Overview:
This is a stealth game set in an open fantasy world. The basis of the gameplay is bondage and an extensive system of interaction with everything around. You can capture naughty girls and punish them, or you can take the role of a captive yourself, who knows what they will do to you.
Thread Updated: 2024-08-21
Release Date: 2024-07-27
Developer: Nanney Teasford Patreon – Discord – Deviantart
Censored: No
Version: 0.6.2.0
OS: Windows
Language: English
Genre:
Installation:
Changelog:
Innovations
Restraints:
- Added cast iron collar.
- Added magnetic handcuffs (level 1/standard bondage technique).
- Added magnetic leg shackles (Level 1/Standard Bondage Technique).
- Added worn underwear for use as containment items. Linen can be found in the laundry basket.
Characters:
- Add new race “Dryads”
Map:
- Added a compartment for temporary prisoners. It’s down the road away from the council house.
- The first (of two) underground prison complexes has been added. You can get into it through a hatch in three places on the map. You can also get there against your will if you behave too badly…
- Improved navigation
- Added new details to the environment
- Some old buildings have been changed
- Added several points of interest
- Added viewing spots
System:
- Added objects/storages. You can now open chests, cabinets and other places where items can be stored.
- Added interactive movement points. They will allow you to move between two points. For example, with the help of them you can climb onto the roof using a rope or enter the underground complex through a hatch using a ladder.
Scenario:
- Added a scenario for the arrest of a player character. The AI will now place the player character in the underground prison complex upon reaching the maximum bond level.
- All captured prisoner items and clothing will be confiscated and moved to storage on the surface.
- All prisoners receive slave clothing by default.
- Prisoners are moved to a random cell.
- The state of the AI located in the underground complex, as well as their route, will be reset after the player character is captured.
- Captured prisoners within the underground complex will be tied up and returned to their cell.
GUI:
- The interaction plate on “Captive Place” objects has been replaced with a more compact one and no longer blocks the view.
- Added project version to the top of the main menu.
- Starting from version 0.6.2.0, a Change Log window has been added with information about innovations and bug fixes in the current and previous versions.
Utility:
- The ability to remove items in the Self Bondage panel in the main game menu has been removed.
Interactable:
- Added a wooden horse as a place for captivity. There is one pose available for use.
Game Mode:
- Added “Character Team Manager” exclusion zone. Once in the underground prison complex, you cannot switch characters or recruit characters.
Bug Fix
- Fixed captive place. Now the ropes with which they are attached are in their places.
v0.6.0.0 Alpha
Character Team Service
- The service allows you to hire recruits from characters neutral to you and take control of them.
8Direction Movement System
- The player character and all AI now move relative to the direction of the camera.
Sprint System
- Now you can switch to fast running.
First Person View
- First person viewing mode. This is not a full-fledged first-person view, it is needed to inspect the area, objects, or to admire on your captive without interfering GUI elements.
Crossbow
- You can now use a modified crossbow that shoots darts with a special effect.
Binocular
- Inspect the area, reconnoiter the situation from a safe place, mark enemies or prisoners.
Emotion (Alpha Mode)
- A tab with emotions has been added to the player panel, which can be tied to slots and used in game mode.
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Maps:
Spy Hideout
- Added shooting range.
Slaver Camp
- Added buildings with safe places for recruits to spawn.
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Changes under the hood:
Weaponment System Library
- Adds a new library of weapons-related systems. Currently based on this system
The crossbow is working. In the future there will be more weapons and items that can be used.
Advance in Stimulus Sense Registry
- New service for recording and storing data about detected stimuli. Now AI adequately processes information about what they see and hear.
New Captive Movement States
- New poses for the prisoner. Now you can sit on your knees, lie on your back and roll over.
Movement in some poses is also available.
Stimulus Viewer
- New widget above the AI’s head that signals that it sees or hears you. Navigating when escaping has become much easier.
Affect Viewer
- Displays a widget on the character if an effect is applied to him. Shows the time during which the effect will be active.
Cine Camera Setup System
- The new system provides a smooth transition between camera angles, as well as its position and focal length, which gives stunning results and makes the camera behave more cinematically.
External State Machine
- New object states service. Ensures the operation of dynamic states, with its help it works changing the camera angle, as well as changing the pose of the hostage.
Cloth Pallete Runtime Instance
- Slavers now use random clothing based on a cut and sew system.
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New actions:
Action “Release”
- Completely free the target. The execution time will depend on the number of items on it.
Action “Undress completely”
- Quickly undress the target. Removed clothing remains with the target.
Action “Change outfit”
- Put on all the things of your goal. (analogous to dressing up from Hitman)
Action “Hire”
- Recruit a target into your squad.
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New recipes:
Recipe for “Sleep Bolt”
- Causes severe fatigue and sleep (temporary effect).
Recipe “Bolt of Rabies”
- Causes an attack of aggression, the target can lash out and tie up a friendly character.
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Fixes and improvements:
Base Input
- Due to the introduction of new features, the control scheme for some actions has been updated.
- To switch to easy running, press Shift. To sprint, press Shift while running.
- Changing the shoulder and squatting is now done on Left Ctrl. (Press to change the shoulder, hold to sit down/stand up).
Captive Place System
- The sight tracking service has been added to the pose preview panel. Now the girl looks at the camera when demonstrating the pose.
- Fixed release. Now, when leaving the place of detention, the character checks the available position matrix,
instead of randomly selecting a position, which prevents false positives.
- Fixed release when objects are nearby. When released, the character checks the available position based on the height of his own position, which prevents moments when a hostage could spawn on a box and be blocked.
- The implementation of animations associated with this system now uses an overlay. This should clear all errors associated with mittens, gags, etc., as well as related mistakes when freeing a hostage.
Captive Component
- The main component that controls objects on the body has been completely rewritten. This was necessary due to with updated moving poses, as well as new bondage techniques.
- Now the component allows you to check whether items can be installed and report this in the notification panel.
Captive Panel
- Removed the hiding and translucency of the panel.
- Added a column with input prompts (change of pose).
- Updated handling of struggle states.
Game Menu
- Added buttons to go to social networks and other sites related to the game.
v0.5.2.2
Initial F95 release
Developer Notes:
I’m not going to limit myself to one sandbox and plan to add story missions with branches, where not only the fate of others, but also yours, will depend on your actions.
You can also subscribe to my discord channel, where you can find all the information you need about the game and just chat about your favorite topics.