MonCurse [v0.6.6.0.2]

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Overview:
An esoteric RPG where nothing is sacred. Every corruption is fully illustrated across sex scenes!
Fight through lewd monster-girls who use hypnosis, possession, cursed items – anything to change and claim you for themselves.

Play as fast or as slow as you like, taking turns to traverse the overworld and do battle with the monster-girls in your path.
Each enemy has its own personality that will mess with your moveset, use skills to make impossible jumps and powerful attacks to outwit them.
If you don’t, monstrous traits and conditions will change your life, for better or for worse.​

Thread Updated: 2024-11-02
Release Date: 2024-10-31
Developer: Kamuu Patreon DiscordXItch.io
Censored: No
Version: 0.6.6.0.2
OS: Windows, Linux, Mac
Language: English, Chinese
Genre:

2DCG, 2D game, female protagonist, mobile game, multiple endings, transformation, lactation, groping, futa/trans, female domination, corruption, big tits, lesbian, adventure, fantasy, mind control, monster girl, platformer, possession, side-scroller, turn based combat, vaginal sex

Installation:

1. Extract and run.

Changelog:

v0.6.6.0.2
(31st October: As a bonus, I’ve added a secret little area in patch 2.) – Kamuu

Version 0.6.4.6 (Public version) 6th August 2024
MAJOR:
– Added a Chinese translation. It’s up to date for V0.6.4
– Story/writing revisions to make the plot more concise. Mostly happens around the Fox-Voice-Fox conversations leading up to RouteA11.
– A bunch more effects for corruption. Whenever the corruption bar goes up you’ll notice some visual effects. Plus, the corruption bars are now underneath the player and multiple can show at once.
– Added werewolf ears+tail corruption. Currently obtained from the werewolf’s scenes, primarily through using the wolf pelt. This is subject to change in the future if there’s a better way to apply the corruption.
MINOR:
– Ram and Fox’s random quips now include mentions of wolf features. Fixed an issue where some of these quips weren’t showing, too.
– For translators, there’s now a community made “.json viewer” provided with exported translations, it may help with doing translations as an alternative to editing it in a code/script program.
– Also for translators, there were some bugs with the export. The export now fully exports all translatable text, whereas previously it wouldn’t export event messages and some attack names. It’s a shame, because originally I assumed a translator didn’t want to do it and left it out, but it was actually a bug that only happens in the non-development version of the game!
– There’s a new content toggle, Qades is contractually obliged to make you check the content filters any time there’s a new toggle. The new toggle has to do with the test build content.
– Various minor fixes. Including curses correctly removing on retreating from a tile when they hit 0, the goo color on the player sometimes being wrong, the small sprite sometimes being happy or unhappy when it shouldn’t be (it’s very subtle but you can see it if you look at the player’s face on the small sprite), elite cat-girls are smarter and won’t try to catch players that will land on a tile before reaching them. Cat-girls phasing through walls…

Version 0.6.4.3.0 (Corruption update pt.2, Patreon) 13th July 2024
MAJOR:
– Corruption now goes past the max. If it caps out again, it’ll lock the relevant corruptions in place so they become irremovable until you return to base. Does not yet cover cursed items (hair/paws/bell) but may in the future.
– More effects when the player is corrupted. Gaining corruption will produce sparkles and preview the part that’s being corrupted on the player. The corruption bar itself has been moved underneath the player and can now display multiple at a time.
MINOR:
– New content toggle. The content itself is not in the game yet. It defaults to ON if you have pregnancy already ON, or OFF if you have either cumflation/pregnancy as OFF. Either way, Qades is contractually obliged to have you double-check the content consent.
– Various minor fixes. Including curses correctly removing on retreating from a tile when they hit 0, the goo color on the player sometimes being wrong, the small sprite sometimes being happy or unhappy when it shouldn’t be (it’s very subtle but you can see it if you look at the player’s face on the small sprite), elite cat-girls are smarter and won’t try to catch players that will land on a tile before reaching them.
– Optimized the Parish villagers so they take up less computer resources. The game now more intelligently loads resources in so that the game’s RAM won’t keep increasing as I develop it.

Minor patch 0.6.4.2.2: Wolf-ears now grant extra vision, wolf-tail now grants flinch immunity.

Version 0.6.4.2.0 (Corruption update pt.1, Patreon) 5th July 2024
MAJOR:
– Added werewolf ears+tail corruption. Currently obtained from the werewolf’s scenes, primarily through using the wolf pelt. This is all subject to change.

Version 0.6.4.1.0 (Speech bubble update, Patreon) 25th June 2024
MAJOR:
– Improvements and fixes to the speech bubble conversations. NPCs can now have sudden dialogue changes from being hit (usually by hypnosis), I have a better system for making them talk, they can cycle through conversation topics. I’m still working on this but you’ll find Voice may say some more things than she usually does. It’s now possible for more than 1 non-player character to be present in a conversation (you’ll see it used in the Parish). There’s a slight zoom-in effect when engaging in conversations.
– Access to the Parish area is now possible by defeating the Werewolf and going through her exit. It’s still a barebones mess but I’ve cleaned up some of the errors. The Parish is why I needed to fix up the conversation system. This includes 3 NPCs in the village area. The whole place is a WIP, so expect it to change drastically! Also adjusted how maps are saved and loaded, it might be faster? But it allows me more freedom to place autotiles.
MINOR:
– Added even more road tiles as a temporary measure, since I’m changing stuff after the wolf fight. There’ll be a better system later, don’t worry.
– “Struggle” now only appears when you cannot use pitons for any reason. The game should automatically guide you to use Struggle when that happens.
– Made a new logo for the game because the old one was awkward to use. Put it on the main menu. Finally, the game’s name is actually on the main menu!
– Various small bugfixes, as always, besides fixes related to conversations. For example, the color picker in the gallery no longer bugs out with corruptions.

Version 0.6.4.2.0 (Corruption update pt.1, Patreon) 5th July 2024, compounded with an update from 25th June 2024,
MAJOR:
– Added werewolf ears+tail corruption. Currently obtained from the werewolf’s scenes, primarily through using the wolf pelt. This is all subject to change. Flinch immunity + vision boost from tail + ears, and gives access to werewolf’s skills when you clear areas.
– Access to the WIP Parish area is now possible by defeating the Werewolf and going through her exit.
MINOR:
– Added even more road tiles as a temporary measure, since I’m changing stuff after the wolf fight. There’ll be a better system later, don’t worry.

———————–

Version 0.6.4.0.4 (Public): 6th July 2024,
The below content is now in public. The above Patreon content is in the Patreon test builds whilst it’s worked and improved upon.

———————–

V 0.6.4.0.1 patch: minor bugfixes and added 3 tiles of ‘road’ so it’s easier to get to the content.
Version 0.6.4.0.0 (Patreon) 20th May 2024, compounded with update details from 5th July 2024, 25th June 2024
MAJOR:
– Improvements and fixes to the speech bubble conversations. NPCs can now have sudden dialogue changes from being hit (usually by hypnosis), I have a better system for making them talk, they can cycle through conversation topics. I’m still working on this but you’ll find Voice may say some more things than she usually does. It’s now possible for more than 1 non-player character to be present in a conversation (you’ll see it used in the Parish). There’s a slight zoom-in effect when engaging in conversations.
– Someone gave me a German translation. This came out of nowhere and I don’t know much more about it but I’ve set it up and added it into the game. It seems a lot of the less important messages aren’t translated and text overflows in places but that’s fine, it’s easy for other translators to add them in.
– Added a scene involving the player’s bust and the werewolf.
– Added a new location to the end of the overworld map with some unique assets. I’m planning to expand on it later. The werewolf may have unique interactions on the wetlands, I believe she may do it in Endless Mode too if the map isn’t dry. Also, the ‘goo’/cum effect now disables the player’s charm that sometimes distracts nearby enemies.
MINOR:
– Reworked harpy wings – paws interaction. Wings now replaces paws and removes the benefit. Paws now replaces wings. Other arms-slot corruptions give a 0.34x modifier to the harpy’s wings corruption so it’s harder to lose them.
– Found a bug in the code that meant that the number of cat-girls, if present, was always THREE. It was supposed to be multiples of three. I think this was an old placeholder but is it really a good idea to unleash 6/9/12 cat-girls?
– More minor visuals. Adjusted the order in which environment tiles (roofs vs wooden planks for example) are layered, gave a +1 effect when an enemy heals from a scene, enemies wobble around when engaging in a scene. Slight tweaks to the SFX from taking damage in mini-scenes. I know, I know, this isn’t stuff you care about but I care about it as the developer! … So anyway, added art for a particular skill you’ll probably never get ‘Juggernaut’ and fixed a visual bug in its preview.
– “Struggle” now only appears when you cannot use pitons for any reason. The game should automatically guide you to use Struggle when that happens.
– Made a new logo for the game because the old one was awkward to use. Put it on the main menu. Finally, the game’s name is actually on the main menu!
– Various small bugfixes, as always, besides fixes related to conversations. For example, the color picker in the gallery no longer bugs out with corruptions.

Version 0.6.3.2.2 (Harpy mini-scene and some bugfixes)
MAJOR:
– Added a mini-scene for Harpy. There was way too much going into what was supposed to be a small scene so that harpy has something to do. She triggers it when she’s close enough and you’re captured in an egg, it makes gaining corruption a lot easier. I recommend not having harpy’s corruptions for this. When I make the harpy strippable in the future the scene also has a stripped version, plus there’s a big difference between dragon-harpy and harpy’s animations.
MINOR:
– Fixed some issues like fox-girl’s scene being misaligned after I added harpy legs to it.
– I put some very slight screen flashes on all the mini-scenes. You might not notice if I don’t mention it but at the same time, I’ll be asking whether or not it’s annoying.

Version 0.6.3.2 (Miscellenaeous update, bugfixes and effects, clearing out lots the to-do list)
MAJOR:
– Japanese translation finished. While the translator did put time and care into every part of the translation, they relied on machine translation tool assistance (MTL) to help them so I’ve marked it as such.
– Polish translation added.
– Improvements to how player/enemy portraits show so it looks better overall. Lots of additions with regards to enemies and players reacting to being hit, such as portraits shaking or a much larger hit effect. The player is more expressive with regards to damage and debuffs. The screenshake when the player is hit is improved again, too, with the small player sprite having a reaction to flinch and damage just like enemies already did.
– Werewolf changes. She now has a stripped and unstripped state that affects her scenes and how she acts a bit. A skill she was supposed to use but rarely did now works properly. She can now inflict hypnosis and this is especially true with the Wolf Pelt which turns her damage into hypnosis. Milky Drain has been reworked and Werewolf uses this in some cases.
MINOR:
– Added pregnancy and pseudopregnancy toggles accessible via Qades. The pregnancy one doesn’t do anything yet.
– Many small improvements to the game’s dialogue with extra quip lines for fox-girl.
– Bugfixes and improvements with how eggs work. They can now be basic-attacked, properly knockbacked, they calculate damage more accurately when holding enemies. If you hit an egg, it can still explode, the magnitude of its explosion is just one stage smaller.
– Improved “friendly enemy” mechanics. You can now clearly see when enemies are friendly and they behave better around the player. Speaking of visual improvements, half-filled jars now look half-filled in the Gallery and the translation flags look just a bit better now.
– Cowbell alerts enemies to your location when it rings.
– Fox-girl should sometimes do the underarm scene if the player is possessed.
– Added harpy legs to the cat-girl licking scene.
– Deck no longer shuffles, besides any skills you’ve used, they stay between scenes. Added a “reload” effect.

HARPY BUILD PT.2
Version 0.6.3.0.2 (Some patches for the test build) — 25th Feburary 2024
MINOR:
– Curse skills no longer increment at the end of stages, you have to use them no matter what to get rid of them. This is an experimental change and might be awful, we’ll see!
– Friendly monster-girls now have hearts above them. Some enemies can become enemies again, however.
Version 0.6.3.0.0 (Patreon test build) — 24th Feburary 2024
MAJOR:
– There’s now a total of 5 (4 new) abdomen sizes. Specifically, fox’s one scene and a new curse skill that harpy can get can change this. I’ll be expanding on belly size stuff in the future, I know people want full-on pregnancy.
– New Harpy corruption. Harpy’s corruption is now a two-step process. I’ve split “ability-flight” and “jump-flight” between the two parts.
– Two new skills related to Harpy and a change to how Harpy’s attacks work so when she attacks down she’ll ground herself. Yes, the player now has access to the same skills the Harpy has.
MINOR:
– You can now undo the “Cow” class by reducing bust size.
– Minions such as ghost foxes and the eggs can heal the player if they defeat an enemy.

TRANSLATION BUILD
Version 0.6.2.6.2 (small patch) — 14th Feburary 2024
MINOR:
– Exported translation text now replaces altconditions with what they actually mean, to help translators. For example, prefdict[2] refers to the futa toggle.
– Player’s pose on map sometimes changes depending on their traits. Fixed a bug where the player’s map sprite wouldn’t change after removing corruption in the hotsprings.

Version 0.6.2.6.1 (small patch) — 12th Feburary 2024
MINOR:
– Player’s health on RouteA11 is now 30 instead of 35. Max shard count is now 30 instead of 20. Also reduced shard/crystal spawn rate slightly.
– Harpy wings on player now give flight (1 stack of windstep or 0 fall speed) when the player jumps off the ground. Added an icon to show when you get this free flight.
– Added some extra effects to the UI while in the hotsprings. Is it too much? Naaaah, I’m sure it’ll be fiiiiine.
– Fixed ambience not loading on map tiles.
– Changed the way that debuffs show. They no longer show numbers if there’s 1 or less stacks of a debuff and they fade in and out. I did try making them fold in and out but that made them too visually aggressive.

Version 0.6.2.6 — 9th Feburary 2024
MINOR:
– Fixed and changed the game’s icon. Previously it was blurry at higher icon sizes.
– Improved the “A Long Walk” indicators to better show where players should go.
– For mobile users there’s now a “low RAM / low performance” mode. If the game crashes during start-up the game may ask if you want to use it. Don’t use it unless you have to.
– A ton of fixes and individually small improvements to the game’s translations that overall makes it much better. There’s just, a lot. Seriously, translating the whole game was never going to take the “maybe 1 week” I thought at the start, I was so naive there’s just so much that can go wrong.

Version 0.6.2.5.2 — 1st Feburary 2024
MAJOR:
– Translation overhaul! The game now on first start-up and when you click the new menu button will find any available translations, including ones that are packed into the game! It will load the translation instantly without needing to restart the game. You can even export the built-in translations including their fonts! A ton of bug fixes for the translation tools, too. And proper documentation! Also new main menu buttons.
MINOR:
– Removed the “RESET CORRUPTIONS”, instead the game will now try to show you how to remove corruptions in the hotsprings via the inventory.
– Fixed a bug with top+pants corruptions removal. You can now have mismatching top+pants, ram+defaultfuschia for example. I haven’t fully tested it, it’s not perfect.
– Fixed enemies not infighting when they hit each other.

Version 0.6.2.5 — 17th Janurary 2024
MAJOR:
– The entire game is now translatable. Open “settings” on the main menu screen and scroll to the bottom, hit ‘translation tools’ twice. There’s a text exporter and an updater. Work is being done to make this as intuitive as possible but if you’re a prospective translator, feel free to ask for help. I recommend using Visual Studio Code. You don’t need coding knowledge you just hit some buttons and replace some text.
– Werewolf-girl’s art has been reworked.
– Overhauled some of the player’s middle areas. There are 5 total belly states for the player including support for each outfit but these won’t be used until the next patreon test build, it won’t be used for the public build. It’ll have various uses, don’t worry. This includes some small graphical updates for parts neighbouring the abdomen.
MINOR:
– There’s now an error log for modding. Right now this is just to help translators find why their translation file isn’t working. There’s also been many updates to that translation build since I released it, that’s what a lot of the time went into since last update.
– Lots more little graphical tweaks and bugs. This time, the tutorial cat-girls would hit you with an old removed debuff, changing the appearance of health orbs and fixing a position bug with them, still fiddling with the first tutorial stage’s help images, fixing possession+egg debuffs being awkward together… Fox’s facemarks look slightly better now…
– I’ve changed how assets are loaded into the game so it should be slightly better for Android users with limited RAM. It’s not much but maybe it’ll let one or two of them play the game on mobile.

DRAGONHARPY UPDATE TEST BUILD
Version 0.6.2.0 — 9th November 2023
MAJOR:
– Egg now has an effect on a direct hit with unique mechanics, the elite egg has an extra boon versus other enemies. Dragon-Harpy’s health has been reduced by 1, attacking her while she has an egg destroys it. (Also gave werewolf +1 health so she stands a chance)
– Added the first harpy corruption, fully illustrated in all relevant places.
– As part of the above, I’ve also listed “normalpaws” (paws that aren’t the Pussy Galore version) as a corruption that appears in the gallery and I’ve given both corruptions downsides for climbing and consumables. I’ve added “Struggle” which you can use if you can’t use pitons. Paws can trigger the facesit scene, but only on pink cats.
MINOR:
– Some subtle intelligence improvements for pink cats and monsters in general. Made the player’s pathfinding more intelligent, too.
– Buffed torches to have +5 the vision radius they did before.
– Cat-tail corruption now gives +1 fall speed to offset the increased jump height.
– You can now reset corruptions temporarily in the gallery manually at 0 cost if you don’t want to full reset.
– More bugfixes such as: enemies not commenting on paws, kitsune marks appearing in the head CG scene when it shouldn’t be there, fox-girl not commenting on the correct seals.
– Added “shortbow” skill, 2 damage and great range.

v0.6.1.2
– A small placeholder ending for Werewolf-Girl, just in case you get caught by her.
– Preview of Dragon-Harpy in the village (she hangs out over the water pool). I still need to tune her combat specs so she’s hanging out for now.
– The ability to remove corruptions using Shards. Go to your inventory to the Status tab to try it out. You can only do this in the village or hotsprings right now, however. I may be rebalancing this feature in the future.

v0.6.0.8
This update concludes the starting chapters of the game and finishes all of the shrine-fox’s content.
There’s a lot of graphical updates, feature additions and quality of life changes in there too.
The new area introduced is a WIP and will lead to new areas in a coming update.

Developer Notes:

ControlsMouse only:

Left Mouse Button: Take actions, drag skills and proceed. Drag the past event log at the top down. Right Mouse Button: Move the camera, examine characters, discard/swap skills. Scroll Wheel: Zoom in and out. (Keyboard controls will be available at a later date.)

ControlsAndroid/Touchscreen:

Screen tap:Take actions, drag skills, proceed conversations. Screen tap+hold:

Start conversations/examine characters. Camera Mode + Drag/Tap: Move the camera, examine characters. Camera Mode + Pinch: Zoom in and out.

Please note that the game won’t run on mobile devices without much RAM.

DOWNLOAD
Win: GOFILEMIXDROPPIXELDRAINWDHOWORKUPLOAD
Linux: GOFILEMIXDROPPIXELDRAINWDHOWORKUPLOAD
Mac: GOFILEMIXDROPPIXELDRAINWDHOWORKUPLOAD
Android: GOFILEMIXDROPPIXELDRAINWDHOWORKUPLOAD

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