Bioasshard Arena [v1.0.241 R3]

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Overview:
It’s a 3D game developed in Unreal Engine 4. It’s a pun based on Biohazard (You guessed I think). It’s an adult parody game based on the Resident Evil franchise. So you can expect a survival-horror (action-oriented) with infected enemies that will try to get some “relief” on you. The idea was born from our love to the Resident Evil franchise, especially to the 5th part. This one we played for over hundred hours. So yeah add this to our love for hentai games and the result? Bioasshard. But don’t think this is just based on the action orientation the franchise got from Resident Evil 5 on ahead. Because the second RE game we love the most is the 2ndone. So there will be puzzles and some scary moments too.​

Thread Updated: 2024-07-09
Release Date: 2024-06-06
Developer: VersusX PatreonDiscord
Censored: No
Version: 1.0.241 Revision 3
OS: Windows
Language: English
Genre:

3D game, 3DCG, Animated, Anal sex, Big ass, Combat, Creampie, Female protagonist, Horror, Monster, Oral sex, Parody, Shooter, Vaginal sex

Installation:

1- Extract to desired location.
2- Click on “executable_name.exe” to start playing.

Changelog:

v1.0.241 Revision 3
N/A

v1.0.241 Revision 2
N/A

v1.0.241

+New+ Mission 12
The last mission for the Arena. Similar to Mission 9, there you can test the mechanics -the newly added ones along with the rest-.
+New+ Explosive barrels system
For now, they won’t damage Julia, so take advantage of that XD.
+New+ Destructible wooden boxes/barrels system
A new way to obtain items and money.
+New+ Two new BJ S*xttack animation for the three average Infected -making a total of 6 “new” anims-
Well, sort of. Let me explain: It’s the already existing one that has a change of pace in between that caused some people to dislike it but divided into two separated animations, one for the slow part and another one for the faster part. Doesn’t add much but it was necessary to test how enemies behave having more than one S*xttack of specific type (in this case: the BJ).
+New+ Cheap Storm System (to add some atmosphere when necessary)
Pretty cheap indeed and it’s just a temp solution, the game will have a different one along with the rain effect. The new mission had to feature this and we decided to make the fastest and easiest method since it’s just for testing purposes.
+New+ Skin shader for Julia (temporal? it depends on your input)
Wanted to try this approach for a long time now, I had some time finally and here it is, would be cool if you let me know what you think about it. Do you like it more than the previous one or rather the opposite?
+New+ Credits Screen System (skippable after the first view)
Yep, it’s more than just a section in the included .txt file. If you want you get your name/nickname immortalized inside the Arena, now it’s your chance, look for the corresponding tier! (What a brilliant and sneaky way of asking for support huh, nobody will notice for sure XD)
+New+ Content for the Showcase Level: Sexttack pose
+New+ Content for the Showcase Level: Enemies
+New+ Stat system in Mission Selection Screen (is finally here!)
+New+ Three different kinds of locked door for puzzles and stuff (you can find them on Mission 12)
+New+ Face type (?) for Julia – a surprise Fantasy Card!
+New+ Surprise for the last mission (Mission 12)
+New+ Final update to the guide with all the info to get the most out of the Arena and its content, downloadable in PDF! (Will be made available soon, first enjoy the new Mission on your own ^_^)
+New+ 3 hair pubes styles (including a new fiber one) for Julia
+New+ Game Over System 2.0
+Change+ Tweaks made to enemies’ physics (y’know where lol to try and avoid those *things* going crazy when FPS can’t keep up high enough)
+Change+ Normal items can now have different radius of activation for the pop-up alert, making some of them harder/easier to find than others
+Fix+ When dying and retrying on missions with more than one level will cause the inventory and the Itembox to be empty and a mission restart will be necessary to “fix” that
+Fix+ Sometimes when playing a new version and using the Rank Card code won’t re-unlock the unlockables obtained in a previous version
+Fix+ There’s a few concrete cubes that allow Julia to get on unwalkable places on Mission 11, 3rd floor
+Fix+ The shelf hiding a door behind in Mission 9, cannot be moved enough to see/interact-with said door

v0.9.271
+New+ Mission 11

+New+ 3 more jump types for Julia

+New+ 4 more jump types for enemies

+New+ Jump animations for the new jump types for Julia and the enemies

+New+ Key items can now have more than one use

+New+ 3 hair pubes styles (including a new fiber one) for Julia

+Change+ The physical attack to a stunned enemy command prompt has now priority over everything else, including dodging

+Change+ The POI icon for interactable stuff has got its behind the scene behavior (i.e., the code for it to work) reworked making it lighter and simpler

+Change+ Every interactable is now a ‘child’ of a Parent class containing all the shared code for them to be interacted

+Change+ The mission selector screen now allows scrolling through missions

+Change+ Tweaks have been made to Mission 1 in terms of enemy’s behavior

+Fix+ Changing your tier level resets the weapon upgrades

+Fix+ There’s a jump down in the “VR Level” (Mission 1 & 10) that can get Julia stuck out of bounds

+Fix+ Closed doors aren’t showing their associated camera

+Fix+ Inflation keeps causing flickering on Julia’s belly when it’s not at full
+Fix+ Reading a document with a usable item equipped (does not happen with weapons) show both the item and the document in the hand

v0.4.254
Bugfixes

v0.3.198
Changelog

v0.2.105

N/A

v0.2.103

+New+ 103 total new addings including new systems, mechanics, bug-fixing, etc
+New+ A new FX system that reflects damage, dirt and cum on Julia
+New+ Enemy cums now stain the floor, etc
+New+ You can now change the hair color in the Character Customization Screen
+New+ A very early implementarion of the Intermission Screen
+New+ model+rig+materials+textures+animations for the Cerberus
+New+ Fantasy Card System added
+New+ An early implementation of weather effects
+New+ Shootable items (similar to sellable items in RE5)
+New+ A new UI to help you know your current objective. You can toggle it on or off
+New+ A Mission Selector Screen (WIP)
+Change+ The Infection system is now complete including the blue herb mesh totally finished now
+Change+ Julia’s shader has been remade to addapt it to new mechanics and simplifying it as much as possible
+Change+ The colors for the Secret Outfit 1 has been tweaked
+Change+ The enemies’ AI has been tweaked
+Change+ Tweaked the physics for the enemies’s gens a bit
+Change+ Some tweaks to Julia’s physics as well
+Change+ Tweaked the enemies’s movement (except for the Cerberus) to try and make them rotate instead of popping out in a direction (very WIP)
+Change+ Tweaked the Cerberus’ AI making him to walk more instead of only running among a lot of other things
+Change+ Added a new “type of door” to the door system
+Change+ Added a new “type of puzzle” to the puzzle system
+Change+ Added new conditions to drop items to the enemies (like killing a certain number of enemies)
+Change+ Improved the teleport between levels system so we can set exactly where Julia must appear
+Change+ Improved the navigation meshes in the Sewers (this is for Enemies’s AI)
+Change+ Tweaked Post-Process Effects and fog effect in the Sewers a bit
+Change+ Unlocking unlockables now display a visual notification instead of just a sound
+Change+ Adapted the Result Screen to the new required behaviours
+Change+ Updated the VXS logo
+Change+ Updated the VXS avatar in the Main Menu/Tittle Screen
+Change+ Some graphics were updated
+Fix+ Cerberus (I don’t think we have to add anything here, right? lol)
+Fix+ Exiting the Sewers would cause the outfit to reset for Pigeon Patrons and Free users
+Fix+ Enemy damaged parts like arms and legs now recover in an smoother way
+Fix+ Enemies take around two seconds to start acting after they see/hear Julia
+Fix+ Julia in the Main Menu/Title Screen was stuck playing only one animation and not moving her head nor even blinking
+Fix+ Enemies showing strange animation framerates in the Exterior Area
+Fix+ Enemies stop chasing you when you turn your camera out of them
+Fix+ Some clippings during Infected Cerberus attack animations
+Fix+ An error when trying to rebuild the lighting caused by referenced BSP Brushes
+Fix+ Found and fixed some memory leaks that were happening every frame like some checks for inexistent actors or trying divisions by 0 value
+Fix+ After exiting the Mansion, Julia would clip through the floor on fall to the infinity
+Fix+ The same for some enemies
+Fix+ The rain effect would appear even under roof
… and a lot more.

v0.0.3

+Added+ A little easter-egg/extra in the Main Menu/Title Screen for those who complete again the Arena

+Changed+ When an Infected discovers you from a high distance it pops to your direction without turning animation. This should have changed now

+Changed+ Small tweak to the inflation morph to try and avoid some clipping in the cloth

+Changed+ The “help” text for the Patreon option in the Main Menu/Title Screen

+Changed+ Version Number on Main Menu/Title Screen and in the Results Screen to reflect the new version

+Bugfix+ Sometimes when aiming or getting hit Jill’s model start to glitch (like vertices going crazy around the map) and stop after a second or two.

+Bugfix+ When getting KeyItems you can see Jill going naked for a second

+Bugfix+ When triggering the end of the countdown scene while being sexttacked the QTE UI graphics will remain there even when you auto-counter it after the scene

+Bugfix+ Grammar error in the first door when examining it while still closed

v.0.0.2

This one is focused mainly on bugfixing. But also added a feature vastly demanded: Settings Menu.

From this menu you can configure many aspects of the game like Audio, Graphics and Gameplay stuff (including a configuration for the Sexttacks duration

).

Good news:

  • All the bugfixes made!
  • 17 total changes, including Add-on, Changes and Bugfixes!
  • Settings Menu available in the Main Menu/Title Screen and the Pause Menu during game!
  • Updated the Readme! file with the new stuff so read it, please!

Bad news:

  • After so many days talking about a patch for the new version, it ended up being a fully-rebuilded version. Sorry about that. Because we added a new plugin, the patch wasn’t able to add the necessary dependencies.
  • Tried to fix the “exploding model” glitch just to discover that my PC (Meguido’s) said “enough is enough”. I’m unable to import new models with morphs… So this means this will be limiting a lot unless we start getting more support that allows us to finally get new hardware and send these ones to hell.
  • Early version has been removed from the server. So this way you can always download the latest version (this is for now, when we release an actual patch, the version won’t be removed obviously XD).

v0.01

Known Bugs / Glitches (working on fixing them)

(Common) Visual glitch that happens randomly when attacking with the survival knife causing a blood impact fx to show when not hitting anything.

(Rare) Sometimes hit impacts are not counted as such but as miss for the accuracy stat.

(VeryRare/Probably AMD old or my pc only specific problem) Sometimes when aiming or getting hit Jill’s model start to glitch (like vertices going crazy around the map) and stop after a second or two.

(Common) Due to the impossibility of fully test the Arena, there’s a huge chance that you’ll find some cameras to go through the map or through the models. Usually the rest of the cameras are good, so if you find this problem, change to another camera (LMB/RMB | LB/RB | L1/R1).

(Rare) Sometimes depending on the distance to the infected and also depending to the distance behind him to a wall, shots may miss due to a miscalculation in the process of collision detection. This bug is almost fixed and will be included in the first patch.

(Common if you have a pc like mine) When climbing a ladder, due to the slowness of the pc, Jill may get stuck when finishing the climb. Only solution to this is to not have a pc like mine (or older if that even exists).

Developer Notes:

What is Bioasshard?

o It’s a 3D game developed in Unreal Engine 4.

o It’s a pun based on Biohazard (You guessed I think). It’s an adult parody game based on the Resident Evil franchise.

o So you can expect a survival-horror (action-oriented) with infected enemies that will try to get some “relief” on you.

o The idea was born from our love to the Resident Evil franchise, specially to the 5th part. This one we played for over hundred hours. So yeah add this to our love for hentai games and the result? –Bioasshard.

o But don’t think this is just based on the action orientation the franchise got from Resident Evil 5 on ahead. Because the second RE game we love the most is the 2nd one. So there will be puzzles and some scary moments too.

What about the story of Bioasshard?

o One thing to keep in mind is: that the release we just made is Bioasshard Arena Playground, so this mean it’s not the game but the proof of concept for it so everyone can see how it is in its early stages of development. So there’s no story in the Arena. This said, the story for the game is already written.

o Have you wondered what would of have happened if c*pcom wouldn’t have destroyed Resident Evil with RE6?

o Well we did and this is the result.

o Bioasshard’s plot occurs right after the events of Resi-Evil 5. A few months later to be more specific.

o Avoiding spoilers, I’ll tell a few of our heroes has been captured and held hostage in a god-forsaken island to be used in some unknown experiments… So they’ll have to try and find an escape from there… And that’s all I can say for now :/.

How is it gameplay-wise?

o 3rd person shooter. With over-the-shoulder camera and closer view with aiming.

o I guess I can resume it saying: “it’s like Resident Evil 5 with some extra mechanics like puzzles and with sexual-attacks”.

o As for the controls, I’d like to say I wanted it focused for gamepad-play but I have no pc-gamepad so I couldn’t test it. The mechanics are there but untested. They should work but things like camera movement or aiming mechanics may feel rough. This obviously means you can play it with keyboard+mouse.

Adult content?

o One thing to keep in mind is: with this release there’s no CGs so there’s only “one element” of adult content. This said:

o It mainly focused on two types of content:

o Story-wise sex

o Enemy attacks, called Sexttacks. That’s the main effect the new virus causes on infected people: To search uninfected targets to ‘force’ them to have sex.

o The first type is the one that happens because of the story. This one is more cinematic and of a better quality than the second one.

o The sexttacks are the more common type (well it all depends on your skills to be honest). Right now, in the Arena, 3 different types are present.

Current state of the project?

o It’s been more than year since the development started. A lot of systems are already programmed and lots of them are already in the Arena.

o The majority of the systems has been already discussed during the Meguido’s Reports in Patreon.

o I’d say the 90% or more of the player’s mechanics are already done.

o The Infected have a basic AI in place they spot/hear you, they chase you, they attack you, they stun you then they sexttack you .

o Let’s ‘resume’ it this way:

What it has

  • Resident Evil 5 character movement style
  • Walk
  • Run
  • Quick-turn
  • Jump up
  • Jump Down
  • Jump Over obstacles
  • Aiming system with fire-weapons
  • Aiming system with survival knife
  • Quick Knife Attack
  • Inventory (RE5-Style)
  • Inventory shortcuts (easy access to inventory slots)
  • Pause Menu
  • Main Menu (Title-screen)
  • Game Over Menu
  • Patch/DLC system
  • Interacting with: Doors, puzzles, items, key items…
  • Infected basic AI
  • Damage system based on damaged part for enemies (yeah aim for the head if you don’t want to make it the hard way)
  • Damage system based on position to target for the Player (watch out for attacks from your back; they can get you stunned in no time)
  • Physical attack system / Reaction system to sexttacks (a very useful area range counter-attack to get rid of the enemies around you)
  • Climb ladders
  • Enemy item-drop-when-dead system (some drop always, some drop randomly)
  • Weapon upgrade system –not available yet in the Arena
  • Mod system for Infected’s look –not available yet in the Arena-
  • Save system –not available yet in the Arena-
  • Taunt –not available yet in the Arena-
  • Map –not available yet in the Arena (and not necessary in there I think )-
  • Gold system –not available yet in the Arena-
  • Use Item system (like green/green+red/blue herbs) –not available yet in the Arena-

What it does not have (yet)

  • More types of Infected (dogs, crows… you know the beloved fauna of the Resident Evil universe)
  • Cloth damage system
  • More variations in sexttacks
  • More cameras in sexttacks
  • Group sexttacks (the possibility for more enemies to join the party :3)
  • More weapon types (only two in the Arena right now: pistol and survival-knife)
  • Physical damage system (you know that feeling when you shot an enemy to the leg to go near him to get a context action attack to crush him down or get on his back to break his neck)
  • A proper and smooth rig for Jill (with better breasts and ass reactions)
  • A settings system (I guess this one is a must but got no input/interest for it in Patreon so went down in the priorities for launch list)
  • Real animations for the infected (right now they’re dummy animations and poorly made with lots of errors)
  • An Intermission screen (with a shop and where the weapon upgrade system is placed)
  • A difficulty mode selection screen (you know, for different kind of players)
  • Normalized audio and music

What we want to add

  • A better Jill model overall (better look, better textures, better morphs, …)
  • A proper physics interaction system (with real interactions and collisions for boobies and all)
  • Transition animations for sexttacks (instead of that white flash)
  • Smoother transitions for the different animations overall
  • A more complex AI for the infected with the ability to jump obstacles and the ability to make better choices when attacking you in group
  • Bosses, of course
  • All the sequences/CGs to be real-time
  • QTE-sequences (that op Chris combo-ing that gigantic rock in the middle of a volcano <3)
  • And a lot more of that Resident Evil-esque universe stuff

Final words

o Depending on when you read this, before or after playing the Arena (yeah I know you can skip this wall-text and look for that highlighted word or link to download and start playing asap :D), you may be wondering something about the length of the Arena. Even if you didn’t play it yet, I’ll tell you now: The Arena is really short…

o And with more than a year in development, why is it so short? (you may be wondering, or maybe not but I don’t really care because I’m going to explain you why anyway lol)

First let me say that the Arena 0.0.1 is no more than just a PoC (Proof of Concept)

With all the systems it has in place it would have been easy to make it longer (as long as I wanted it to be ^^) but there is an important problem:

The PC where the game is developed in.

These are the main specs of this archaic pc:

· AMD FX-4100 Quad-core @3.59 GHz

· 8Gb RAM

· AMD Radeon HD 6800 Series (6738) 1024 Mb GDDR5

· MoBo basic fan so no OC is even possible

When making the last part of the Arena we realized it was impossible for this PC to handle anything more. So we had to redesign the level to finish the arena in there.

o With that cleared up it’s important to say this game is planned to be completely FREE… but your support is necessary and deeply appreciated to be able to continue developing it. And this is not something we’re saying just to increase numbers but because it’s a reality. We’re not lying and just in case you think we are, here’s a video so you can see how the game runs right now on the pc…

Youtube

o Yeah if you compare it to the short videos above, you’ll notice a lot of differences. First one is in the above videos I could even use a recorder software while in this one I had to use my phone, because there’s no way in this world I can play it with the recorder open… In the past few weeks/month the pc has gone even worse and I’m pretty sure it’s about to die L. Constant crashes, black screens, forced hard resets that led to black screens instead of initializing windows, auto-resets with the same results (but in this case losing everything I had not saved), “out of video memory…” messages/crashes with the same result (losing everything unsaved) and the scariest/annoying one (scary because I really thought it was gonna die) is the one when trying to turn it off but it keeps resetting without even reaching the log-in screen and forcing me to turn it off via power supply. Meh… a nightmare but I had to keep on going, there’s no way I could throw so much time working on it to the trash can. Apart from that I have to apologize for the shitty resolution and quality but that’s the best my phone can do XD. In any case just so you can confirm you can’t blame my phone for the bad framerate in the video, the second part of the video is there so you can take a look how’s the quality of the phone when recording something normally (And also the world debut of my little rabbit called Pepito <3).

o Sorry for the crying, that’s not cool nor even correct but I really wanted to let you know why we need your support.

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