Overview:
Story driven harem TRPG with light empire management elements about a man, who recently became a lord and gets plunged into intrigue and wars of the higher society. Recruit new members to your council, acquire new units and characters.
Thread Updated: 2024-10-29
Release Date: 2024-10-29
Developer: SolidDoc – Discord – Patreon – SubscribeStar
Censored: No
Version: 0.25
OS: Windows, Linux, Android
Language: English
Genre:
Installation:
Changelog:
leisure screen redone
raven leisure scene added
vicky added to leisure
“Touppes after the fight”, “One down”, “Gwen’s chambers” event cgs updated
gui updated
old assets updated (lord portraits, warden, spirit healer)
simple map editor added
v0.23
Glossary expanded
Replay screen redone
“Sneaky Sherr” old event cgs updated
v0.20
Glossary expanded
“Magic trap sprung”, “Warden champion” cgs redone
Character upgrade wave added
v0.197
Glossary screen added (prologue factions for now)
“Young duelist”, “Rider” cgs redone
Old unit assets updated (Calypso)
v0.194
“witch”, prologue10 event cgs redone
old unit assets updated (golden warrior, golden archer)
v0.192
character stat upgrade wave
exp system update (exp gain display, fractional exp storing, exp gain on taking damage, clone exp balancing)
“Stand ground” action added, +1 DEF when skipping units turn
auto end turn option added
mission tracker added for convenience
prologue dialogues added (map talking scenes, Cass about improvements, Eleanor training, Dahlia Heimdal conversation)
prologue “Meeting the three”, Raven “Night visit” scene cgs updated
more old unit sprites updated (Kreios, Dahlia, Eleanor)
enemy attack spawns updated with deserter faction
2 new battlefields
v0.189
2 new leisure characters
“Lady Mountain” prologue scene cgs redone
updated some of the old assets
v0.185
3 new events
new enemy faction
combat adjustments
exp tweaks for skills
“Council candidates” prologue cgs redone
“Let’s duel” prologue Eleanor scene cgs redone
a few old unit sprites updated
v0.181
new leisure character
start of a council system
faircliff castle, back to the estate scenes redone
???
v0.17
1 new character
2 new leisure characters
v0.165
Desiree added to leisure
unit upgrade wave added
optimization and tweaks
unit type weak/strong highlight via icons in combat
skip and rollback added to replay functionality
???
v0.16
2 new units
fast combat mode improvements
start of the leisure system
v0.151
fast combat mode
replay mode
v0.14
5 new events (sex scenes finally)
a wave of character upgrades
reused one map for bandit encounters
ai tweaks (along with archer ai bugs fixes)
ai teams implemented
movement arrow reset on hotkey end turn bug fix
preserve unit deployment window position on screen click when placing units
Sherry One more effect restore fix
UI adjustments (effect display window updated with value, duration, icons) (ability charge and cooldown display in army screen ability window) (updated unit stat display to show increased/decreased values)
v0.141
Dahlia pierce action exception fix
God mode fixed in the level with friendly ai
Cover ai exception when zero friendly targets exist fix
Torchbearer effect memory pointer fix
v0.12
2 new events
ai completely rewritten as a proper tweakable decision making module
new objective type and objective system rewritten to be able to hold multiple at once (also supports god mode better)
2 new enemy units
updated unit selection window for easier access
text box opacity option
space hotkey for ending units move
enter hotkey for ending turn
viewport scrolling via arrowkeys (clunky for now)
unit level visual update bug fix
replaced “type” variable for mod support on request
a few optimization tricks
v0.1
Unit upgrades and info screen (removed or replaced useless actions, added at least 1 useful, fun or strong but conditional action(or effect) per character, along with some stats that they might lack). Archer targeting changed to circle instead of a line, they will be more reliable now
Ability to continue the bandit battles after the turns have ended (some of you maniacs enjoy killing everything to a last man, who am i to deny you that?)
God mode option added (No damage taken and one shotting enemies)(please report if there are any issues, i have made checks for a lot of combat event scripts to prevent bricking the scenario, but some might have slipped my gaze)
2 new characters
character bios
a few screen optimizations and ui adjustments
bunch of bug fixes
a lot of backend adjustments and rewrites that you guys probably don’t care about (i do catalogue them in my discord if anyone is interested)
v0.07
Reinforcement battle ui update (Battle duration, next wave timer)
2 Main events
2 Side events
New character
Bandit encounters expanded
More save slots option added
Music added
Bugfixes and a ton of backend changes for future content
v0.05
– Initial Release
Developer Notes:
The game has a cheat mode (can turn it on in the options screen) for those that don’t fancy the combat i made
It is a constant struggle to update the game while keeping the saves intact, as the ren’py save system picks up every data error i make but i am going to try my best to preserve the saves. If there is an issue with that, report it to me and i will do my best to fix it
Join me on the discord to share feedback, report bugs, get sneak peaks of the upcoming content or just chat
Secret list:
1. “Prologue” battle event. Condition: who kills the enemy general. Reward: Brief scene for each character, +1 Kreios HP if he won the bet.
2. Bandit missions. Condition: have Kreios present at the very start of the battle multiple times. Reward: A new character
3. “Ambush at Touppes” battle event. Kill the enemy general before routing the enemy. Reward: Slightly altered following scene, +1 Kreios HP.
4. Condition: Develop Poitou village twice in the treasurer screen. Reward: bonus event
Win/Linux: GDRIVE – MEGA – MIXDROP – MEDIAFIRE – PIXELDRAIN – WORKUPLOAD
Android (Beta): GDRIVE – MEGA – MIXDROP – MEDIAFIRE – PIXELDRAIN – WORKUPLOAD