Mercanoid [v1.0.8]

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Overview:
Breach the facility. Get to Engineering. Launch the Sled… and try not to get bred! ♥
MERCANOID is a lewd science-fantasy Text RPG about a cynical Android girl fighting through an overrun facility that manufactures canned tentacle Monsters. A thinking machine denied both proper maintenance and her rights as a sentient woman by her cruel owner, M10 ‘Mio’ swiftly finds that this mission to the moon Vi-16 isn’t going to go as smoothly as briefed. But opportunity lies in the strangest – and slimiest – of places, and perhaps she can walk away from this hedonistic hell with new friends and a new life…
If she can dodge the hive’s horny hordes, that is!
More info:

A 6-8 hour adult Text RPG (Will vary with your reading speed!), MERCANOID is built upon a reusable framework that I’ll be using for future titles too. That means if you want to get an idea of what one of my games is like, this is the place to start. A labour of love, it is my sincere hope that you enjoy it. Free to play right here online and free to download (or pay what you want! ♥) – just extract the zip as-is and open the HTML!

A third-person narrative game with a female protagonist, MERCANOID contains an abundance of smut alongside an engaging story with an RPG framework designed to keep you engaged in more than just the porn.

-Tentacles galore! Monsters of all kinds lurk in the infested facility. Expect bombastic sex and a wide variety of kinky content, including tentacles (duh!), restraint, breeding play, lewd dialogue, light transformation, poison/drug play, oviposition, soft (safe!) vore, mind/body control/corruption, size difference, group sex and a variety of slimy, slippery partners seeking hot Android girls in their area.
-Spicier kinks not your thing? Filter harder kinks (consent-play, mind control/corruption and soft vore) to either Allow, Disable or Warn (preceding an affected scene with a more tasteful description to allow you to decide!). Filter masculine, feminine and monstrous partners, too!
-An extensive RPG framework, featuring Attributes, Skills to inform your interactions with the world of the facility, and Perks to empower Mio your way.
-A combat system designed around momentum and unhoardable resources. Weapons designed around horizontal and diagonal progression: no two guns alike! Status effects, weapon modifiers, elements, sub-equipment and more! Use every resource instead of spamming ‘Attack’!
-A bunch of colourful characters to rescue from the hive’s clutches and interact with. Rewarding sidequests await those willing to explore!
-Accessibility options such as text-resizing, content dividers and non-dialogue colour options!
-A small peak at a big, wide world of adult weirdness! A codex full of lore!
-Two endings to unlock! Plenty of bad ends to dodge (or not!~)
-Don’t lose to enjoy: winning fights unlocks scenes just as losing does, available for viewing at any time with the Fantasize function!
-Settings to adjust encounter rates, exp/money rewards and more! Play it your way!

Thread Updated: 2023-08-15
Release Date: 2023-08-14
Developer: PyksiesItch.ioDiscord Twitter
Version: 1.0.8
OS: Windows, Mac, Linux
Language: English
Length: ~4-8 Hours
Store: Itch.io
Genre:

Text Based, Female Protagonist, Multiple Endings, Adventure, Turn Based Combat, Fantasy, Sci-fi, RPG, Puzzle, Anal Sex, Ahegao, Bukkake, Corruption, Creampie, Drugs, Exhibitionism, Futa/Trans, Group Sex, Groping, Handjob, Interracial, Lactation, Lesbian, Masturbation, Milf, Mind Control, Monster, Monster Girl, Multiple Penetration, Oral Sex, Paranormal, Possession, Pregnancy, Rape, Slave, Spanking, Tentacles, Teasing, Titfuck, Transformation, Vaginal Sex, Vore, Voyeurism

Installation:

1. Extract zip, make sure the ‘assets’ folder and the file index.html are kept in the same folder. Run index.html through your browser of choice.
1a. NOTE: High-security/privacy browsers can have issues with Twine games, which need to store some light information for variables and saves. Incognito mode can also cause problems.

or,

Play in-browser on itch.io or Newgrounds.

Changelog:

1.0.8
– Fixed some badly initialized variables.
– The Breaching Jacket’s fire resistance wasn’t actually applying properly unless you took it off and on again. D’oh. Fixed!
– Fixed an order of operations goof with calculating Enemy Armour.
– Using ‘Core Push’ during the tutorial fight would throw you into the normal combat loop, causing a lot of potential issues and softlocks. Now, it keeps you on the tutorial loop.
– The Product Testing room in which you find Jii’Kii did not update its description after rescuing her until you left and re-entered. Fixed.
– Bullet Rain’s flow cost was incorrectly stated.
– Leathegg was increasing Agility, not reducing it.
– Turns out the Stat Updater function wasn’t getting called during combat, making temporary buffs super strong by virtue of them not wearing off.
– Affectionate shopkeepers would buy things for less, not more. Fixed!
– The required Handiwork skill of the ‘Core Booster’ mod for the Zipper Arm Cannon was incorrect.
– Fixed a Mats requirement mismatch in ‘Core Booster’ for the Zipper Arm Cannon.

1.0.7
– Fixed some typos in Codex sections.
– Fixed a major item bug that was overwriting swapped items stack totals.
– Fixed a bug that was causing Bleed to not reset between fights, also causing stacks to get absurdly high. Those who’ll miss the big numbers should be aware that this bug worked both ways, on Enemies AND Players!
– Fixed Summon Drones AGAIN, now it correctly deals 15 damage instead of *healing* the enemy by 15.

KNOWN ISSUES
– When scrapping items, report may be empty. Scrapping removes the stack, but does not delete the item. Moving the item left/right seems to fix this. Cause unknown!

1.0.6
– The ‘Trapmaw’ scene wouldn’t unlock if you bypassed it via Lift or Handiwork. If your save has already dealt with this Trap Monster, stepping on the safe tile created by this Skill Check will now unlock the scene.
– Various typoes fixed.
– Various dialogue colour mixups fixed.
– Slight adjustment of the Splash Page – linebreak between Load Game and Fullscreen buttons.
– Hopefully fixed a bug regarding having negative of certain Junk items.
– Fixed a broken strikethrough tag in the Neutral Ending.
– MAJOR accuracy bugs fixed.
– Bleed and Poison’s caps weren’t functioning, for Player and for Enemy. Fixed.
– The Surprise Move ‘Summon Drones’ was incorrectly dealing its damage, and wasn’t functioning as a Free Action. Fixed.

1.0.5
– Added a Fullscreen toggle button for the Newgrounds release.
– Fixed some typos and an errant placeholder.

1.0.4 – Minor fixes, removal of an accidental placeholder.
– Restoration of the accidentally-dummied-out special attack, Homing Blast.
– Inventory bug with Consumables when used in certain slots.
– Smartlink Integration mod for the Arm Cannon caused Mats to become overwritten by Tek.

1.0.3 – Minor fixes and typo corrections.
– It was possible to escape the ‘trap’ style bad-end encounters by simply moving with the arrows. This would cause Mio’s class to break, along with being unintended behaviour in the first place.
– Adjusted the descriptions of one NPC (Isolde) to match dialogue. (Clone belly buttons!)

1.0.2 – A few minor fixes, including:
– broken <div> in Beezlebuu’s Examine window
– Incorrect dialogue colours in two conversations with NPCs
– Missing line break in Torch Kanabo’s weaponskill list
– Added in a failsafe for the main quest’s 4th stage not updating properly if people are too fast with skipping through pages!

1.0.1 – Fixed a major bug in the EXP window that prevented levelling up.

1.0.0
Initial Release

Developer Notes:

MERCANOID has launched as a completed product! While I’m not writing off the possibility of an enhancement update further down the line, but for now, it’s done. No proof of concept, no demo, just the full game. It’s a pay-what-you-want system on Itch.io with a minimum of £0 – donations are endlessly appreciated, but regardless, I hope you enjoy my game. ♥

Please note that while the game -can- be launched on mobile/tablet devices, it probably isn’t going to be a pleasant experience on anything other than a tablet. Game was made with 1080 in mind – larger resolutions can use accessibility text scaling or browser zoom in, lower resolutions may need to browser zoom out to fit the sidebar content.

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