CrescentSoul [v0.2.13]

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Overview:
A 2D pixel-art Metroidvania with animated pixel H-scenes.​

Thread Updated: 2024-08-16
Release Date: 2024-08-16
Developer: Artificially Dead SubscribestarItch.ioPatreon
Censored: No
Version: 0.2.13
OS: Windows
Language: English
Genre:

2D Game, Animated, Female Protagonist, Combat, Fantasy, Platformer, Female domination, Futa/Trans, Lesbian, Oral Sex, Monstergirls,

Installation:

1. Extract and run.

Changelog:

0.2.13
– Tutorial system
– Tutorial area
– NPC dialogue system
– Keybind system (re-bind custom keys or use a layout)
– New enemy: Prison Warden (3 H-scenes)
– Fixed a bug with random sound on startup
– Disabled knockback to enemies (temporary, maybe.)
– Replaced certain key prompts with blank keys in line with the new keybind system

0.2.9
– Gallery*
* Gallery is exclusive to MainBuilds, meaning when the next PublicBuild is released here the Gallery will be absent. Hold onto this version if you don’t want to lose it.

0.2.8
– One additional enemy (Greater Succubus B)
– Death implemented
– New design for the Main Menu
– Fixed a bug that caused some H-scenes to not appear or appear persistently
– Fixed a bug where pausing and unpausing could freeze the game
– Fixed a bug where switching menus in the pause menu would unpause the game
– Fixed a bug that’d cause the player to fall through the map while standing under an oncoming elevator
– Fixed a bug that’d cause the mashbar to not properly reset after escaping and re-entering a scene
– Made mashing out of scenes slightly easier
– Several minor bug fixes

0.2.4
– Three new enemies (Dragon Guard, Greater Succubus A, Lesser Succubus)
– Expanded Dungeon area access
– Extra memories to find
– New Save and Teleport rooms
– Fixed that bug with the escape/mash bar not resetting properly
– Several minor bug fixes

0.2.1
– Two new maid-type enemies
– New pause menu
– New inventory menu
– New memories menu
– Save system implemented
– New collectible (Memories)
– New items (Coins, health pickups, key items)
– Interactable doors
– Partial access to new Dungeon area
– Main Menu with load game feature
– Music for Dungeon area
– Teleport room implemented

Developer Notes:

Controls (Default):
A – Move left
D – Move right
W – Jump
S – Crouch/Escape
J – Attack
K – Kick/Backflip
L – Backdash
R – Pause Menu
E – Interact

0.2.13 features up to 11 enemies with three h-scenes each. Poor RNG may effect the visibility of these scenes but I guarantee they’re all there.

If you encounter an enemy that flashes blue you’re required to Parry their attack with the Kick button. Time it correctly and the enemy will be knocked down. If you try to attack the parry-able enemy without first knocking them down you’ll likely be staggered.

Enemy locations: You start in the tutorial, you may skip this tutorial or play through it. After the tutorial you appear in castle, Zombiegirls are mostly found in the Entrance Hall to the immediate right. Maids are only found in the Servant Quarters which is the upper-left exit of the Statue room (You need to do some platforming to reach it). Once you find the key in the Servant Quarters you can use it to open the door on the bottom left of the Statue room. You’ll find the Dragon Guard, Greater Succubus A, Greater Succubus B, Lesser Succubus and Prison Warden down in the Dungeon.

Press Pause in-game, it has some handy notes there. Also check out the posts on Subscribestar and Patreon for the build, it includes currently known bugs and the like.

If you’d like to join the Discord to stay in touch with the latest news and more frequent development updates, here’s the link.

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Win: MEDIAFIREMEGAMIXDROPPIXELDRAINWORKUPLOAD

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