Overview:
SINHER© is an adult side-scrolling pixel art adventure in the metroidvania and eroge genre.
It’s inspired by games such as Dark Souls, Hollow Knight as well as Stardew Valley.
Gameplay
Thread Updated: 2024-08-20
Release Date: 2024-08-19
Developer: ElliseArt Itch.io – Patreon
Censored: No
Version: 0.39 Alpha Public
OS: Windows
Language: English
Genre:
Installation:
Changelog:
♥ Shadow Eye Enemy updated
• New attack / behavior
• New H-Anim
The Shadow eye will alternate between shooting projectiles and launching itself towards the player’s position. Should the player get hit, there’s a chance the new H-Anim will play.
♥ Enemy respawn system
An enemy respawn system has been implemented, meaning all enemies should respawn upon player death and when reloading from last checkpoint. (Finally!)
Fixes:
– Fixed an issue causing the player to get stuck when climbing down ladders (Hopefully this issue is fixed for good now)
– The Shadow Eye’s projectiles now destroy upon hitting collissions (walls, floors)
– The Shadow Eye’s projectile has a more precise hit-box
– The boss door for Wrath no longer open and close when pausing or opening the inventory
– One of the mushroom springs in level 2 now bounce you higher so that you can get up to the ledge without attacking mid air
v0.38.2
– Fixed an issue causing the player to get stuck in the big slime and its H-animation until death
– Fixed an issue causing the wrong animation to play when an H-animation starts, either when being hit by an enemy or using the charm ability
– Fixed an issue causing the H-animations to play when the player respawns after dying to an enemy
– Fixed an issue causing enemies to spawn on top of the player after dying
– Fixed an issue causing the game to freeze in one of the bigger rooms in level 1
– Fixed an issue causing the player to get stuck in the wall when going back to a previous room in level 1
v0.38.1
This is a small fix addressing an issue with the doors for the Liber Umbrarum boss fight preventing the player from accessing the boss fight after dying.
v0.38
♥ Rework of level 1: All ‘rooms’ in level one (dark cave) have been rebuilt in order to create a level that’s better designed with the player in mind.
♥ New environmental items;
• Doors made specifically for the Liber Umbrarum bossfight
• Breakable wall blocks that blend in with the environment to hide secret paths and items
♥ New enemy: The Shadow Eye. The purpose of this enemy is to introduce parryable projectiles before encountering the first boss. (Liber Umbrarum) Comes with one Hentai animation. (It’s second hentai animation will be in the next update as usual)
♥ Changes to the tutorial: Along with rebuilding level 1, the tutorial which is a natural part of it has also been changed (again, I know) to teach the player the basics in a non-invasive manner.
♥ New dialogue when talking to Lise in level 1
———————————————————-
New enemy
New tutorial window
Fixes:
-Fixed an issue causing the player to not climb when pressing ‘up’ whilst standing by a ladder, also fixed another issue causing the player to get stuck when climbing down.
-The D-pad can no longer be used for climbing ladders (other movement isn’t bound to the D-pad so this made most sense)
-Brittle platforms now break much faster
-Names should now be easier to see whilst the dialogue window is open
Things to know before playing + known issues and bugs:
♦ Jump attacks are a work in progress and currently serve no purpose
♦ Darlissa may get stuck in the wall on the first boss if hit by projectiles while parrying with her back touching the left wall.
♦ Some enemies turn into other enemies when starting an H-animation. This is not intended.
♦ When wearing Lise’s Gift the regular jump attack displays the wrong animation.
♦ Sometimes when getting caught by slimes the player is stunlocked in the animation even after getting out of it. As always, thank you so much for any feedback and bug mentions, and as always you so much for playing!
v0.37
♥ Graphics for keys (keyboard) has been added anywhere keybinds appear.
(Main menu, controls menu, pause menu, tutorial text and basically anywhere else you’d see key prompts.)
Graphics for button prompts have also been implemented for controllers in the same places where it applies.
Other key changes include:-Added effect for key prompt appearing when in a regular H-animation. (Button displays larger when pressed and eases back into normal size) Tutorial text has been aligned to the bottom center of the screen and keys now display at an intended distance from the text.
-“BACK” text and key/button prompts added to most menus where it applies
♥ New types of platforms!
– Brittle platforms
– Jump through platforms
These two have been added and implemented in temporary places throughout the first level in preparation for the level rework. (This means the entire level will be rebuilt as it’s not ideal at the moment, but the new platforms have still been placed in the level so they can be tested in this build.)
Other fixes:
-Fixed an issue causing an overlap with the “RETURN TO MAIN MENU” text when selecting Controls from the main menu using a controller
-Added the option to climb ladders using the left thumbstick + additional fixes for ladders
-The door before fighting Wrath should now open and close as intended.
-New sounds for Infernal minotaur and chests
-Fixed an issue causing the ‘Controls’ page in the main menu to crash when configuring keys if a controller button is pressed at the same time
v0.36
♥ Ladders! Added ladders. Press ‘up’ to climb up & ‘down’ to climb down, pretty self explanatory. You can also jump from the ladders and holding ‘parry’ lets you glide down the ladder quickly.
• Reworked one of the rooms (first level) to have several ladders so they can be tried out. Please note that the levels will be reworked entirely in preparation for the Demo & meaning the positions of any ladders are not final. (Nor are the positions of most tiles/enemies/objects in the game overall!)
♥ Dialogue window appearance reworked & larger portrait art has been implemented, including new art for Darlissa (the player) & Lise!
Bonus: See what happens with Lise’s portrait once she’s given you her clothes!
Additional fixes:
-Fixed an issue causing souls to veeeery slowly move upwards one pixel at a time.
-Fixed an issue causing souls to follow the player despite the player having a full heart bar
-Fixed an issue with the floor collission situated too low in one of the rooms in Wrath’s level.
-Fixed an issue causing the ‘up’ button to not work when selecting a choice during dialogue
-Fixed an issue causing the ‘interact’ button not to work to forward dialogue
v0.35
♥ New H-Animation for the Infernal Minotaur specifically for the charm ability
Infernal Minotaur fixes:
– Added missing sounds to the Infernal Minotaur enemy
– Color change to the torso outline of ALL the Infernal Minotaur’s sprites
– Fixed an issue causing the Infernal Minotaur to not die when HP has reached 0 or below whilst being charmed.
♥ Two new backgrounds to use for the Gallery (Gallery Versions of the build only), one for each level.
Fixes:
-Fixed an issue witht he HP bar extending beyond the HP-bar frame when wearing ‘Lise’s Gift’
– Fixed an issue causing the wrong sprite to display when dying whilst wearing ‘Lise’s Gift’
– Fixed an issue causing hearts to remain when killing enemies while they are charmed
– Fixed an issue causing ‘Press any key…’ to remain on screen whilst the game is paused
– Fixed an issue where if the inventory is open whilst pressing pause, part of the UI remained unblurred.
– Relationship menu (which would open whilst opening the inventory) has been removed. (Please note, giving gifts to Lise still works and the equipment reward remains.)
v0.34
♥ New enemy: The Infernal Minotaur & with him comes a new H-Animation that can be triggered. Please note that the second H-animation is not yet implemented but is the animation with the highest priority to be implemented as of now.
♥ New obstacle: Fire Traps. Projects a stream of fire at timed intervals. Avoid or get burned! Being hit by fire harms the player for 1 damage.
♥ Two new rooms to traverse in Wrath’s level. (These both feature the new enemy & fire trap) .
♥ Added a system that prevents enemies from getting stuck in walls after catching the player in an H-animation. A necessary addition as the previous system wasn’t very reliable.
Please note that the infernal minotaur is missing sounds & this is not intended. Very sorry for this. (Headphones stopped working, ordered new ones which will arrive in a few days..!)
//Love Ellise ♥
v0.33
♥ The charm ability now stuns enemies for a period to let the player choose whether or not to engage in a H-animation with them. Once charmed, the enemy will remain stunned for 10 seconds.
This gives the player a few choices; Walk up to them and press interact to start the H-animation, attack the enemy, or simply walk past it.
Note: The small green tentacle can no longer be charmed as it was initially intended to be a trap, rather than a regular enemy.
♥ Keybind prompts for the ‘interact’ button now instead display icons when close to interactables when playing using a keyboard.
The bound ‘interact’ key now also accurately works for all interactables.
At first I was intending these prompts to display whichever key you’ve bound ‘interact’ to, but found that when bound to certain keys it didn’t look particularly pleasing. (For example, Print Screen, Enter or Backspace)
A large and wide key displaying every time you walk past an interactable seemed a bit clunky so the option was between making the key prompts smaller or simply using icons and I opted for the latter.
Please note that the visuals for these icons may be changed in the future. (Likely soon, but we will see.)
For controllers, the prompts remain unchanged.
♥ The pause menu has recieved a slight update. The font now matches the main menu, background blurs and “PAUSED” has been removed from the middle of the screen.
♥ Fixes:
– Minor update to Darlissa’s face to make her look a little less ‘angry’
– Souls and other items no longer animate while pasued.
-Tutorial strings also no longer trigger whilst in the pause menu.
– When opening the Inventory whilst standing on a savepoint and pressing interact to use in item, the game no longer inaccurately saves.
– New font in certain places, fx, tutorial strings.
– Firebombs now accurately disappear if the player dies, or Wrath is defeated.
– Prompt to “Press ‘E’…” at the start of the game has been changed to “Press any key…” when playing using a keyboard.
– Fixed an issue causing the keybinds in the pause menu to disappear when loading a saved game from the start menu.
– Fixed an issue causing keybinds to not update to the new key set in the main menu when checking keybinds in the pause menu
– Fixed an issue where music didn’t change after loading from one room to the other
– Fixed an issue causing souls to not collect if the players Heart-bar is full (and instead keep flying past the player indefinitely).
Happy holidays & happy new year!
♥ Wrath/Ira has recieved several changes, most notably to phase 2 that alter how the fight is played:
• A new attack where she flies upwards off screen and summons a large skull which she smashes into the ground (lethal attack, but easy to avoid), breaking into pieces/additional projectiles to be avoided.
• The segment where her entire sprite spins into the air is reworked entirely. She will now spin along the walls instead- with a chance to start from either top right or left.
• Added a short animation before she dashes to give the player more time to react
• White outlines are added for her parryable attacks
• Added an electric animation around her hands when casting thunder
• Camera now locks when the fight begins
• Fireballs now travel faster
• HP increased from 40 to 50
• The boss door locking behind the player now accurately displays unlocked after the fight is over
• Wrath’s H-animation is now initiated by charming her after winning the fight and talking to Liber Umbrarum
♥ Hp Bar Reworked: Removed the portrait and created a thinner more sleek HP-bar, which extends when your HP increases
♥ Liber Umbrarum
• Fixed the angle on projectiles to reflect the direction they’re going in
• Changed the spawn point of the tentacle attack to be beneath the player
More changes to this fight are likely to happen
♥ Hearts that could be found across the map are now souls and will be absorbed if the player is close enough
♥ Death animation sprite that appears when killing enemies is also replaced with a new one to fit the soul-theme of the new “hearts”
♥ Updated Player Sprites The rest of the player character’s sprites have been updated to look more refined and polished to match the updated attack animations. (Run, Crouch, Jump, Fall, Charm)x2
Good to know before playing 0.32:
• Remember to use Parry when fighting Wrath. (Any attack or projectile with a white outline can be parried.)
• Gifts can be given to Lise to either increase, decrease or leave the relationship stat unchanged. As of now, you get a reward at level 3.
Known issues and bugs:
– Priority: Default keybind ( [E] ) displays when near interactables, despite being bound to a different key.
– Priority: Sometimes when getting caught by slimes the player is stunlocked in the animation even after getting out of it.
– Jump attacks are a work in progress and currently serve no purpose
– Darlissa may get stuck in the wall on the first boss if hit by projectiles while parrying with her back touching the left wall.
– Some enemies turn into other enemies when starting an H-animation. This is not intended.
– When wearing Lise’s Gift the regular jump attack displays the wrong animation.
– Souls keep flying if approaching them with an almost full bar.
I hope you enjoy this update and as always, thank you for playing! ♥
// Love Ellise
v0.31a
♦ Tutorial reworked
The previous tutorial has been removed and replaced by lines of text appearing when the player is facing various obstacles. Please be aware that the tutorial, while in game and functional, is still a work in progress. Ideally, I want an experienced player who is familiar with the controls to not see any tutorial text, because the game senses what actions you take and for someone who might need a reminder or helpful advice to recieve it. Currently tutorial text displays at five points in a playthrough- provided the player is in the room where the tutorial will be displayed and has yet to use the function of the button in that room. Current tutorial strings exist for: Jumping, Attacking, Using Charm, Parry/Deflect projectiles and Parrying attacks.
Going forward I will continue to develop the tutorial and make it ‘smarter’ and better.
♦ Along with the tutorial is a new room right after spawning, I created this for the purpose of the attacking tutorial string (which is easily skipped/missed by attacking before the string appears, which is fully intended).
♦ Fixed an issue causing crashes when trying to use items.
♦ Fixed missing keys in the keyboard controls in the pause menu.
♦ Fixed an issue causing the player to get stuck after exiting pause/dialogue/inventory.
Good to know:
♦ Remember to use Parry when fighting Wrath.
♦ Gifts can be given to Lise to either increase, decrease or leave the relationship stat unchanged. As of now, you get a reward at level 3.
Known issues:
♦ Darlissa may get stuck in the wall on the first boss if hit by projectiles while parrying with her back touching the left wall.
♦ Some enemies turn into other enemies when starting an H-animation. This is a bug.
♦ When wearing Lise’s Gift the regular jump attack displays the wrong animation.
v0.30
♥ New Pause Menu. A new pause menu has been added with options to load a previous checkpoint, view controls and return to Main menu.
♥ New H-animation for the green slime enemy, trigger the animation by using the charm ability on them.
♥ Cancelling H-Animations has been added to the game. It can be done by repeatedly pressing attack once the animation has started. (Don’t worry you will know when it’s possible.)
♥Updates to attack animations:
All attack animation has recieved updated sprites to make the attack’s hitbox more clear and (hopefully) visually pleasing.
The sprite for Darlissa in these animations have also recieved polish to all frames. (A lot of work! But it’s been needed.)
Along with being visually updated, I’ve shortened the range for the attacks in hopes of improving how the game feels to play.
♥ Updated art for hit effects: A handful of new sprites have been added to replace the previous hit effect.
♥ Jump attacks added.
Darlissa can now preform attacks while in the air, including left/right and downwards.
There will be further updates to the jump attacks, as well as places where they will be useful, so bear with me and know that you’re not looking at the final product here.
_________________________________________________________________
Fixes/Changes:
– Keybinds now display correctly in the pause menu
– Fixed an issue causing keybinds to revert
– Fixed an issue causing the player to get stuck in walls in certain places.
Known issues:
– Darlissa may get stuck in the wall on the first boss if hit by projectiles while parrying with her back touching the left wall.
– Some enemies turn into other enemies when starting an H-animation. This is a bug.
– The pause menu is a work in progress and may be buggy.
– Only Keys A-Z will show up in the current pause menu (meaning some keys will not be displayed, however they still function properly and can be viewed in the Controls menu when accessed from the Main Menu.
_________________________________________________________________
Good to know before playing:
♦ Parrying is essential when fighting Wrath as her dash attack cannot be avoided.
♦ Gifts can be given to Lise to either increase, decrease or leave the relationship stat unchanged. As of now, you get a reward at level 3. ♦ Loading an old save in a new version may cause issues.
v0.29. 1a
Play up until Wrath and defeat her to unlock her adult animations.
IMPORTANT:
– Attempting to load a save from a previous version may cause a crash.
– You will need parry Ira to beat her. The parry button is ‘Shift’ or ‘C’.
– The game is in a very early stage, what you see now may be subject to change.
v0.29
Keybinds menu! This the most major change since the last update and can be accessed from the main menu.
This lets the player select their own keybinds for a keyboard which is something that had been continuously requested.
There’s also a controls page for those that play with a controller. Note that only keyboard keys can be playermapped..! ♥ A new H-Anim has been added for the Lava Slime Girl. To trigger it, hit her with the charm ability.
This can, like the other H-Anims be viewed in the gallery, provided you have access to it.
On top of this, there’s also some fixes to a few stubborn bugs that should make the game feel much smoother to play: ♥ Fixes/Changes:
– Fixed an issue with collission causing the player to get stuck on ‘corners’.
– Fixed an issue causing the player’s attacks to be slightly delayed
– Fixed an issue causing too many dust particles to spawn
v0.28
New additions/Major changes
♥ A new room has been added before the first boss, including a save point.
♥ The charm system has been reworked and new graphics have been added for the resource bar. When you attack enemies, your bar will fill up, and when you have gathered enough resource, you can spend it with the charm ability. In the future this resource system may possibly be used for additional abilities.
– The charm ability now costs 10 resource.
– The resource bar now has a max capacity of 30 (previously 100)
♥ The quest tracker and its popup text as well as the quest stage text in the pause menu have been removed. Sometimes less is more.
♥ A new H-Anim has been added for the Undead Pikemen. To trigger it, hit the Undead Pikement with the charm ability.
This can, like the other H-Anims be viewed in the gallery.
♥ Fixes/Changes:
– Fixed an issue causing Lise to not drop Lise’s Gift when meeting her the third time despite leveling her relationship.
– The charm ability has been added to the keybinding list in the pause screen.
– Fixed an issue causing animations to not end upon death.
– The three books dropped at the start that was previously only available to Patrons is now available to everyone until there are enough items in the world to reliably find three.
A few notes:
♦ Gifts can be given to Lise to either increase, decrease or leave the relationship stat unchanged. As of now, you only get rewarded at level 3.
♦ Too many dust particles occasionally spawn. (Purely visual and has no game impact.)
♦ Darlissa may get stuck in the wall on the first boss if hit by projectiles while parrying with her back touching the left wall.
♦ Remember to use Parry when fighting Wrath.
v0.25.1
This is a small necessary update to adjust and fix some things.
What’s been changed in the game?
♦ Lava Slime Girl’s projectile is now parryable and is destroyed upon hitting walls and floors to allow for an alternative way to deal with her as well as not allowing her to attack you through walls. I’ve also adjusted the code for when the projectile is destroyed.
♦ Sounds have been added to the Lava Slime Girl’s H-animation.
♦ Fixed a small visual bug with the quest indicator for Lise after the Liber Umbrarum Bossfight
v0.25
What’s new in 0.25?
♥ New enemy: The Lava Slime Girl
This is a brand new enemy complete with a bunch of different animation.
You’ll find her in the lava-level before facing off against Wrath (Ira).
♥ New H-animation: Lava Slime Girl
♥ A couple of things have been added for the bosses to make the bosses feel more like bosses:
– A door has been added before Ira’s encounter. After passing through it will lock behind you so that the player cannot leave the boss area.
– Text has been added for impact when you defeat Ira as well as Liber Umbrarum
//Bug fixes and other corrections:
– Fixed an issue with the blue slimes not falling through the crack down on the spikes in one of the rooms. (I thought I had solved this, so I do apologize for letting this one slip through to the released version.)
-Fixed an issue where the Pause Screen incorrectly showed Key Board buttons instead of Controller buttons.
-Fixed an issue where the buttons would show incorrectly during the H-scene with Ira.
A few notes/bugs:
♦ Hearts have no use yet, but are consumed when the player uses the kiss ability.
♦ Much like the hearts, the kiss ability has no use yet.
♦ Gifts can be given to Lise to either increase, decrease or leave the relationship stat unchanged.
♦ Sound may be missing in some places, but don’t worry it will be added.
♦ Parry is necessary to beat Wrath. The Shadowbeast is parryable, but it’s not yet very consistent.
♦ Too many dust particles occasionally spawn. (Purely visual and has no game impact.)
v0.24
Key prompts displayed in game now change depending on whether you use a keyboard or a controller and not whether or not a gamepad is connected.
Changes to the first level:
Spikes are now easier to see and have been removed from certain places to make it more fair to the player.
One room in the first level has been reworked entirely to allow for less frustrating game play and hopefully better level design.
A new room has been added to the second level.
A save point has been added right before you fight Ira/Wrath so you can skip the platforming sequence if you die during the fight.
Lise has recieved a slight portrait update, with a few variations depending on how she likes your gifts.
After dying you are no longer sent back to the main menu, instead the game continues from your last save point. Visually it may not look as smooth as I’d like it yet, but it is something I’ll add polish to in the future. Most importantly for now, it does the job.
//Bug fixes and other corrections:
– Changes to controller support:
Some issues with the controller support has been brought to my attention.
I’ve gone over the code and adjusted it so that it should not only recognize gamepads in slot 0, which it was hardcoded to initially (please bear with me, I’m still learning) and should now cover other slots as well. For anyone using an Xbox 360 controller, everything should be working smoothly. But please notify me if you’re still having controller issues.
The other issue with the controller pressing in any direction by itself should now also be solved with the deadzone.
Note: The default controllers for Windows are Xbox controllers and therefor the game will display the Xbox equivalent in the key prompts.
Please notify me if you’re still having controller issues.
– Fixed a bug causing the game to crash whilst pausing or opening the inventory during the tutorial.
(Pause is still a little unstable in some regards, pause with care.
– Fixed a bug causing more than 1 Liber Umbrarum boss to spawn.
A few notes:
♦ Hearts have no use yet, but are consumed when the player uses the kiss ability.
♦ Much like the hearts, the kiss ability has no use yet.
♦ Gifts can be given to Lise to either increase, decrease or leave the relationship stat unchanged.
♦ Parry is necessary to beat Wrath. The Shadowbeast is parryable, but it’s not yet very consistent.
♦ Too many dust particles occasionally spawn. (Purely visual and has no game impact.)
v0.21
Just a couple of small changes to make the game play as intended.
– Fixed so that indicators for when you give gifts show up properly.
– Adjusted the code so there should be fewer instances of the player getting stuck in walls.
Note:
– Attempting to load a save from a previous version may cause a crash.
v0.2
So what is new in 0.2?
New boss to defeat with its own area, art and animations.
Added a companion/follower for the player after you defeat the new boss.
New adult animation for Darlissa. This had been added to the gallery.
Lise’s quest and dialogue has been updated and changed.
Updated the gallery page in the public version. (Changed text + Added a button for those that wish to support the development of the game.)
Indicators now appear when you give Lise gifts to show whether or not she likes it. (This will be the case for any future NPCs that you can befriend.)
The player’s jump has been adjusted to be sensitive to how long the player holds the jump button.
Bug fixes and other corrections:
– Fixed a bug which caused the player to fall through the floor if returning to the previous room from the second spawn point.
– Bugs regarding Lise giving out multiple clothes and not remembering quest info should be gone as her quest and dialogue is now different.
– Parry has been added to the controls in the pause screen as it was missing previously.
– Spikes in one of the rooms before the second save point have been adjusted to prevent the player from accidentally hitting them in a way that felt unfair.
– The ‘Lise’s Gift’ clothes have temporarily been removed and will be added back with the continuation of her quests.
A few notes:
Hearts have no use yet.
Gifts have no use yet, except for being able to be given to Lise, however increasing your relationship with her doesn’t do anything yet.
Parry is necessary to beat Wrath. The Shadowbeast is parryable, but it’s not yet very consistent.
Too many dust particles occasionally spawn. (Purely visual and has no game impact.)
Some sounds have not yet been added.
v0.1
Initial Release
Developer Notes:
NSFW Art and Animations
Diverse Surroundings
Unique Characters
Multiple Boss fights
A variety of Enemies