B to visit and to reside
-When a Visitor Slime spawns on step 4+5 of the Oil Slimes quest, it will be forced to spawn as the Oil Slime variant (This randomization exception will ONLY occur on those particular steps of that quest)
v1.39b
-20 New Animation combinations (r*pe versions); Neko x Harpy, Slime x Harpy, Harpy x Harpy
-Improved the appearance of Stone fences, stone gates, and cobblestone paths
-Finish Feral Monster System; system is complete for now with 4 species of Feral Monsters with different behaviour
Changes
-All Feral Monsters have red hair, red eyes, and red features as initially intended
-You can now open the Repair screen on any decoration that has damage dealt to it, instead of only appearing when it’s completely broken
-Cooldown added to Golems attacking decorations (will now wait 20 in-game minutes before attacking another decoration). This Cooldown also applies to Thunderbirds shutting down Electrical Decor
-Golems can now break both Furnace types, and all Storage containers (broken containers will not affect contained items, but simply need to be repaired before they can be accessed)
-Thunderbirds will target electrical items and shut them down for a short period
-Small cooldown added to eating items, so Monster’s won’t eat multiples instantly
-Screens which were open when the Player is attacked by a Monster will now close (smelting, storage, etc.)
-Changed fuel consumption rates and max fuel for all fuel consuming decor
-Reduced the amount of Fuel generated by Decayed Matter from 50 to 25
-Generators no longer instantly charge power consumers, they will charge slowly (1:1 fuel to power) as the fuel in the Generator burns
Bug Fixes
-Fixed a glitch which was miscounting tiles
-Fixed a glitch where Generators were not powering Automatic Gates
-Fixed a glitch with assigning Monsters to Pens; when Monsters enter the Garden from the outside, they will force reassignment of Pens. Instead of defaulting to the first Pen (Pen 0), they will be assigned properly to the Pen they drop into
-Fixed a glitch which displayed “Stone Furnace” title on Steel Furnace version of smelting HUD
-Fixed a glitch with Golems which was locking up if they failed to reach a targeted furnace.
v1.38.1
-Feral Monster resident requirement progress now updates properly
-Feral Monster flames disappear when a Feral Monster becomes Resident, and no longer requires reloading to clear
-Cum (includes Milk) and Seeds (anything plantable) now have a buffer time of 60 seconds (1 hour in game) before they can be targeted as Food. This only applies to Cum generated from Monsters (not dropped), and Seeds dropped by the player
-Monsters no longer seek the center of the Garden before becoming Residents. Once their requirements are filled, the next action they take will instatly change them to Resident status
-Changed wording of L. Succubus resident requirements. Drank changed to Used
-Changed the appearance of Flames on Feral Monsters, appears behind them instead of in front
-Fixed a glitch preventing Golems from becoming Residents
-Fixed Thunderbird status, appears Feral as intended now
-Fixed a glitch with Greater Succubi, which turned them into Feral status instead of Resident
New Content
-25 New Sex Animation Combinations (all r*pe variants)
All Harpy X All Neko, All Harpy X All Slime, All Harpy X All Player, All Neko X Male Player
-Expanded Feral Monster System
-Lesser Succubi will r*pe things more often than other Ferals
-Werewolves and Thunderbirds will now appear as Feral, and will start Fights often until they are defeated
-Golems will break things, requiring materials to repair them to function again
Changes
-Golems, Werewolves, and Thunderbirds will now appear as Feral
-Player receives a warning when a Feral Monster enters the Garden
-Player receives a small instructional the first time a Feral Monster enters the Garden
-Feral Monsters have a red fire-like particle effect so they can be easily identified at a glance
-Feral Monsters properly display eyes and hair as red, instead of White (visitors)
-Feral Monsters will be more obvious, and cause more of a nuisance
-Feral Monsters can be removed from the Garden by defeating them in combat
-Feral Monsters will no longer Masturbate
-Feral Monsters no longer expend Energy
-Feral Monsters cannot be made content, their Happiness is locked at 0
-Sex with Feral Monsters is always considered r*pe
-Potion Catalysts are no longer considered Food
Bug Fixes
-Monster x Player Sex now properly fills a Monster’s daily sex requirement for happiness, this includes instances where the Monster r*pes the Player
-Fixed some animation combinations which were not playing properly, involving Harpy types
-Fixed Monsters finding Food System
-Fixed a glitch causing Monsters to freeze up when trying to eat certain items
-Fixed a glitch where many items which should have been edible were being considered inedible
-Fixed a glitch where items would be considered targeted even in certain instances where they didn’t get eaten. This would prevent Monster’s from targeting them again, and would eventually happen to every item on the floor. The Player would have to pick them up and drop them again to clear this flag, and there was no way for them to know that’s what was happening
-Fixed a glitch which was preventing items from being dropped on Monsters, if you are holding an item it will now prioritize dropping the item over opening the command menu
-Fixed a glitch which may have been preventing Monster’s from starting Fights
-When Monsters teleport into the Garden from the outside, they will pick an empty point 3 tiles from the center of the Garden, instead of dropping directly into the Garden from above. This should prevent them from dropping onto Trees, Fences, or other Decorations
-When Monsters print a “could not find food” error to the Log, there is now a cooldown. A Monster will not print this data more than once per in game hour (60 seconds)
v1.37.5b
-New Animations; Slime Female x Player Male (rough), Slime Futa x Player Male (rough)
-Combinations with proper animations playing for ‘Monster Attacks’:
Note: Neko refers to all species using the Neko skeleton (succubus, mouse, etc), Slime refers to all species using the Slime skeleton (elves, holsatur, etc)
NekoM x FemalePC, NekoF x FemalePC, NekoFuta x FemalePC
NekoM x FutaPC, NekoF x FutaPC, NekoFuta x FutaPC
SlimeF x FemalePC, SlimeFuta x FemalePC
SlimeF x MalePC, SlimeFuta x MalePC
SlimeF x FutaPC, SlimeFuta x FutaPC
HarpyF x FemalePC, HarpyF x FutaPC
-Complete Monsters r* Player system (player loses a few hours of time after the monster is finished, player is able to struggle away to prevent this delay)
Changes
-Monsters chasing the player will now move at a speed greater than the player’s walking speed, but lower than running speed, scaled by their SPD stat
-Monster’s will not attack the Player again within 30 minutes of any Monster Attack
Bug Fixes
-Fixed a glitch where Monsters attacking the player could interrupt sex
-Cleaned up many redundancies in the animation systems leftover from old versions, causing unnecessary bloat
v1.37b
-2 new Emotes; one for chasing the player, and one for failing to catch the player
-Monsters can initiate sex with player (beginning of Monster r*ping player system, will need a few animations however)
Changes
-Economy fixes
-Debt payments are now scaled based on the Player’s Rank, with F being more forgiving. This gives the Player some time to set up, and choose to go at their own pace near the start of the game, as the Debt will not jump too much until Rank starts increasing
-Each Rank has a minimum and maximum debt payment amount which scales over the course of a year
-Monsters which require a higher Rank to obtain will yield more expensive Cum
-Things like potions sell for more
-Changed the sell value of many items, increasing the value of items that either take longer to obtain or require further progress in the game
-Changed every reference to “Stats pass” to read “Mentorship”
Bug Fixes
-Fixed a glitch which was causing the wrong prices to appear in the shop for some items
-Stylist fixes
-Fixed the glitch at the Stylist which was giving females a cock
-Fixed a glitch at the Stylist which made all Futa penises the max length
-Fixed a glitch at the Stylist which was flashing the penis size between a low number and where it was currently being dragged on the slider
-Fixed a glitch at the Stylist where switching from female or futa to male caused the player to become invisible
-Fixed the Colour Picker at the Stylist; at certain resolutions the picker was offset from the cursor, making certain colour selections impossible. Color selection now relies on cursor position, and the picker is strictly visual and snaps to cursor regardless of resolution
-Fixed a visual glitch in the stylist which would display the shirt colour picker when it should have been hidden
-Autocleaner fixes
-Autocleaner Filters now function as intended
-Added filter for “Plantable” items
-Fixed a glitch in the Autocleaner which could allow non-filtered items to enter the filter list, but would still be targeted occasionally, resulting in some strange behaviour
-Fixed a bug with 3rd Person camera during sex
-New Monster Detail HUD now properly displays in Player Mode
v1.36.5b
-Slight rework to Nutrition Happiness, food preference is no longer Boolean referring to the last item consumed, instead a list of the last 10 items eaten is built, and a percentage is assigned based on how many of them were the correct type
-Certain Happiness elements only update every few seconds, added prompts to certain sections of code which change a Monster’s happiness to recheck totals, for example after a Monster eats food its Happiness will be updated alongside
-Consumption requirements (Eating Syrup for Bees, and Eating Yellow Slime C*m for Thunderbirds) are now based on the list of items eaten instead of a local Boolean which did not save
-Breeding Requirements changed from >=75 to 60, higher ranked Species will have harder requirements
-Monsters gain and lose Loyalty experience at the correct level based on Happiness
-Reprogrammed how the “Other species in Pen” requirements are handled by all species, improved efficiency. Instead of checking all other Monsters in pen during every Happiness check, Monsters will simply rely on Pen data which counts numbers of each Species on its own already
-Allowed Player-mode interaction area to overlap most objects, improves detection for interaction
-Monsters are reassigned to current pens when a Monster is dropped by the player, or completes a Move To command without pathing failure
-Improved appearance of new Monster UI, found a good way to apply the wood and parchment style to the new display box
-Unfulfilled Breeding Requirements now properly block birth
-Reorganized UI elements; Social, Nutrition, and Comfort bars used to display in that order, in contrast to the text printed below which is ordered Comfort, Nutrition, Social. Rearranged the Bars to suit the latter order.
-Fixed a conflict with remnants of the old Happiness system which was resetting Food Happiness sometimes
-Fixed a glitch which prevented Monster Loyalty level from printing properly in the new UI
v1.36b
-Complete Pen system (for now, in a future update the interior of buildings will be considered their own Pen)
-Rework Monster Happiness system, Happiness now works for all Monsters, and all Monsters have visible needs on the HUD
-Redone Happiness face icons
-Breeding Requirements (for the first 5 species, to start)
Changes
-Pens build a list of all Monsters, Items, and Decor (including Flowers and Trees) inside
-Interaction Log posts a warning when a Monster fails to find food
-Monsters reprogrammed to refer to Pen for targets, instead of searching in an area around them
-Happiness Needs are saved and loaded, no more loading up a garden full of miserable monsters
-Happiness is no longer determined by the Monster every 15 seconds, it now relies entirely on the Pen data and is updated instantly alongside Pen changes
-“Stat Pass” is now called “Mentorship”
-“Hunger” is now called “Fullness” and the aim is to keep the bar full instead of empty
-Visiting Monsters will remain in the Garden for 12 hours, used to be a random amount between 5 and 10 hours
-Increase the value of Potions, Cum, and Tournament Rewards
-The Trainer Quests now give 10 times as much, making visiting the Trainer’s at the start of the game a helpful way to pass the early payments
-Quest Journal displays amount of reward money
-Mushrooms and Beautyberries now rot faster than everything else
-Visiting Monsters can be moved with O, but still cannot be instructed
Bug Fixes
-Fix old Monster hover UI on HUD, the new UI will allow you to expand it. One of the new pieces of data I’ll be showing is the specific Monster’s individual requirements, and their progress
-Found and fixed an exception which could cause Monsters to freeze after Sex
-Fixed a glitch where opening the Calendar would mess with the date
-Werewolf and Thunderbird cum are now sellable
-Fixed a glitch where Tournaments were displaying a different amount of money than actually awarded
v1.35b
-New Items; Construction Zone, Wooden Door, Wooden Window
-Pens have been added, monsters will be assigned to their enclosed space and only seek food and sex within their own space (no more Monster exodus when you open a fence gate)
-Biomes have been added, pen sorter will determine biome type based on tiles and presence of water and/or trees. There are 20 biome types to start
–Create interior spaces by placing ‘building pieces’
Changes
–Player mode interaction circle rotates towards camera facing direction
–When using a tool in Player mode, character rotates towards interaction circle
-Pay Debt event occurs weekly, instead of every 3 days
-Improved the look of snow in winter, instead of being a texture on one type of tile, a world aligned texture is applied to across the
Bug Fixes
–Fixed some camera collision oddities in the Player Character, camera collision has been re-enabled, but disabled for certain objects (like trees and fences, for example)
–Fixed a glitch at the start of the game where the Camera would not return to player after talking to the Lord’s Assistant for the first time
v1.34b
-2 New Species; Dark Elf, Moon Elf (Elf variants)
-New Tree; Palm Tree
-New Items; Coconut, Strawberry, Blackberry, Snowberry
-Coconuts spawn on the Beach daily during Summer
-Added facial animations to other skeletons
Changes
-Player Character controls have been vastly improved. Character is no longer locked to camera, and friction/acceleration have been normalized
-Maple Seeds and Pinecones can no longer be bought in the General Store, but must be obtained by cutting one down in the Forest (Evergreens appear in the Forest during Winter now)
-There’s fireflies in the Forest at night
-Gatherable items spawn around the world, different items spawn during different seasons, and in different areas (Forest, Mountains, Beach)
-Early Amethyst is now called Beautyberry
-Berry bushes now produce a different type of berry based on the current season
-Talents are limited to the proper species
-Some simple, beginning economy balances (debt payment has been increased, and some items sell for more, such as potions, while others sell
-Add Quest descriptions and rewards to new Journal menu
-When hovering over an adult fruit bearing tree, the icons displayed will now show which item the tree grows, instead of only showing an apple or a maple tap
-Evergreen Trees properly spawn Pinecones
-Trees used to have a 5% chance of producing a Coin instead of a Log, this has been removed
-Empty Bottles and Filled Bottles (of both sizes) are now the same price, to avoid infinite money glitch
-Generator area of effect visibility restored, shows when placing and when hovering in god mode (does not interfere with decor placement this time)
-Moon disc is now visible in the sky, reflects current phase and fades away during the day
Bug Fixes
-“Sealed Power” quest requirements fixed
-Required items for quests with missing names have been fixed
-Somewhat gimmicky fix for the male Monster heads, I’ll be fixing these and the player heads soon (some strange vertex pulling in the mouth, around the right side)
-Faces return to normal after sex
-Some monsters had an invisible material on the inner mouth, this has been set to the proper unlit black material
-Fixed a texture issue with the winter version of the Oak Tree (new LOD displaced texture)
-Fixed sex particle system during female/futanari animations (player)
-Go to Town button no longer works while in a menu or conversation
-Rocks are now using per-poly collision, meaning they won’t block tool use when they shouldn’t
-Tools can no longer be put away during use
v1.33b Fix
-Fixed Flowers FOR REAL this time
-Fixed Tool animations not playing
-Fixed Watering Can and Weed Whacker
-Fixed particle effect for Watering Can
v1.33b
-New Talents; Divebomb, Immune, Keen Intellect, Absorb, Gang Up, Nocturnal, Cum Collector, Cum Pump
-New Flower; Bullrush, grows in Jungles on submerged tiles, chopped down with Hoe for large amounts of fiber
-New Flower; Ice Flower. Planting snow turf underneath any flower will turn it into an Ice Flower
-Added facial animations during sex for all monsters which use the slime skeleton (Slimes, Elves, Faun, etc.)
Changes
-Moon Flowers, Lilypads, and Ice Flowers are now included in Garden Info
-Sex sounds will now be played alongside facial animations, meaning they are no longer coming from the monsters’ closed mouths
-Implemented system to animate/change faces during sex and other animations, talking etc.
-Flower scale is now based on the flower level, not age
-Redesigned Quest Log
-Lilypads are now constantly watered (doy)
Bug Fixes
-Mega Milk Talent fixed
-Fixed weird tree LOD mesh (distant trees looked like they were overlapping)
-Fixed an issue with flowers which was causing call stack errors, slowing performance majorly in large gardens with many flowers
-Fixed another error with flowers which was preventing them from drying/leveling up at the end of a day, and could have been causing other errors as a result
-Fixed weed whacker not shutting off after putting it away
-Optimized Flower code further; flowers used to set their scale through out the day, which is a lot of frame calls. Instead, at midnight when flower xp is handled flowers will have their scale set
v1.32b
-New ‘Biome’; Add to Elfgrass (Jungle) Biome
-New Tree; Grove Tree
-Grove Trees produce twice as much wood as other trees when chopped down
-New Item; Grove Propagule
-New Flower; Lily Pad
-New Weather; Fog, Haze, Heatwave, Coldwave, Overcast, Wind, Hail
Changes
-Grove Propagule and Pinecone added to General Store
-Elfgrass no longer erodes underwater (will not become a sand tile ever)
-Elfgrass is now limited to growing 3 wild flowers, down from 5
-Overhead clouds added, distance clouds removed from skybox
-Appearance of water has been improved
-Weather changes between types gradually instead of instantly
-Weather effects tweaked for rain; Clouds darken and increase density, sun intensity decreases, some fog appears, and rain drops can be seen on water
-Storms now have slightly more intense versions of Rains condition effects
-Added a small graphic of each flower and tree grown by a seed to the seeds inventory image, so players can see at a glance which seed is which, instead of having to hover to see the name
Bug Fixes
-Lightning frame rate has been fixed, for real this time. Since lightning can only strike during storms, and the sun intensity drops to zero during storms, the normal sun light can be repurposed as the lightning light during storms
-Weather data is now included in save files, will not load into Clear when saving under other conditions anymore
-Weather will always become Clear at midnight on the last day of each month (to avoid weather systems colliding)
-Fixed an error with Ruby Patron debug key “Spawn Monster 11,” was expecting ‘Num -‘ instead of ‘Hyphen’
-Fixed many (all) long overdue light build errors
-Fixed a bunch of shop items where “buy multiple” was only buying 1
-Fixed a glitch which allowed the Weed Whacker to continue functioning while unequipped if it was put away in a very specific way
v1.31b
-New Flower; Dead Flower
-New Quests; Grow a Pair (reward is the Watering Can)
-New Tools; Weed Whacker (now a tool instead of item), Watering Can
-Expanded Tool Wheel; add Watering Can tool and add to wheel, add Weed Whacker to wheel
-Weed Whacker upgradable to increase the radius it cuts
-Watering can upgradable to increase radius, and the amount of water it holds
Changes
-Flowers no longer disappear when they dry out, but are replaced with “dead flower”
-Flowers outside the Garden do not need to be watered
-Flowers on Elfgrass stay hydrated longer
-If a Flower above Level 0 dries out, it will lose a level instead of dying
-Weed Whacker will cut down Dead Flowers
-Elfgrass tiles will not grow more than 5 wild flowers (you can plant more, however)
-Grass tiles will not grow more than 1 wild daisy, and Brimstone will not grow more than 1 wild fire flower
-Decreased the chance for flowers to spawn on Elfgrass each hour
-Optimized lightning a little more
Bug Fixes
-Sand tiles underwater can be tilled, but their Erosion will be reset and they will revert to a soil tile (no more infinite sand in player mode)
-Fixed a bunch of errors in the Flower level system
-Flowers appear to be fixed
-Fixed Return button in the Encylopaedia Index
v1.30b
-New Flower; Moon Flower
-Added Index to Encyclopaedia
Bug Fixes
-Fixed Harpy hair placements
-Quick portrait fix; portraits will now show the correct species/gender tags for all species. (this system will be updated in full soon to include pictures of all species)
-Season fixes; seasons were being loaded in properly, but would sometimes switch to a wrong season during gameplay
-Fixed a glitch with Tournaments related to the seasons glitch. Wrong tournament details were being loaded based on incorrect day-to-season calculation
-Monsters who are born with the PC as the parent no longer try to take half their stats from a non-existent entity
-Monsters the player has had sex with no longer count as Virgins (for visiting/residing requirements)
-Fixed a glitch in the Monster Manager records section, which was not showing the numbers for all species
-Fixed a glitch involving Greater Succubus requirements, in which r*pes were not being considered in the total
-Fixed a glitch which was deleting flowers
-Fixed a glitch which was causing different Golem variants to spawn in the wrong Seasons
v1.29b
-Character Customization adapted into Stylist
-Monster Customization adapted into Stylist
-Stylist complete for Players and Monsters, changes cost money at Stylist for Monsters, PC changes will cost money soon
-“Receipt System” added to Stylist, changes will appear on a receipt in the bottom corner, showing you the total price for accepting all changes, any change can be cleared by pressing the small X next to the receipt item, or by resetting it in the customization screen
Changes
-Added an error message when trying to pick up a non-empty autocleaner
-Added some fixes for the Monster Stylist; trim and hair colour were not always resetting properly
-Added warning text to the Encylopaedia which tells the player if they have too many of a species for more to visit
Bug Fixes
-Fixed a loading glitch; if the player presses the Go to Town button before the game is done loading, it would stop the decor from receiving a hud reference, causing many strange errors
-Fixed some stylist errors which were causing the end result to not always replicate the appearance in the stylist properly
-Fixed data not loading into stylist properly (character would appear with wrong or different details)
-Fixed male hair adjustments, scale was off
-Fixed a glitch which allowed players to “pick up” any container for a free autocleaner
-Fixed a glitch with Elfgrass which would confuse the flowers detail counter
-Added some code to flowers which will delete the ‘blank flowers’ spawned by Elfgrass – this flower will be added back in a future version
-Testing some new code to avoid pay debt event overlaps, code will “stop time” (meaning it won’t progress, but the game is not paused) for now this will only affect the stylist, but will be spread around once it’s confirmed to work properly, and exploitation is made impossible (preventing monsters, trees, etc, from generating resources during this state)
v1.28b
-New Animations; Harpy Male x Slime Female, Harpy Male x Slime Futa
-New Hair for males (10 Styles, +7 previous female Styles through Stylist)
-Stylist redesign (for Monsters, stylist redesign for players is coming next version)
Changes
-New Hair system; females and males start with their own sets of hair, but can be changed to any hair from either set at the stylist (futas start with female hair)
-Add facial DNA struct to prepare for Monster Face customization
Bug Fixes
-Fixed a glitch causing certain species to spawn extra heads
-Fixed a glitch causing a doubling up of tails and ears in male nekos
-All male heads now properly display eye and brow colour
v1.27b
-Fixed a bunch of newer rape animations which were not playing
-New Faces added to all Male Monsters
Changes:
-Pressing the Encyclopaedia hotkey (B by default) while hovering over a Monster will bring you directly to their entry (except for Dragons, and Greater Succubi)
-Added some clarifying text to the final quest to make it clear it is complete for now
-Nekos walk upright now (this is merely a cosmetic decision, I’ve only ever heard from players who want this changed, and never from players who enjoy it)
Bug Fixes:
-Fixed a glitch causing autocleaners to add a blank item to chests sometimes
-Fixed a glitch which was causing males to appear bald a LOT
-Starting a new game was still showing the Hoe tool at the beginning, even though it is not equipped
-Rocks will now stop simulating physics when they hit the ground, both in the Garden and the Quarry, and should overlap the player while physics are simulating, hopefully this will prevent rock yeeting
v1.26b
-5 New Animations (Rough); Slime Female/Futa x Neko Male, Neko Female/Futa x Neko Male, Neko Male x Neko Male
-Complete overhaul to Male character faces (soon to be used on the monsters as well)
-Rescue added to Monster Manager. This will send the monster back to 0,0,250 (center of the garden, up in the air a ways) but only if they are not busy
-Rescue ! acts as an override. You can use this to rescue monsters even if they are stuck in a state of fighting or anything else. I recommend reloading your game after saving a monster this way, but it may not be necessary
Changes:
-Autocleaners move a little slower, and stop when the player is near
-Game loads with no Tool equipped, instead of the Hoe
Bug Fixes:
-Lord’s Assistant will no longer be at the Train Station after the intro scene
-Harem monsters can be purchased again
-Milking Machines will now continue to work after usage
-Diamond Shovel fixed
v1.25b
-New Animations; Neko Male x Slime Female, Neko Male x Slime Futa, Neko Male x Neko Female, Neko Male x Neko Futa
-Elfgrass Biome; different types of weeds can grow, which may yield different things when cut down
-Elfgrass may grow any kind of flower
-New Map, accessible from the pause menu
Changes:
-Pick up and Drop monsters using the ‘Move Decor’ key (O by default)
-Calendar overhaul; Months are replaced by seasons, each still having 28 days
-Flowers overhaul; Flowers will now level up if they are taken care of, and dry out and die eventually if neglected. Higher level flowers produce more Honey
-Shuffled around the dates of almost every tournament
-Amount of stats passed ranges from 1-10 based on total Wisdom (1-512)
-Tutorial Neko can no longer be sold, trained, or battled in the arena until the tutorial is over
-Rocks below a certain size will now be automatically picked up
Bug Fixes:
-Selling items no longer resets rot
-Selling the last item in a stack caused the item panel to stay, even after exiting the shop
-On the last day of each month/year the calendar was displaying the incorrect month/year respectively
-Removed a delay placing turf which let the player put the item away before placement was complete. This was also removing the first item in the players inventory
-All stats are now properly considered by stat pass
-Garden failed message was overlapping money display
-Fixed a duplicate item display appearing behind the smelting hud
-Fixed a glitch which would display an old instance of your inventory after visiting the shop once, and then the furnace, and the shop again
-Sex was recording multiple instances of ‘Fucked by,’ resulting in inaccurate, often ridiculous numbers
-Workshop was not showing backpack upgrade until file was reloaded
-Monsters designated as Busy or Visiting could be sold regardless
-Monster Manager display no longer has a cap
v1.24b
-New Quest; first repeatable quest can be picked up from the Lord’s Assistant. Fulfill requested monster orders with specific requirements for large sums of money. Unlock up to 5 difficulty levels as your Rank increases
-All of the sub menus (garden info, encyclopaedia, monster manager, and go to town) are now visible in the main HUD, and accompanied by a keybind shortcut
-Trees show their growth progress, and the progress of fruit if any is growing. Tap progress will also be displayed if one is installed
Changes:
-Tons of main HUD improvements, reorganized data at the top of the screen (money, debt, etc)
-HUD improvements; hovering over garden elements shows details on the HUD instead of in the world, hovering over flowers shows water level, garden info expanded and organized better
-Resized and recreated many HUD elements to be properly sized
-Charcoal is now fuel, most efficient in the game
-Holstaur Milk nutrition increased
-Generators now require fuel to operate
-Fuel time extended for all decor. Fuel used to be expended at a rate of 1 per second, meaning a full torch would only last around 7 in game hours. This has been drastically increased, 1 fuel now lasts 1 hour in game, meaning a full torch will burn for around 15 days. Some items use more fuel, like furnaces, but the highest usage is 10 per hour.
-EN potions now restore 2 EN, and High-EN potions restore 5, these values are now the same if a monster eats the potion as well
Bug Fixes:
-Combining stacks of items has been fixed in all cases
-Dropping a stack of potions on a monster will use one item from the stack and allow the rest to fall to the ground
-Can hover over items in the smelting menu now
-New garden elements are now counted properly in the Information screen
v1.23.1b
-Game theme volume can now be changed via the music setting
-Game theme will sometimes play during gameplay
-Fixed many errors in the Monster Manager (displaying incorrect species, data appearing in incorrect spots, etc)
-Monster Manager HUD improvements
-Placement of these decorations has been fixed; Autocleaner (changed to tile lock instead of grid lock), Planter, Hammock, Furnace, Steel Furnace, Warpstones
-Decorations which are being placed check collision every frame, so they can no longer be placed inside colliding objects
-Autocleaners can now be picked up (but they must be empty first)
-Tutorial step fixed; Make HP Potion
-Garden Data will not glitch from new elements, but they will not be counted yet
New Content:
-New Species; Greater Succubus. A Lesser Succubus who has had sex with at least one of every other species will become a Greater Succubus
-6 New Animations; “Rough Versions;” Neko Female x Neko Female, Neko Female x Neko Futa, Neko Futa x Neko Female, Neko Futa x Neko Futa, Slime Female x Neko Female, Slime Futa x Neko Female)
-New Items; Elf Grass Turf, Brimstone Turf, Permafrost Turf, Cobbleice Turf, Pinecone, Charcoal
-New floor types; Elf Grass, Brimstone, Permafrost, Cobbleice Path
-New Tree; Evergreen
Changes:
-Changed around which floor types certain species prefer to include the new floors
-Grass, Flowers, and Trees on Brimstone tiles burn. Grass and Flowers are destroyed, but Trees become burned trees, which can be chopped down to produce Charcoal (Charcoal currently has no uses, but will be Fuel)
-Permafrost tiles may randomly grow Evergreen Trees
-Added graphic for total happiness value
-Cobblestone tiles will no longer erode into Sand when submerged
Bug Fixes:
-The player should no longer get softlocked talking to NPCs
-Neko Skeleton fixed for Females and Futanaris, hands no longer scary
-Monsters can no longer be born as a Futanari if the setting to block them is on
-Maple Trees will spawn Maple Seeds now instead of Acorns when chopped down (only occurs if the tree is old enough, however)
-Fixed a glitch which stopped Maple Trees from spawning seeds if they weren’t tapped
-Fixed a few Monster happiness errors involving Tiles and Herds
-Fixed a glitch which caused crafting to remove the wrong items sometimes
-Dropping stacks of potions will now yield the correct results, including leftovers
v1.22.05b
-Honey Bees can now reside properly
-Lightning toned down a little
-Generator electric zones were blocking decor placement
-Increase Generator range (to 7×7 grid), add area indicator on hover, range is now square instead of circle
-Wererabbit Cum was improperly named Mouse Cum in some places
New Content:
-New Species; Werewolf
-(Ruby, Gold Patreon) 6 New Animation combos “rough versions” (Neko Futa x Slime Futa, Neko Futa x Slime Female, Neko Female x Slime Female, Neko Female x Slime Futa, Slime Futa x Neko Futa, Slime Female x Neko Futa)
-(Silver Patreon) New Animations; 6 New “Rough” Animations unlocked (Harpy x Slimes)
-Main Storyline Quest finished
-New Items; Werewolf Cum, Autocleaner
-New Talents; Mower (the Monster may eat grass they pass over), Trickle (the Monster may water flowers they pass over)
Changes:
-All bottles of cum now have a label indicating the species
-God/Player Mode Cameras rotate the same direction
Bug Fixes:
-Fixed all species Happiness, all info in the Encyclopaedia is now accurate
-Fixed a number of data errors involving different species
-Fixed some species starting stats
-Fixed a glitch where item decay times were incorrect when dropping items in some cases
-Fixed a glitch allowing Thunderbirds to masturbate
-Fixed a glitch where grass would constantly be mowed if a Weedwhacker was held in the first Inventory slot
-Flowers were not restoring watered value during Thunderstorms
v1.20.1b
–(Ruby, Gold Patrons) New Animations; 6 new animations (“Rough”: Harpy Female x Slime Female, Harpy Female x Slime Futa, Slime Female x Harpy Female, Slime Female x Harpy Futa, Slime Futa x Harpy Female, Slime Futa x Harpy Futa)
–(Silver Patrons) New Animations; 4 new animations (“Rough”: Slime Female x Slime Female, Slime Female x Slime Futa, Slime Futa x Slime Female, Slime Futa x Slime Futa)
-New Move; Suckerpunch, a weak knockback attack learnable by every Monster, any Monster who did not have a move in their closest range slot will start with this move now
-Added missing symbols for all species
Changes:
-Battle Damage calculation rewritten
-Skill and Speed have a lesser effect on landing attacks than before
-Damage calculation is more based on the attack used, and the Monster’s level and less on their stats, this should make it harder for lower level Monsters to beat higher level Monsters due to stat differences
-Most Moves base damage has been changed, closing a large gap between the weakest and strongest attacks
-Decrease XP to next Level growth
-Increase XP rewarded from fights based on the enemy’s Level
-Monsters no longer move through each other in combat (both Arena and Garden)
-Arena/Tournament HUD improvements
-Move stats displayed at the Training Center when hovering
Bug Fixes:
-Fixed an error where some species were still appearing as Futanari when the setting to block them was on
-Removed a blank move, which had been generated by a number mismatch
-Fixed a glitch involving Monsters who had all their Moves replaced with Claw Slash, just open the Learn and Swap Moves menu at the Training Center to reset their Moves
v1.14b
-New Items; Alchemy Station, Sand, Molten Glass, Empty Flask, Flask of Water, High Potions, Mushroom, Early Amethyst (berries), Decayed Matter
-Patreon Items; Rare Potion, Warpstones, Boost Statues, Return Stone
-New Graphics display what kind of cum is in bottles
-Sand tiles can be tilled to acquire an item
-Sand item can be placed in furnace to make molten glass
-Molten glass can be crafted into bottles at the Alchemy Station
-Alchemy Station makes Alchemy much easier, and adds a set of new Potions
Changes
-Players can impregnate Monsters (likelihood is based on the impregnated Monster’s chance)
-Changed a few Alchemy ingredients to make more sense
-Reduced velocity of rocks, logs, coins
-Mushrooms and Berries can be picked from the Mountains and Forest respectively
-Updated Item Encyclopaedia
-Added contraception, can be applied and removed via the Monster Manager (M)
-Player can now pay debt back early at the Manor
-Grass tiles will sometimes spawn a Daisy instead of Grass tufts
-Flowers need to be watered occasionally, a dry flower will eventually die, and may drop a seed in it’s place
-More items decay now, most food/cum will eventually decay into Decayed Matter
Bug Fixes
-Monster’s will no longer abandon pathing when instructed by the player
-Changed Furnace collision to allow non-burnables to slide off
-Fixed a glitch where there was no Max to packback size
-Improved decor interaction collision
-Fixed buggy fence/gate collision
-Added blocking volumes to the Mountains
-Monsters cannot be interacted with while the player is already fucking one
v1.045b
Changelog
v1.04b
N/A
v0.24
Foreword:
This update fixes a bunch of glitches, and adds some quality of life improvements to the game. This build also adds 5 new achievements to the game, new tournaments with quests, and allows monsters to pass on ‘Birthmoves.’ Quest indicators now function properly, gold ! means new quest, grey ? means incomplete quest, and gold ? means completed quest. NPC conversation system works properly now as well, freezing the player in place during all conversations, preventing unwanted text skips. This version also adds the final raw resource, “fiber” obtained from grass tufts, and makes grass grow back on ‘grass’ and ‘dry grass’ tiles.
New Content:
-Lamia/Mermaid final animations; Idle, Walk, Female Masturbate, Female x Player (oral, vaginal)
-Final Lamia Textures
-Final Mermaid Textures
-5 New Achievements for Kitsune, Mermaid, and paying back your entire debt
-Tournaments up to S rank available, and quests to go with it
-Raw material ‘Fiber’ added to game, obtained from grass tufts
Big Changes:
-Kitsune and Mermaid now record data, and are visible on the information screen
-Monster’s current Move set now saves properly
-Achievements for paying back debt now functional
-Cleaned up almost every quest dialogue, shorter and more concise
-Quest indicators now appear properly over quest givers, gold ‘!’ is an available quest, grey ‘?’ is an incomplete quest, and a gold ‘?’ is a complete quest
-Grass tufts will grow back occasionally on tiles of the type ‘grass’ and ‘dry grass’
Small Changes:
-Fixed a monster command error which allowed the player to command a monster to fight another monster which was already in combat
-Fixed a few species specific oddities in data records and requirement checks
-Fixed a glitch in the stylist which cost the player all their money
-Fixed a glitch allowing monster sex animations to play while they were moving towards eachother
-Fixed conversation system, when talking to NPCs the player is held still, and can only move when out of conversation
-Fix a glitch preventing rocks in the quarry from respawning on a new day
-Fixed a glitch which allowed the Player to sleep through monster EN restoration, this now occurs on the new day event, like pay debt and goulder respawn, therefore it will occur at 12am every day instead of 6am
v0.21.5
-Achievement system and 23 achievements
-8 more Quests for the Lord’s Assistant (Main) Questline
-Added Tournaments up to C Rank
Big Changes:
-Allowed any combination of Monster species to produce offspring together, the game simply picks one parent at random for the offspring’s species
-Monsters no longer gain 1 EN for every level, they will now recieve extra EN every 3 levels
-Replaced a ton of inefficient BSPs with real models (arena, building interiors, land, etc.)
-Tweaked the Birth System; more likely to breed offspring, and added the possibility of 2 monsters being born at once (very unlikely)
Small Changes:
-Tweaked Fruit growth and decay rates
-Tweaked spawn chance of Cacti to make them appear less frequently
-Fixed an error where newborn Monsters were not being assigned the right attacks
-Fixed an error with the Post Office
-Fixed the ‘Succubus Cure’ Quest
-Fixed an error which caused Lesser Succubi who were Resident to load in Feral
-Fixed an error which sometimes prevented Monster Record from being changed, and the completion of the Lesser Succubus Quest
-Fixed a ton of incorrect Lesser Succubus sex animation calls
-Fixed an error with the Inventory system, picking up items while Inventory is full didn’t work even if you already had a few of the item
-Fixed some errors with Monsters becoming residents, and new Monsters being born, some were assigning incorrect textures
-Fixed an error which would sometimes prevent Monsters from returning after Tournaments
-Fixed an error which was causing emotes to appear far too low
-Fixed an error which prevented village lights from turning on a night, or something from turning off in the morning
-Fixed an error which caused garden data to be improperly counted in gardens which contained Shadette Sunflower
-Fixed an error in the ‘Mystery Metal’ Quest which caused an infinite animation loop if the player struck the Diamond Ore with a Pickaxe lower than Silver level
-Fixed an error where the player could steal items from the General Store’s shelves
-Fixed an error which allowed the player to access the Engine Console
v0.20
v0.18.5
New Content
– Player Animations; Idle, Walk, Run, Idle Sit, Idle Lean
– Final Player Rig, Weights Painted Properly
Big Changes:
– Arena is Operational again!
– Add Voice Option to Settings Menu
– Smooth transition between walking and running
– Optimize trees with LOD (Level of Detail) models, swaps out a low poly mesh for far away trees, should greatly increase the performance of the game
– Random citizens added around town, conversing, etc.
Small Changes/ Bug Fixes:
– Tool Mesh appears properly in Character’s hand in Player Mode (still need an alternate animation for Idle and Run while holding tool)
– Fix glitch: Lord’s Assistant’s mouth continues moving after dialogue is complete
– Fix glitch: Light build error
– Fix glitch: Camera clipping into player at certain angles- Optimize trees with LOD (Level of Detail) models, swaps out a low poly mesh for far away trees, should greatly increase the performance of the game
0.11.5 New Content:
-Finished Item Icons: Apple, Apple seed, Bluebell seed, Bronze bar, Catmint seed, Copper ore, Fireflower seed, Gold bar, Gold ore, Moonstone, Orange, Orange seed, Peach, Peach pit, Ruby bar, Ruby ore, Shady seed, Silver bar, Silver ore, Sunflower seed
Small Changes/Fixes:
-Slime shading mode changed back to opaque for now – looking for better translucent method
-Added blocking volumes around the garden and to the beach to stop falling over the edge
-Fix glitch: Item menu not refreshing properly in Player mode
-Fix glitch: Shop not displaying sell icons sometimes
-Fix glitch: monsters sometimes lose focus on their partner during sex, causing mating stats and other things to not record properly
-Fix glitch: battle FX sometimes remain after combat
Big Changes:
-Player can now pick up and view items while in Player Mode
-Tweaked when monsters begin looking for food, should occur only above a certain Hunger value now (25)
-Tweaked when monsters begin trying to masturbate, should only occur automatically above a certain Lust value now (50)
0.11
-New Monster; Arachne (demo)
-New Character; Alraune
-New Locations; Forest, Quarry, Beach
-New Texture; Night Elf (patrons only)
-New Quest; Shady Seed
Small Changes/Fixes:
-Slime Girl material includes opacity now, appears slimier
-Fix glitch, dropped items do not always execute their intended functions (change texture, heal, etc)
-Fix glitch, UI displayed monster information incorrectly in player mode
Big Changes:
-Attack affects pregnancy chance
-Wisdom affects pass stats chance, and MP regen rate
-Speed decreases how long sex and masturbation takes, and increases chance to dodge in combat
-Skill increases number of materials produced from sex, and chance to hit
-Charisma decreases the chance to be rejected from a sexual advance
-Defense decreases the chance to be engaged in combat
-Charisma, Skill, and Wisdom increase when leveling up, 1-3 points depending on Species and Stat
0.10
-New Monster; Direwolf
-Sounds and Visual FX added to Gameplay
-Monstergirls react to interactions with emotes
Big Changes:
-Visual and sound FX (use item, combine item, pick up item, eat item, tool use)
-Add Skill, Charisma, and Wisdom to the game
-Speed stat now effects how fast monsters move, in the garden and Arena alike
-UI Updated, more information, clearer display
Small Changes/Fixes:
-Newly grown trees stagger fruit growth, should prevent trees from dropping 3 at once all the time
-Tweaked growth rates, nutritional value, and decay rates of edible items
-Items show Decay % when hovered over. Decayed items are destroyed, there are a few examples where a lesser item will be dropped (I.E. HP Potion decays, Red Slime Gel is dropped)
-Items now show nutritional value. As they decay the % is removed from the items total nutrition. Nutrition has a direct 1-1 effect on hunger when consumed
-Lesser Succubus now appears under the proper conditions
-Removed motion blur
-Fix glitch, when instructed to fuck, sometimes monsters masturbate instead
-Fix glitch, monster stat passing did not always pass the correct numbers
-Fix glitch, placing fences was displaying incorrect mesh
-Fix glitch, switching between items and decorations did not always display the proper mesh, or remove the old one
-Fix glitch, finally fixed the Slime Cum Fountain glitch – this was due to demo item Potions in the shop decaying, and not knowing where to drop the resulting cum
0.9
-New Monster; Lesser Succubus
-Completely new secret character for patrons, use the provided password at the post office to obtain her
-Added Trees; Apple Tree, Orange Tree, Peach Tree
-Added Flowers; Blue Bell, Fire Flower, Sunflower, Catmint
-Added Items; Apple, Apple Seed, Orange, Orange Seed, Peach, Peach Pit, Blue Bell Seed, Fire Flower Seed, Sunflower Seed, Catmint Seed, Stone Fence, Stone Gate, SHADY SEED*
Small Changes/Fixes:
-Reconfigured rename entry controls for PC to be less buggy, no longer having to double tap enter or escape to commit/cancel
-Added zoom control to player mode
-HUD displays Time Dilation speed if fast or slow, but fade at normal speed (only relevant for Ruby Trainers)
-Added Quality Settings to the Pause Menu
-Inventory displays current and max items
-Prevent player from switching to God mode while fucking a monster
-New SFX sound at night
-Changed the amount of XP gained from fights. The math now includes more factors and gives more XP as a reward
-Penises only erect when owner is aroused (Lust stat)
-Added Torches and Gates to save system, Gates also now save their open/closed state
-Fixed swapping between Items, Decorations, and Grass Bags, and ensure all items disappear properly when cancel is pressed
-Fixed a glitch where breast size was not always displaying correctly, and the wrong texture would display on the monster’s penis
-Fixed a glitch where Harpies only count Oak Trees to reside
-Fixed a glitch where decorations can be placed on top of one another
-Fixed a glitch where Elves and Lesser Succubus can continue to spawn visitors, even if 2 are already in the garden
-Fixed a glitch preventing Lesser Succubus from leaving the garden
-Fixed a glitch where trees can be planted inside of one another
-Fixed a glitch causing the Menu to only open after 2 button presses when returning from Town
-Fixed a glitch which makes Maple trees indestructible
-Fixed a glitch which causes the new trees to prevent the game from properly counting garden details
-Fixed a glitch preventing monsters from passing through open gates
-Fixed a glitch causing a random fountain of Slime Gel in the center of gardens (would usually occur after 24 in game hours, without fail)
-Fixed a glitch preventing stats from passing after sex
Big Changes:
-Prevent item pickup when Inventory is full
-Town is now a 3D space, shops are open from 8am-8pm, except the Harem which remains open 24/7. Menu select “Go To Town” to enter player mode and teleport to the village. To leave return to the entrance path
-Add Workshop to the town, remove fences from shop
0.8
-Nude textures added to game, accessible by patrons
-DNA system complete! Monsters will pass down their randomized appearances to child monsters
-New hair styles, new faces, new colour combinations
-New Masturbation and Player Sex Animations
-New items; Copper ore, Silver ore, Gold ore, Ruby ore, Bronze Bar, Silver Bar, Gold Bar, Refined Ruby
-Town has been added as a 3D space
Small Changes/Fixes:
-Fixed a glitch which caused monsters to sometimes have the wrong name, and stats to record improperly
-Added a futanari penis with no balls
-Fullscreen/Windowed mode is experimental at this point, hopefully fixed an error which caused borderless windowed mode to engage
-Added a run to Player Mode (Shift)
-Fixed a glitch where monsters would slip away or begin masturbating while getting fucked by the player
Big Changes/Fixes:
-Fixed an error causing multiple call stack crashes in gardens with a LOT of monsters
-Breast and Dick sizes implemented
-Players can now buy monsters at the Harem
Passwords:
Current Password: Bzja2i9WmY3p1Dax
Milking Machine: 9841864085