Overview:
You play the role of Sir Patrik of Akros, a charismatic, handsome and middle aged (for the times) Knight that set by bonds of loyalty and family to the new Countess of Kathia, is bound to gather the fealty of the vassals of his liege, cajole with the outer counts, and overthrow the Duke of Luvia. It will not be only a path of conflict, choices of whom to trust and whom to make a head short, but will let the player enjoy the power fantasy of the Middle Ages, using the lesser and being used by the higher, both for power and for pleasure. In your treacherous journey among medieval politics, nothing will stop you from romancing and lay with any woman that is put in your way, for lust, love or political interest. Not only nothing stops you: Is part of your mission.
Thread Updated: 2024-10-31
Release Date: 2024-10-29
Developer: Seventh Vixen Patreon – Discord – itch.io – Gamejolt – Subscribestar
Censored: No
Version: 0.24d
OS: Windows, Mac
Language: English
Length: 13 hours +
Genre:
Installation:
1. Extract and run.
MAC BUILD:
Instructions in a Readme inside. If there are no readme, generally:
*change BattleforLuvia.app for the app name of the release
chmod a+x BattleforLuvia.app/Contents/MacOS/*
chmod -R 775 BattleforLuvia.app
chmod -R 755 BattleforLuvia.app
Changelog:
-Fixed some visuals on Romance Trackers
-Fixed some bug when rewatching meanwhile scenes.
-Fixed some Hartlepool remembers.
-Now All meanwhiles and Alternate Scenes have unlocking requirements.
v0.24.c
-All third party menu bugs should be gone now. (Finally)
-Added 2 new Romance Trackers: The Gypsies and Akros Maids
-Fixed some Tobias conversation and a wrong sprite on Chapter 1
-Fixed a conversation with the Port Chief
-Fixed Helen scenes not giving a Lust Path Choice
-Fixed some Menus visualizations
-More Travel Map Fixing.
-Fixed some 0.24.b sprites OnLoad
-Fixing the missing sprite on Gypsy Camp after second Lia scene.
-Now “Always Show Interactable Elements” will only work with menus closed as it should.
Fixed around 60 typos
v0.24.b
+2 new scenes + 260 dialogue lines, (sitting now on 17.300)
-Fixed two minor movement bugs on Grassmere.
-Fixed a circunstantial bug on Minerva Day scenes.
-Fixed some minor menu visual bugs.
-Added the missing resource conversions.(Curing meat)
-Changed some code on Hartlepool so Belinda progress isn’t tied to other unrelated progress.
-Fixed some bushels bug on Hartlepool diplopath
-Added more Hartlepool scenes to VRAM saving.
-Recoded playing tips so they’re not tied to third party possible bugs.
-Recoded Map to avoid some bugs.
More than 120 typos corrected.
+1 Steam Achievement added
Changelog 0.24.a Specific
Fixes and Improvements:
-Added option for 2k ratio resolution
-Fixed the obnoxious analytics bug.
-More than 120 typos/grammar fixed
Changelog (024 general)
Contents:
+1.000 dialogue lines (sitting now on 17.000)
Grassmere Introduction
(inside Chapter 1, compatible with previous saves, while some conversations will make less sense in that case)
-Grassmere Arrival Scenes
-First Freeroam conversation and events (Rest will be on 0.30 Release (next major release after 0.25). Grassmere conclusion will come with 0.30.
-All Grassmere Resource trading and inversion (can be resource hungry!).
-Content on Grassmere is sparse as is only the intro (around more than half hour for everything), But all freeroam Code is ready for 0.30 so that’s a headstart. Also, many variant scenes on already existent renders will be added.
Important Changes
Since the start of Chapter 1, you can visit Penketh and Grassmere. Kaelkirk and Hartlepool still won’t be available until you finish Chapter 1, getting the loyalty of Penketh (that is as before, but now getting max affinity is possible in each path, with different rewards on each path).
New Features:
-Fully fledge Playing Tips. Playing tips (if the option is on) will open a pop up menu with the relevant information about general gameplay (and some strategies) during Chapter 1. You can still check all the playing tips at your leisure accessing from Menus.
The playing tips are meant to explain All mechanics to players that had not followed all BFL development.
-Fully fledged Loyalty System. You will be able to see your current loyalty from two out of the four possible game wide loyalties.(Menu is a bit WIP, but functional)
Resources:
-Beyond 0.24 new resources exchanges and conversions, these tips are important for last versions:
-Second unit of wood can be turned into paper if Leffrin wood wasn’t used (only one unit of paper can be produced on Leffrin, one unit of wood will be always used for Akros Manor progress).
-More Resources conversion have been added (Like Pelts in to Leather or Unused Meat Shipments after Hartlepool conclusion into extra Food Provisions)
-An additional cost for adquiring Red Silk is having finished Seiki Quest or have “gained some trust” with the Silk traders “in other way”.
-There are now two wilcard items (one new) for humor boosts with specific people. For example, Gold Tunstead Wine can be gifted either to Baralis, Belinda or Tsveta, for different quantity of humor boosts. (you’ll know the possible gain before taking the decision of making the gift).
General Known Bugs:
-Temporarly, you can’t name the saves. (but all the Load Preview Data should help with that)
-Hartlepool Frontal Attack Sprites still need fixing
0.21.c changes
-Fixed Meanwhiles code to avoid all related bugs.
-Improved Armies Menu
-Improved Map Menu (Shows merchants, resource converters, quest givers, etc)
-New Settings Options: Show Stats & Inv & Relations during conversations. You’ll be able to check your stats, quests, paths, inventory, resources, armies, documents, Relation levels and Romance trackers on those difficults choices you make. (On by default). Only caveat for now is that inventory don’t show text. But you can see current Treasury and Food provisions.
-Put a failsafe so people don’t bug themselves having Scrolling Text Sounds On but Scrolling Text Off.
-3 renders fixed.
Known Bugs:
-Some sprites (Lia and Emilia) may dissapear on Gypsy Camp after Minerva Day Scene. Doesn’t affect gameplay.
Important Known bug:
You can’t opt out from unity analytics or the game won’t start. (if you opt out after the game start, next time you try to start the game it won’t start).
You can fix it by deleting the game playerprefs variables, that is done like this:
deleting contents on windows registry with regdit in this adress: \HKEY_CURRENT_USER\SOFTWARE\SeventhVixen\BattleforLuvia.
Fixed for 0.24.
0.21.b changes:
+More little bugs fixed
-Some QoL changes on Kaelkirk (Rest outside Asheligh cabin, Rest at Castle during day, auto handle all relics on conversation)
-Improvements on Save game naming
-Incompatible video encoding with new Unity version fixed (for any instance I knew of, if you find stuttering videos, tell me)
-More fixes from the engine change to working condition (everything?)
-All menus on working should be on working order
-Added more Save game preview info.
+40 tweaked old renders
0.21.a changes:
0.21 LTV (Long Testing Version) Changelog:
Not a content update! I keep working on 0.25.
Not Compatible with previous saves!
Big Performance Improvements:
-Overall. Less menu glitches, better general performance.
-Incorporation of Intro, Prologue, Leffrin and Penketh to the Addressable system, meaning next Steam versions downloads will have less weight, and with corresponding VRAM savings. None of those scenes consume more than 1gb of VRAM. Hartlepool is still a bit of an VRAM eater.
Bug fixes:
Loads, and loads, of little bug fixes, plus:
In 0.19 a little engine update introduced a really bad bug about humor changes, so real value changes didn’t were what were supposed to be. That’s why Baralis for example gave problems. That bug basically rendered some story progression hard or impossible to get.
-Levies Upkeep dialogue calculations fixed.
-Travel map filters work again
-Mina prologue anims fixed
Location Headers left on screen if travelling out too fast
Story Fixes:
Fixed Robin progression on all paths and options (there were some specific blocks on very specific paths and choices). Also some little fixes in all Penketh paths.
– Robin table day scene getting broken if tried to start with less than 300 lewdness.
Mina last lewd step available again.
Changes & Improvements:
Loading game Preview info: It will now show Patrik’s stats and Baronnies Affinity when hovering over a saved game, as well as some Save defining choices made (like penketh or hartlepool paths taken)
Relations Menu: Now there is a numeric value to know exactly character’s humor. Added some missing characters
Font Switch: You can now choose between the classic BFL font or an Easy Read Font (Only on cutscene settings menu. It has its caveats in order to activate it, if interested, read the instructions in game.
Hidden Text chaged:-When Hiding text (H), it will automatically unhide when a new dialogue appears. I’ve not put an option to cancel this, ’cause the Hide text feature only provokes false bug reports if leave it as before.
Many conversations recoded to improve future coding. (Testing warning! check everything)
Speed modes blocked on map.
Other stuff:
–Remastered a few prologue renders + Improved/fixed around 100 renders on Katerna, Liliana, and Penketh.
-Added 8 new Steam Achivements
-More than 150 typos corrected
Known Bugs for 0.20.d (already fixed for 0.21/0.25)
-Map filters not working well (not saving)
-When talking of levies upkeep always says “unknown”.
– Some anims on Mina’s prologue don’t trigger when expected.
0.20.c Changelog:
-Gypsy camp shenanigans fixed
-Some really old content found a bit buggy and fixed
-Added the missing shortcut on the green portal
-Three first romance trackers coded. May not be perfect yet but are a great improvement for the game.
-Cross fingers this is a good one. (but I’m a bit rusty so…)
0.20.b Changelog:
-Fixed some graphical bugs, and some minor corrections.
-Fixed some quest trackers.
-Added final scene (report to Irena) (+34 renders)
0.20.b Known bugs:
-Nothing gamebreaking
-Some typos have been informed that I’ll fix
-Some gypsy camp freeroam problems, (an Emilia unique scene repeats twitch, some conversation with Minerva can go wonky in a very specific set of circumstances…) nothing than leaving the area and return wouldn’t fix
-Some misplaced Document pic.
0.20a Changelog Initial release:
Content and Quickstart:
650+ still renders
60+ video animations
+other animations
+2500 new dialogue lines
(Sitting at 16.064 dialogue lines now total)
Kaelkirk Main Quest complete:
Once Vael gave you the quest (that you probably got earlier), head to Duston villa’s forest. Along your quest, you’ll “replay” some scene various times. Don’t skip them for the second and third time at least, as the text changes significantly. It is a little wit puzzle to solve… And probably you will be entertained during it.
Main Story finish when reporting to Irena.
Chapter 2 Penketh Finished.
(Dexter introductory scenes, more Robin scenes, Full market, Full church interactions and unique scenes)
Chapter 2 Gypsy Camp Finished
(Lia, Emilia and Minerva Progression)
(To continue, taking in consideration you have progressed already at max possible level, talk with Emilia. Progressing in the gypsy quest will take you to Kaelkirk too). Knowing how to progress is easy. With this update, only a final progression (that will be included as extra content in the next updates) with Minerva will be available in chapter 2.
Technical/Others:
New mechanic: Game tracks if is an Odd or Even day. This will allow a bit more complexity on lively places. For example, in up to date progress with Robin, robin will be at the tavern during day time on Even days.(Less extenuating than a full week schedule). So when finally all Robin scenes will be available, on odd days she’ll be in the market, and in even days in the tavern.Will be helpfull when some Hubs become quite busy with characters.
New humor mechanic: Sometimes you’ll get Plus or Minus humor with someone without a direct conversation option; That’s because that result is the accumulation of several previous conversations options (So a plus can be given with 2 of 3 “correct” answers, for example.
More Applied mechanics: It already happened before, but it will more common now as we keep progressing advancing in the story; high stats (400+) will often change Sir Patrik dialogue. After Chapter 2, beyond Path stats, Path Choices taken will affect important options, but we’re not there yet.
If you feel like you’re doing something wrong, like only have 300 lewdness when trying to unlock something of 400 lewdness+…. Unique lewdness gains go up to more than 700! That means you have a lot of scenes you haven’t seen or willingly refused.
Big Documents update: 90% non-updated documents finally filled, and many secrets unveiled (the oldest, oldest savegames, may lack many documents that are given on start a new game since some updates ago, but visiting Penketh will give you the missing documents).
PS:-Also good for refreshing lore when returning to the Luvian marches-
Current engine changes:
-Saving is now handled by a different CPU thread in order to not lag the game while saving (autosaving, etc)
-CPU multithreading to help performance.
Mechanics temporarly disabled (need work):
-The new romance tracker (Most of it, first three trackers coded and visible)
-The new camp system
0.19.f Engine Update:
It is only an Unity Engine update before coding starts on 0.20. New players should play this version in order to find problems with the engine before 0.20 release. One performance improvement included is Autosaving and Saving using a separate CPU thread in order to not lag the game.
0.19.e Hot Fix:
-One scene not triggering depending on certain choices.
-Some graphic issues
Other Changes:
Akros Manor:
-Added additional last repeateable Hall night Hannah scene to story-sense-fix with additional variable conversations if story has advanced in the cellar or not.
-Cellar Doors exiting to correct day times.
Introduction, Penketh and Leffrin:
-Vram consumption fixes on Introduction with a Remastered travel animation to video with more frame rate. Additional Vram consumption fixes on 13 scenes.
Others:
-Some grammar and typos.
-Tweaks and fixes on documents.
-Additional Hard Drive consumption reduction.
PS: Mother Special is ready. Took some extra time with the extra job, as is a part of a scene that will be included in-game too, So I’ll show some previews here
0.19.d1
Game Engine Changes:
-Vram fixes to allow Hartlepool, Pirate Cove & Remember Scenes to be playable on older graphics cards.
-Integration of new video-based animations instead of unity-frame animations (This have four effects, integration of more specific sounds for every animation, lower vram consumption, lower HD space consumption, and as I replace older animation with videos, lower general vram consumption for all the game, as well as longer frame animations on the animations yet to be remastered).
-Big UI reshape, closer to the final looks of the game. Also with the start of the Tooltip system. Now options will show a tooltip explaining what they do, but only a few are active right now (testing). New Romance Menu and Camp Hub worked on but not included yet for various reasons (Like release speed, will be active on 0.20).
Story Content:
20+ new long frame animations
200+ new stills
600+ new dialogue lines
4 old and new girls to advance in.
While the goal of the update was performance, This update includes:
-An Alternative Reality story based on some weeks before the arrival of Sir Patrik to Hartlepool about an old friend of us.
-A new ingame (hidden) quest with choices, conflict, with two new girls fun.
-The Old Tower conclusions.
It is a small update on content but longer than other small updates and fun-content packed.
Bugs/Fixes:
0.19.b3 Updated:
Problems on some saves not allowing a quest start.
0.19d1 Updated:
-Some fix on the new UI
-Some scene not been able to be repeated
-Added Journal entries
Known Bugs:
– None. UI could have more tweaking.
Play Notes:
-Old Tower content after finishing any Canary Trail paths.
-Hidden quest available after visiting the Porthouse for the first time and talking with the Silk Road at the south docks.
-South Docks are now selectable at night. They come into play in the final parts of the new hidden quest.
-New Alternative Reality scene is included in the appropriate menu.
0.15.e Changelog:
-28 stills remastered on Prologue
-Some little fixes
Fixes on 0.15.d from 0.15c:
-Fixed the temporal names on conversational options on the Extra Pirate Fun.
-Some fixes on lateral combat.
-Fixed all (I guess) possible story inconsistencies in Hartlepool, forcing the player to progress in the Fortress storyline before finishing Hartlepool Main Story
v0.15
40+ animations
200+/- fun times stills
300+ action packed stills
100+ more stills
Specially animated cutscenes and new systems. (combats, tactical map choices, 3d dungeon crawler..)
2000+ new dialogue lines (total around 13.000 now)
In Detail:
Full Canary Trail Warpath (with 3 main paths and more than 16 variations depending on your choices) and rewards related to it.
2 more of the 3 Acallarian Mercs Quest resolutions (One was in the Diplopath)
All Hartlepool main story resolutions for all paths (Belinda, Dolce, Report to Irena, with special scenes here and there…)
Remember cutscenes active on Hartlepool Fortress for all scenes not available anymore.
Meanwhile at Grassmere special scene.
Diverse important choices and Great diversity on alternative gameplays.
And the polled extra scenes:
Hannah Content with extra of marzapan.
Little Extra Diplopath Pirate Cove fun.
Extra details:
Varied UI improvements and new experimental option.
+7 different path-trophies between all paths and choices.
-New documents (may requiere a new gameplay)
-New Resources
2 Liliana remastered animations
Important fix: Finally some sounds not playing after loading, working again.
v0.14c
Here
v0.13.p1.y
-Just a Chicago’s 30 inspired Duke Tier Comission Scene
0.13.Part1.Xh (18/07/2020)
-Fixed game breaking bug when using different cameras on Katerina first meeting.
-Known bugs: Animation flickering in Robin talk in the counter.
0.13.Part1.Xf (14/07/2020)
-Fixed erratic map movement
-Completle overhaul of the graphic system for various improvements and trying to fix bugs.
-Fixed Kithra&Kloe Alternative scene breaking.
-Fixed a conversation loop on first Tobias conversation
0.13dPart1.Xc
(This is not a content release, but technical. But has new content tho).
Technical:
– Some Menus refurbished to work smoother
-Added the Credits menu (but is still a bit WIP)
-Fixed Stats menus not showing more than 500 stat points.
-Added the Titles bar (still a bit WIP)
-Now the Stats menu will show the one-time Path Choices, but this will make sense when the Romance menu is reworked, so the player will be able to track where that choices lead to (but low on spoilers). Expect the new Romance menu to start appearing progressively in 0.13p2.
Content: (626 renders for 15 animations)
-Katerina Dinnerhall lewder option now available.
– Katerina new scene root (in patrik room, talk with her in the garden). For the moment that scene root only has a new scene.
-Mina Lewd Path advance
-Now you can access two Mina root scenes talking to her in the garden (the one that starts with bedtalk and the first scene with her in her room with a new quality animation.
v0.13d Part 1
Summary:
-More than 1 hour and half of new content.
-(1400 new dialogue lines for a total of 9200 lines)
-More than a thousand renders + Some remade animations from previous releases.
-New talking portraits: 227
Game Engine:
-Custom Save Game Names and 50 slots
-Two new options about Auto-Restore regular game speed: Restore speed after conversations and Never Restore Speed.
-Romance menu will not be updated in this update (the new girls aren’t there, but stats keep growing) as I’ll overhaul the menu into a Romance unlocks/achievement nice system. (it will keept the numbers too). As I’m deprecrating the system, I’ll give some tips to not lost any content in the end of the changelog.
Gameplay/Content:
Hartlepool
-Start of the Canary Trail Quest/Continuation of Acallarian Ladykiller. (Main Content of the update)
-New Locations/Events: Anibal’s, Captain Post, Port Chief, The West Tower
-Michelle initial attentions now replayable.
-Iva Patrol from the start of chapter 2 is now repeteable.
-New Dolce event.
Akros Manor:
-New Global Hub & Manor Hub remake.
-New Daisy activity root.
-Lake event replayable (for Save Compatibility, you’ll see it again the first time you play)
-New Minigame (Chess with Daisy)
-New Events (Jezzebel, Hannah)
Fixes:
– Befriend john without previously enemistying John
-A wrong render showing entering Minerva Vardo.
-Baralis Friendly Path not allowing progression.
-Remastered: 1 Mina animation Gypsy Lia Animations remake.
-Remastered: Added one minerva animation in conversations.
Fast Tips to get all new content more hard to see:
(How to start) -> (what’s the final part of the content by 013p1a)
-Main Story: (Ask people at hartlepool. If lost check journal/quest tracker, but basically one advances talking either with Belinda, Sir Dupre or Anibal) – > (Meanwhile at trivor II)
-In Akros Manor, (go sleep at bed to get new events). -> (See Hannah event).
Recommended Manual Save Points:
1. After asking everyone about the Canary Trail and before talking to Belinda about it.
2. After the events, saving before talking to Anibal.
.b,c,d Releases Changelog:
-Added additional expected content.
-Additional bug fixes.
-Some typos fixes.
Important Note: I left the cheat button hidden around by mistake. if you use It will break the game unless you are near the end of all content, and don’t save the game if you use it because it will break your save for future content. Better tip, just don’t use the button
0.12d
(This is not a “content update” of any kind, just the release of the ingame commission and the game engine improvement)
-Added the Duke Tier January-February Scene Commission to the Unlocks menu. Is the first on Alternate Realities scenes (that means that that scene may or may not really exist in the canon of the game, character personalities may be different, or other implausible events.) For now is automatically unlocked to everyone, but maybe in the future I make it unlockable during gameplay.
Game Engine: -Now Dialogue Boxes can be hidden with H key! Game can advance while keeping the text hidden by normal click-thru, so press H again to unhide the boxes.
Fixes: Some typos.
If you didn’t play 0.12 yet, check the other 0.12 changelogs.
v0.12c
General preview:
800+ renders
More than 1700 new lines of dialogue (total of 7800+)
This is a Gameplay Update. There is lots of little scenes here and there, but basically is expanding most zones in order to allow the gameplay for the future update, that will be basically Important quest progression and cutscenes
Main Story Content:
-Kaelkirk location open (Basic Intro and first conversations)
-A little Main Story Progression at Hartlepool Fortress. (With additional Main Story “Meanwhile” Scene)
-PortHouse Open (Varied content, and extras)
Varied Gameplay Content:
-Little conversation with Avani now available
-Clothes stand open on Penketh.
-Some Silk Trader Scenes
-3 New Item/Resource Traders
-A little extra on Mina -Very specific combination of paths-
-Alternative way to start building Akros Castle.
-A little Akros Plus Ultra Quest Progression.
-New Item consultations with Minerva.
New Mechanic: Porthouse Roleplay
UI:
-Added Akros Manor Progress bar on Armies menu
-On same menu you can see Sir Patrik’s pouch money cap. It increases with Akros Manor Progress Level.
Game Engine:
-Frame Cap added. (for those who had performance issues for the game going to fast in fps sometimes)
-Fixed Drunk Cam
-Gallery for Extra scenes Available (for now only with the two available Meanwhile Scenes)
-Progress Sheet is finally deprecated. Now follow Quest Tracker / Romance menu to see what content lies ahead.
Bug Fixes: 0.12c
-Iulius not showing name right on his scene – FIXED
-Some Tobias conversations improvement. Added more items interactions around.
-Meanwhile scenes transitions having a problem when finished – FIXED
-The UI bug after seeing meanwhile scenes – Fixed
v0.12b Bug fixes
-Robin not available at baralis enemy path – Fixed
-Some Robin conversations -Fixed
-Some Irena conversations- Fixed
-Belinda arrows for troops choices – FIXED
v0.12a Bug fixes
-Put a Failsafe for the Autosave text to go away
-Baralis has a new way of getting relationship points in Friendly mode
-When Waiting for the Last supper, change the message that you can’t go to hartlepool and kaelkirk – Fixed
-Michelle showing up in romance menu before time <- Fixed
-Arriving always at night at the gypsy camp after decided to stay to night when meet Minerva. – Fixed.
-Question about the Head Bump, doesn’t appear, if visiting Hall before watching the event – Fixed
-Mina still saying that you didn’t came. – Fixed
-Graphics on Mina room entering –Fixed
Known Bugs::
-A sex view animation doesn’t appear in Hartlepool Masked choice thru the rear. You’ll know. -Hartlepool birds should be of another color.
-Gypsy Camp: Entering vardo, a bad render shows up in the sequence.
Public Release 0.11c, 0.11d and 0.11f:
Little fixes.
Public Release 0.11b:
Little Katerina Update:
-2 news sex locations (140 renders)
Closed Beta 0.11a –
Summary:
-This update is focused on Story and some Side characters updates, is not a gameplay update.
That means there is no hundreds of new interactions, conversations… But there is the foundation of a new big zone to explore with introductory scenes and some new sidequests introductory scenes.
Gameplay time for new content is around 1 hour, more if seeing different Path approaches to Robin.
On the other hand, this also means that for next update I will have time to only focus on content and gameplay.
Specific Data:
Total current lines of text: 6091 (5100 on version 0.10)
More than 750 new renders. (counting with the 0.11d)
New talking portraits: 235 (for 10 new talking characters, 2 new patrik dress code, and some remastered portraits)
Current talking characters count: 58
What is updated:
-Hartlepool is open, first introductory scenes for new quests are to be found.
-136 renders for main story events
-68 renders for 2 new side quests
-55 renders for locations
Chapter One Core Robin Update:
-Now Robin is accessible in all Penketh Paths. Most unique different approachs are Dead and Friendly Path, but you’ll unlock all cenes on all paths.
-Interaction/Conversation Root with Robin Added
-Tavern updated with new interactivity.
-Added 250 Robin renders (inclunding Tavern renders + Baralis friendly path renders)
-Other things:
Mina now will unblock after some days after Status Quo Last Supper Choice.
Remasters:
–Katerina Initial Contact -(Changed Animation System, 32 new renders remastered (2 animations))
-Liliana’s Visit– Changed Animation System, All scenes except ending remastered, added 6 animations: (80 new Renders)
–Skip Prologue Addded for faster replays.
-Added Remember system to view non-repeteable scenes (Liliana & Alana for now)
-Game Engine Improvements:
-Added Text Scroll Speed <— Useful for all reading needs, and specially useful for Hands Free mode working well.
-Faster forced time on screen before dialogue goes away (for Hands Free mode)
–16 Save slots
-Added categories to documents (People of Interest, People, General Info)
-Added Trophies menu: “Your Path” Menu is where you can see all important choices your made in your playthru/your save game.
–Quest Tracker
-Optional feature: Respec Gear added (I’ll explain this in a future devlog)
-Added an Additional Dialogue Choices menu on the left part of the screen for times when action occurs on the right side. (for now only changes on new scenes, I’ll take a look at previous scenes on the future)
-Added Cyrlic font (for translators)
-Added greek fonts
-Simplified chinese fonts already on game, just a note.
-Little Fixes:
-some Faster transitions on Penketh
-Baralis state shows in Menumap. More characters added to map. More characters added to the relations menu. One character added to the Romance Menu.
Known bugs:
-Mina may throw unexpected lines. It will be fixed in Mina Update later on.
—————————————————
First Public Release 0.10c
—————————————————
Developer Notes:
Small FAQ:
1. For those who want to know before hand , playtime (mainstory, side stories, and side minor romances) is more than 12 hours for a single gameplay. (as 0.15). (It has multiple branching paths of higher or lesser consequences, also different options to take about the war management part of the game that doesn’t have still an impact until Chapter 3). The important choices present in Chapter One are not branching the end of the game, but the way you go to there)
About game engine:
1-The game includes two fast modes and a hands free mode, they are welcomed due replayability. More text speed options are added, too.
2-Prologue is linear and a bit lengthy, but is the prologue for all of the future game so it need to be. Game autosaves and let you manually in some points of it tho.. Beyond the Prologue, you are in “freeroam mode” and you will always have lots of chances to save, and non-important cutscenes are not long.
Some tips about what type of game is:
1-In public posts in the patreon there are various little first in-depths of focuses of the game, good reading for knowing about the mechanics of the game.
2-The Long intro plus prologue may give the sensation that you’re in front of a linear VN, but is just setting well the tone and diverse aspects of the story and the Main character. This is not a VN, is a game more akin to a graphic adventure in gameplay or even a RPG., but with familiar elements of some freeroam VNs.
Do not expect to know the outcome that your choices will have 10 hours later the first time you play. Do not expect to understand all the systems and mechanics the first time you play. Just play and enjoy, if you’re in for the girls they’re not usually locked away behind choices. I do not recommend following a walktru the first time you play, you can find your way just reading the game, journals, and quest tracker with ease.
3-“Main romantic interests”, or Romantic Interest in specific woman, appears progressively along chapter two. They are not the goal of the game, but they will be worked stories that can help some paths of achieving other goals. As an additional note, You may see in the Romances Panel faded icons of pregnancy and marriage, those are not to be considered specially there for “kinks” or “goals”, but more as story progression mechanics.
4- I love, love to render sex, so the game is full and will be full of it, even if is not the main goal of the game. (there are already between 200 and 300 sex animations)
Recommended System Specifications:
Game has a Frame Cap set to 90 that should make the game not go crazy on very new nor old systems).
CPU: i3-i5 should go fine. For me it barely uses 20% of an i5 old CPU.
Having problems? Close other programs, Windows leechers like Superfecth, Live windows defender protection, etc).
When loading levels it can peek to max CPU use for some seconds; If you’re multitasking and clicking on the game at the same time, and maybe using Fast Speed Modes, it could be a reason for a crash.
RAM: 2gb of free RAM
(Having issues? close google tabs etc. Some google tabs can eat 4 gb of RAM easy, so if you only have 8GB or something like that thing about it)
Graphic Cards: From 2 to 6 gb (right now) of VRAM (graphic cards).
Having problems? Close other hardware accelerated programs while running the game.
I know “up to 5 gb of VRAM” sounds like a lot, but sorry, it’s my first long game and I’ve make errors planning how it works. Right now as 0.15 I know where the problem is and I’ll fix it.
Win: GOFILE – MEGA – MIXDROP – UPLOADNOW – WDHO
Mac (v0.15e): MEGA – MIXDROP – PIXELDRAIN – NOPY
Linux (v0.15e): MEGA – MIXDROP – PIXELDRAIN – NOPY
Extras: GameWiki – Full Walkthrough 1 (0.15e) – Full Walkthrough 2 (0.15e) –
Fan sigs 1 – Fan Sigs 2