Age of Barbarians Chronicles [v0.7.8]

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Overview:
The world is old… ancient.
The stories about to be told are lost in the nights of time.
Two moons still shone in the sky, and the world was prehistoric.
Only Atlan, the land of the created, carried with it glimmers of civilization.
But it was already too ancient, decadent, and would soon disappear forever.
So let me tell you about the memories of those ancestral times.
The chronicles of men and women who fought, prayed, loved, and hated so that all would not be lost.
Let me tell you, The Barbarians’ chronicles.​

Thread Updated: 2023-08-12
Release Date: 2024-07-27
Developer: Crian Soft Patreon SteamYouTubeWebsite
Censored: No
Version: 0.7.8
OS: Windows
Language: English
Genre:

3dcg, 2d game, side-scroller, female protagonist, male protagonist, multiple protagonist, fantasy, adventure, combat, big ass, big tits, tentacles, groping, teasing, monster, monster girl, graphic violence, sandbox, rpg, exhibitionism, slave,

Installation:

1. Extract and run.

Changelog:

No more changelogs shared.

v0.7.7

Fix:
– When Ronkundar (NPC) cast the light, it didn’t hook on to the staff but on to the mage’s body.
– After surviving the caves of the Rat God, Boruth was still present in Gunan.
– In the escape cavern, the rooms were not loaded correctly.
– The cave of escape from capture was missing music.
– In the cavern of escape from capture there was a persistent torch noise.
– The Giant Rat attack would sometimes loop and do excessive damage.
– Coming out of the God Rat Caves, the front trees weren’t tall enough.
– In the poisoned status, if the character coughed while drinking a potion, he lost it.
– In the world map, Ronkundar’s portrait was missing from the dungeon selection.
– Some Zombies when moving backwards didn’t collide properly with the walls and stairs of the room.
– A random cave room had a transition issue.
– Ronkundar (NPC) didn’t save the experience advancements.
– The animation of the piles of coins coming out of the chests was glitched.
– When Xodan was holding the torch, or was in Gunan, some helmets weren’t represented correctly.
– After using the “services” of the tavern Xodan remained Freeze.
– Entering the tavern, the music didn’t stop and vice versa.
– Daytime Bonefire, some Xodan helmets were unrepresented.
– With the screen zoomed in, Xodan’s hand indicator went out of alignment.
– The coins in the bosses’ chests were sometimes unreachable.
– The hand cursor didn’t reposition when it became invisible.
– Player 2’s hand indicator was sometimes visible even in single player.
– Some other minor glitches fixed.

New contents & Update:
– Ronkundar (NPC) now casts light at the beginning of all dungeons (WIP).
– Reduced the damage of giant snail vomit.
– (WIP) Updated part of the clip introducing the Rat God Caverns.
– Added life indicator to Karnor’s tentacle monster.
– Improved the graphics of the backgrounds of the third Rogak’s lair.
– Xodan God Strike: Now when it strikes it emits light and there’s a thunder-like sound.
– Voice of defeated Ronkundar dubbed.
– The Gorlo Life Points (NPCs) were increased.
– Random Caverns: Added new room for vampire bats.
– Enlarged the fonts of the environment descriptions.
– The random dungeon scipts have been improved.
– Increased gem values: Opal: 30 Gur; Ruby: 50 Gur; Emerald: 70 Gur; Diamond: 100 Gur.
– Boruth’s first dialogue is now fully spoken.
– Increased the value of piles of coins to 25 Gur.
– Ronkundar’s save clip dubbed and remastered.
– Subtitles in all languages were added to Ronkundar’s save clip.
– Completed the first Clip where Boruth welcomes the Kings and assigns them their first Quest.
– Completed and remastered in (QHD) the Bad Night ‘captured by the ape man’ clip.
– Completed and remastered in (QHD) the Bad Night ‘captured by Rogaks’ clip.
– Completed and remastered in (QHD) the Bad Night ‘captured by soldiers’ clip.
– Yanah’s nightmare clip completed. It comes in two versions – censored and uncensored.
– Completed the clip of the shaman Rogak summoning a monster of the God Karnor.
– Video clip of the sex scene between Xodan and one of the rescued Maiden, redone.

v0.5.7
This update focuses on adding random dungeon content. We have added doors, wells, traps, enemies, and more.
And remember: “Doors should never be trusted because they are always hiding something!”
You are warned my barbarians!

v0.5.6
Fix:
– Sharp rocks: sometimes they appeared placed in front of doors.
– Random Dungeons: Chests now appear correctly positioned.
– There was a framerate drop in the Random caves.
– Stamina regenerated by jumping.
– Xodan: The inventory didn’t record correctly the presence and position of the items.
– Day Camp: When playing with two players, Player1’s equipment was misplaced.
– P2 may have a slight gliching if it overlaps P1.
– Other minor bugs have been fixed.

New contents & Update:
– New hazard: Added a new type of mushroom, the explosive mushroom or fire-mush ( Furon-Fumn ).
– Random Dungeons: New enemies added, Giant Rats.
– Day Camp (Pad): Once you have opened the Stat or Equipment submenu, you can move the cursor with either the left or right stick.
– Red area: Appears when using the hand indicator to interact with an object too far from the character.
– Hand indicator: the colour changes to green or red depending on whether or not it can interact with an object.
– All levels: As long as there are enemies present it’s no longer possible to get through a door.
– Gameplay: Added an icon that indicates if you can or cannot pass through a door.
– Random Catacombs: Added a special treasure in the Boss Room (WIP).
– Random Caverns: Added a special treasure in the Boss Room (WIP).
– Random Caverns: Depending on whether the enemies are more or less intelligent, amphorae or piles of stones are present.
– Random Caverns: The Boss’s room now changes according to the Boss himself.
– When a character has been knocked down, he can no longer be hit.
– Different treasure chests added for the Amu-Tar.
– Random Caverns: Added stacks of stones containing Amu-Tar treasures.
– Amphorae and similar are now present at a rate of 30%.
– Enhanced dynamic shadows. They now support more light spots and behave more realistically.
– Significantly improved game engine. The game is now considerably lighter.
– Caves: added a new type of wall torch.

v0.5.5
Fix:
– The look of some torches was sometimes wrong.
– Random catacombs: in small rooms, chests may appear in the wall.
– If a torch was already in the game area and another torch was dropped, the torch on the ground could start to move.
– Treasure chest type C (the one made of wood), generated treasures interminably.
– Clips: The sound volume setting was incorrect.

New contents & Update:
– Music: Main theme added.
– New Boss added: Gigantopitecus. You can encounter him if the main enemies in the dungeon are the ape-men (Amu-Tar)
– Random Catacombs: New item added, Amphorae.
– New destructible item added: Amphora (Amphorae can generate treasures of small value or potions) WIP.
– Torches: Physics behaviour improved.
– Torches: Added a new sound effect when they fall to the ground.
– The torches collected by the character are now visually different.
– Added a new mini-clip that starts when you first encounter zombies.
– Gorlo rescue clip updated.
– Added a new level-up message that appears when the character gains levels.
– Skar-Am Prison: The door to the catacombs can be inspected with the normal hand cursor.
– Initial clip: added some new sequences sounds and improvements.
– Options Menu redesigned.
– Options Menu: Added option to turn vertical-sync on or off.
– Options Menu: Damage display option added.
– Options Menu: Added option to select Difficulty.
– Ogre Boss: Script optimised.
– New sound effects added.
– Torch illumination slightly increased.

v0.5.4
Fix:
– Yanah and Xodan: If killed when undressed, the death animation could be invisible.

New contents & Update:
– Video of the Ogre’s encounter, improved.
– Improved introduction video.
– Xodan: Split in half death animation added.
– Xodan: Squoshed animation added.
– Xodan: Added death by beheading.
– Xodan: Added death by arm amputation.
– Xodan: Added death by leg amputation.
– Yanah: Split in half death animation added.
– Yanah: Squoshed animation added.
– Yanah: Added death by beheading.
– Yanah: Added death by arm amputation.
– Yanah: Added death by leg amputation.
– Yanah: Improved ‘regular death’ anaimation.
– Catacombs of Skar-Am: Replaced the doors at the bottom.
– The grate at the end of the dungeon no longer has a video clip.
– Now to liberate Gorlo you must click on him.
– Added a mini-video explaining how to use the “hand” cursor
– The game’s difficulty has been re-set to ‘Normal’ by default.
– Ogre Boss: Footstep sounds added.
– Ogre Boss: Added a new shoulder charge attack.

v0.5.3, is ready!
The main new feature of this update is definitely the addition of a new type of dungeon, the Ruins.
In addition, we have started to add the gory deaths of the heroes ( for now, only the beheading).
We wish you a glorious Week-End!

Older changelog on his Patreon page

Developer Notes:

Key Features
A SAVAGE PREHISTORIC WORLD TO DISCOVER

An ancient lost land called Atlan, full of legends, mysteries, prehistoric beasts, nightmarish creatures and dangers of all kinds, populated by civilizations with ancient customs and unique mythology.

REFINED AND BRUTAL COMBAT MECHANICS
The art of combat involves dodges, parries, blocks, attacks of various types, counterattacks, rolls, unbalances and blood-filled fatalities.

LOOT ARMOR, WEAPONS AND SHINING TREASURES
The ancient dungeons of Atlan conceal numerous treasures, including powerful weapons, shields, armor, helmets, rings, and so on, which increase your combat efficiency.

OLD-SCHOOL RPG AND MORE
Age of Barbarians Chronicle is drenched in old school, from the RPG system, which is based on the RPG called Age of Barbarians of the same name, to the Sword & Sorcery setting.

BARBARIC COOPERATIVE ACTION
Venture into the world of Atlan with a friend, explore ancient dungeons filled with danger and treasure, embark on one of the many side quests, or complete the campaign cooperatively!

SAVE COMPANIONS AND LET THEM HELP YOU
A party of adventurers is stronger than one man alone, however, remember that the experience points you gain will also be less.

HANDCRAFTED AND PROCEDURAL DUNGEONS
Many dungeons are carefully hand-designed, but at the same time, you will encounter many others that are procedural, offering you countless combinations and making each exploration unique and rewarding.

Age of Barbarians Chronicles “Controller list”
Hail Barbarians, we had already posted this control list on Discord, but we thought it best to post it here as well:
We also enclose two printable versions, one in color and the other in black and white.
D-pad/Left Analog Stick = move character
L1 = Opens the inventory menu.
LB = Parry. If the character has a shield, hold L1 to assume a Guard.
LT = Dodge downwards, upwards, or jump to avoid leg attacks.
Select = Pause Menu
Right Analog Stick = Brings up Hand Cursor, click/confirm with R1
X = Kick, or hold it to Run. While running press it again to jump.
Y = A quick menu appears, press and hold Y to use the available item or power.
B = Strong attack.
A = Quick attack.
RB = Evade
Start = Zoom in or deactivate the map window.

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