Overview:
The story takes place into a family, successful in the entertainment industry, that has to face some unfortunate events,
which will lead them to lose their wealth and renown, leaving them with nothing but their blood ties and the will to get back on their feet.
Thread Updated: 2024-11-01
Release Date: 2024-11-01
Developer: Misarmor Subscribestar – Discord – X – Itch.io
Censored: No
Version: 0.4.5
OS: Windows, Linux, Mac
Language: English
Genre:
Installation:
Changelog:
0.4.1 -> 0.4.5:
– Re-rendered the kitchen and living room. They are now 2 properly distinct locations.
– Re-rendered the first floor corridor.
– Re-rendered and implemented the character appearances and navigation buttons accordingly.
– Reworked the “management menu”. It now looks better, cleaner, and it was rid of its useless tabs.
– Added a “transaction details” that shows your expenses and revenue for the current week.
– The housemate’s tab now display a couple “intimate” details.
– Updated the HUD, which comes with a few new functionalities:
– Added “fast travel” buttons to access the house’s main locations in one click.
– Added a “motion detector” menu that shows every room in the house, and if they’re currently occupied or not.
– Reworked the game’s intro
– Added a “fast quest log” that shows all current active tasks.
– Added a horniness bar that shows Alice’s current arousal state.
– Added a small task at the beginning of the very first quest.
– Replaced the former stat dice rolls with horniness checks (Angelina’s movie night outfit change, and the dishwashing event)
– Added a general tutorial at the beginning of the game.
v0.4.1
– Remade the graphic design job system:
– There are now only 3 different selections: a 1-hour job, a 2-hour job and a 4-hour job.
– The longer a job takes to complete, the more money it rewards.
– You can gain reputation from working jobs, and unlock higher-paying missions.
– Working rewards more money all around.
– Brought QoL improvements to the errands menu:
– There is now a button to empty the cart
– You can now buy ingredients by recipe
– An event was added that triggers when you fail to pay the isolation tax for the first time.
– The picture-taking tasks composing Riley’s quest are now separated into 3 distinctive tasks. The location of the picture-taking events is specified in the task labels, in the quest log.
– You can now buy directly from the MamaZone shop (you still have to consult Eve).
– There is now a warning after the first bedroom renovation event that you will be given $5000 by the game on-demand, when you ask Eve about buying the renovation materials for the new bedrooms.
– The Juggernaughty quest triggers sooner, after 5 days (on Saturday), and the tax collector’s appearance is conditionned by the player completing the 4th task of this quest.
– The isolation tax was reduced from $330 to $250.
– Stats were disabled, and will be reactivated once they become more relevant.
– Music and SFX was added to all events where relevant. Some music was replaced.
– Fixed a crash bug caused by a typo in Emily’s cumsauce reaction dialogue.
– Fixed a bug where the laptop’s interaction button was always active, even when the laptop wasn’t unlocked yet.
0.4FULL:
– Added 42 new events
– Continuation of the main story.
– Introduction of Riley’s job and the beginning of her quest, which includes:
– Introductory events leading to her beginning her naughty model career!
– 4 events where you get to be Riley’s personal photographer!
– A Just-A-Fan website with a feed and a message system.
– The bedrooms can now be renovated! This is the first step our beloved family takes into improving their situation All 5 bedrooms can be upgraded.
– An internet shop. All you have to do is run your purchases by Eve .
– Took the occasion to re-render all the bedrooms, and bring necessary improvements to the living room and kitchen.
– Added an oven and a new washing machine to the kitchen area. This is part of a change in philosophy that I explained in a previous progress report.
– Remade all character avatars (pictures that appear during summaries and on the main menu).
– Entirely remade the code behind character appearances (Schedule system) and added each character’s schedule in the main menu.
– Remade every button for character interaction and interactable objects, for cosmetic and functionality purposes.
– The computer is now its own button, and isn’t accessible from clicking the bed anymore.
– Added the backyard location. Like the bedrooms, this location can be upgraded.
– Greatly simplified the errands/cooking system
– Tweaked the errands tutorial accordingly.
– Additionally, added the ability to add secret sauce to your meals.
– Removed the shower peek minigame, (temporarily?) replaced it with a scene.
– Added an expense system. You will now be charged weekly for using the heaters and air conditionning. Check out your incoming transactions in the house menu!
– Made several small improvements:
– Fixed the temperature and heater systems. The auto function on heaters and air con should work properly now.
– You can click the thermometer on the HUD to switch celsius/fahrenheit display.
– Made the night summary more straightforward to save some useless clicks. Now you just have to click once per character.
– Mode the pop-up window larger, added short versions of the task descriptions so text doesn’t spill out.
v0.3.1
ADDED:
– 1 Sex scene that triggers along the main quest.
– 1 Sex that triggers the first time you get your mom to stay in her bathrobe during the movie night.
– A new task and an event that explains the whole cooking mechanics.
– A recipe book accessible from both the fridge screen and the errands menu.
– You now start the game with some food in the fridge.
– You can now ask Eve to run errands for you.
– There’s a “skip sequence” button available in the credits and when you first see the house’s interior.
– You are now prevented from entering your relative’s bedrooms during the first quest.
– You can now pick your own name for the main character (lame).
v0.3b
– Fixed (once and for all) a bug where Angelina won’t cook with the requirement amount of ingredients in the fridge for at least one meal.
– Fixed a bug where you wouldn’t get per-task money on the relevant job missions.
– Fixed a bug where the game would crash if you skiped time on spots where you couldn’t stay present at during the evenings/nights.
– Fixed a bug crash that happened if you tried to sleep for less than 6 hours.
– Fixed a bug where if you told Angelina you were cooking, and then gave up, your housemates would get on the table but wouldn’t actually get food.
v0.3a
– This solves an issue where Angelina refuses to cook even when the necessary ingredients were bought
– Changed the gameover behavior. Now the game goes back to title instead of closing.
– Restored the breaks when quests are unlocked/completed.
v 0.3:
ADDED:
– 2 new quests (WiP)
– Added the job system
– Added the cooking system along with the following additions:
– Cooking menu/system
– Angelina is now scheduled to prepare meals for the family, provided she has the necessary ingredients
– Fridge screen
– Errands system
– Expanded the “sisters breakfast” mini-event
– Expanded the “dishwashing” mini-event
– Expanded the “Angelina’s movie night” mini-event
– Added the “sisters TV afternoon” mini-event
– Added the “Eve bookreading” mini-event
– Night summary re-implementation and expansion
– Added bios in the girl’s character menu
– Added a new minigame, and an event that triggers the first time you win it.
– New weather system. Temperature now affects the tenant’s mood (and their appearance )
– The heating/cooling system is now properly implemented, and comes with an “auto” mode.
– Added an alarm clock.
– Added gameovers when a tenant’s mood reaches 0.
– Added some small sounds effects here and there
CHANGED/REWORKED:
– Changed the time skip buttons to 1 hour, 2 hours and 4 hours. No more quarter and half hours.
– The event’s schedule was remade accordingly.
– Reworked the dialogue window (again) for good. No more portraits frame,
and the stupid self-made narrator text window was removed for smoother gameplay.
– The navigation button from the livingroom to the outside was made bigger and higher.
– Changed the house-front location.
– The small HUD is now the default one. The mini-tutorial was changed accordingly.
– Changed the screen order. The HUD is now properly at the front, and the navigation buttons don’t overlap
with the HUD anymore.
– The skill checks are now calculated differently and in a more straightforward manner.
– Larry now visits on Wednesday.
POSTPONED:
– Burglary
– Skill system
– Job system for the tenants
– Riley’s job introduction event, and some other events
– Debt collector
As you can see, some things were postponed. Some text was written for some events, but they were delayed to 0.4. This will allow me to save time for the next update.
v0.2.1
CHANGELOG:
– Changed start day from Monday to Friday
– Made the day Larry is supposed to visit more clear in the quest log
– Added a “Small HUD” option
– Refactored the overlay code
– Added a “show possible interactions” option (press the LALT key)
– Added some content in the intro
v0.2D Realease – Hotfix
– Made the mini-tutorial a bit more clear (thanks Centerflag)
– Added the ability to use the spacebar to skip narrator dialogue.
v0.2B Realease – Hotfix
– Fixed a bug preventing the player from leaving the Kitchen or the Living room when the TV is on.
– Fixed a bug preventing you to go to sleep.
– Removed the silly test displays I left on on initial release.
v0.2:
ADDED:
– 2 quests with more events and even more images
– 3 new locations (house front, basement, attic)
– Pop-up window for achievement unlocks and stuff
– RPG Elements (stats), with specialization choice at the beginning of the game and a few stat checks along the events
– New main menu with:
– A quest system with a quest screen
– Inventory system with an inventory screen
– Character status menu with information for each character, including MC
CHANGED/REWORKED:
– Reworked the dialogue window. It now takes less space and is more transparent.
– Reworked all the portraits, and widened the character’s range of emotions o_o
– Reworked the house model:
– Reworked all the locations (re-rendered)
– Remade all the navigation buttons
– Refactored the old code almost entirely
– re-rendered almost half of the intro
– Provided a few minor rewrites for the intro too
– re-worked the name-choice at the beginning of the game
KNOWN ISSUES:
– The navigation buttons overlap with the HUD.
POSTPONED:
– Job system
– Mood system
– Cooking system
– Errands system
– Burglary
v0.1
Initial Release
Developer Notes:
Welcome to Misarmor’s Subscribestar page!
Here you can find information about the creator’s first project, A Home in The Desert, as well as information about the development of the game and what to expect if you become a subscriber. Let’s go!
A HOME IN THE DESERT.
A Home in the desert is my first game. It’s an idea that has been in my mind for a long time, that plans to merge a rich story with management/RPG elements, along with a deep, slow-burn type of corruption, fit for even the fanciest type of coomer. But what is it even about?
THE STORY.
The story takes place into a family, successful in the entertainment industry, that has to face some unfortunate events, which will lead them to lose their wealth and renown, leaving them with nothing but their blood ties and the will to get back on their feet.
WHAT’S MY ROLE IN THE GAME?
You play as a young futanari girl, who’s been put in charge of the family’s new household, her new role forcing her to try to balance her will to support her well-endowed family members, and her enormous sex-drive.
OKAY… WHAT’S THE SMUT LIKE?
I am not a picky guy… ( ͡° ͜ʖ ͡°)
In this game you will find a wiiiide variety of kinks, going from masturbation to public sex, exhibitionism, prostitution, gokkun, and of course, pregnancy. Do note that every sexual encounter will be consensual.
WHEN/WHERE CAN I EXPECT MORE?
A Home In The Desert is planned to be quite big, and there are a lot of different things to do. The thing is : when those lines are written, I (Misarmor) am the only developer working on it except for the proofreader who is correcting my silly english. So you can expect long development cycles of around 2-4 months.
BUT.
In my genius… I have put in place a Discord server!
In here you’ll be able to not only follow the updates as they progress, but you’ll also be able to harass the dev into going faster! Yay!
TELL ME MORE ABOUT THAT DISCORD THINGY.
Sure. So as stated right above, in this Discord server you’ll be able to follow the development, and hang out with the dev(s), but that’s not all! A lot of channels have been put in place so you can share many things with your fellow coomers, such as cat pictures, or smut!
There is also a whole section dedicated towards the game so you can provide feedback, including a “suggestions” channel where you can let your imagination go wild.
Here’s the link : https://discord.gg/WSYtakMePx
AS OF NOW… WHAT CAN I EXPECT?
In 0.1 you can find the introduction, which allows you to meet the characters and what they will be going through in the future. You also get a glimpse of the exploration element, as you get to visit the house. To some extent you also get a sense of the management element, with the cooking menu, and the summary menu that should appear when you pass the time.
This 0.1 is not as good as I hoped it would and does *not* entirely reflect the quality that I want my game to reach. There are a few known issues but nothing that should prevent you from trying stuff out. Don’t let that little warning make you hesitate to click on stuff though.
Win/Linux: GOFILE – MIXDROP – PIXELDRAIN – WDHO – WORKUPLOAD
Mac: GOFILE – MIXDROP – WDHO – WORKUPLOAD
Android: GOFILE – MIXDROP – PIXELDRAIN – WDHO – WORKUPLOAD