Overview:
Seven Kingdoms: The Princess Problem (or 7KPP for short) focuses on player choice, customization and consequences. Politics and people are the core challenge of the game. (And it is challenging. So much so a story mode has been created for those who prefer their failures to end up less game-endy.)
A fantasy, politics, Otome visual novel with roleplaying and simulation aspects inspired by interactive fiction, Bioware and current English Otome games, 7KPP is not quite like anything that has come before.
Spanning seven weeks of gameplay, almost a million words of content, 12 different romance/marriage routes (3 of which are with female characters) hundreds and hundreds of choices, a detailed character creation that has has over 40 stats to master, including personality traits, a choice from six separate backgrounds (all with their own storylines and unique reactions, choices and dialogue) and world-changing outcomes that vary with every choice you make, 7KPP is massively replayable.
Thread Updated: 2024-11-01
Release Date: 2024-06-28
Developer: Azalyne Studios/Aly Patreon Store
Censored:
Version: 1.12
OS: Windows, macOS, Linux
Language: English
Genre:
Installation:
Changelog:
-The chicken (pirate version) has once again been captured and prevented from ruining the play
-Gisette and Blains blackmail paths should now be working as intended
-Various small bug and typo fixes
2024-07-01
Fixes for 1.07
-Sayra’s giant disembodied head should stop looming behind negotiations
-The chicken should stop sabotaging the play (at least in the bug sense… as for in the narrative sense. It’s one naughty chicken.)
-When marrying Hamin with the Hise Pirate background, mass amnesia where the game didn’t remember you actually were from Hise in the first place should be fixed
-Trying to increase peace in Revaire during negotiations no longer falsely claims you are actually trying to increase conflict
-If Jarrod marries Sayra, the game now remembers he can’t also marry you and other miscellaneous typo and bug fixes
2024-06-30
-Changed it to make the choice for the Gisette/Jarrod ending more clear
-Fixed a bug breaking Jarrod’s ending on his romance path
-The game should now remember that Jarrod isn’t thrilled about the peace endings when you are marrying him
-Added an experimental option during the game mode selection that allows you to delete persistent data (earned achievements, seen text, unlocked backgrounds, bonuses and characters) I’m not 100% this will work, but I have my fingers crossed and other various small fixes with version 1.0.6
2024-06-28
-A stray _ that was trying to monopolize Ana’s epilogue has been dealt with. You should now be able to get her epilogue properly.
-The what your summit will be known for now has additional variations for when you manage legendary and good ends, but not completely, and the line for all peace ends has been improved.
Version 1.0.5
2024-06-25
-Ria’s happy endings should be working properly now, and Hise now remembers you married her
-An issue that meant sometimes on the political marriage route you would get multiple endings for your spouse and occasionally accidental bigamy should be fixed
-Hamin’s ng+ bonus should be working
Version 1.0.4
2024-06-23
— Release Build