Overview:
You are a young guy who decided to try a new trial program “Enhards Project: Backrooms” (or just EP:Backrooms). As the slogan said – “Life is Better when You are Better”. So maybe you can become a better person… or at least earn some cash
Game is 99% original, all the materials are made by me and my guys
Huger v 6.5.0 – Gameplay Update
Thread Updated: 2024-10-28
Release Date: 2024-10-28
Aliases: Enhards Project: Backrooms, SIFA Games
Developer: SIFAGames – Patreon – Discord
Censored: Partial
Version: 6.5.0 Public
OS: Windows, Linux, Mac
Language: English
Prequel: Enhards Project
Genre:
Installation:
2. Open the folder named EP Backrooms
3. Run .html file
Changelog:
Card Fight Changelog:
- SIFA removed
- Stress and Arousal are used to play Action cards
- Karma points removed
- TF stat is used to play most of the Enemy cards. Basically, player being transformed during the card fights (quite slowly, though)
- Turn based Gameplay: use your Action cards, when you want to End Turn use one of Enemy cards
- 4 Card types, when card is used +1 Effect stack is added
- Drain effect – deal damage each turn
- Flow card – cards in hand get bonus power each turn
- Refresh – draw cards each turn
- Burst – next card gets bonus to power
- New effects that use the type effects and effect counters
- all the Action cards have Male and Female variations (including Artworks), which give Masculine or Feminine Experience when being used.
- Most of the cards have basic and upgraded version. Though, upgraded version isn’t always a better choice, because it takes more Stress/Arousal to play.
- added 60 Action cards in total (including male, female, upgraded and basic variations).
- added 10 enemy cards
- added a useful tutorial that can be opened any time during the battle phase
Events and NPCs changelog:
- added female NPC – Bubblegum – Player_Male_Top x Female_Bottom progression
- you can ask her to give you new clothes
- 6 progression stages, 3 unique enemy cards
- a bit of a story
- added femboy NPC – Blue Belle – Player_Male_Top x Femboy_Bottom progression
- you can train with him to upgrade or remove cards from your deck
- 6 progression stages, 3 unique enemy cards
- mini-comic with this character
- each stage has a short story
- added male NPC – Stylist – Player_Femboy_Bottom x Male_Top progression
- you can ask him to apply new cosmetics on you
- 4 progression stages, 2 unique enemy cards
- a bit of a story
- reset mechanics after the loop (1 loop = 20 events)
- card deck being reset, you can choose between several “starting” decks
- NPC progression being decreased by 1 (so you can get through some progressions once again. It’s more fore the future, because we gonna add more “loops” with different ideas, themes, NPCs and such)
v6.4.1 – Hot Fix
- fixed bug with undefined cards after using “Lip Biting”
- also forgot to mention that Feminity stat now works a bit different. Now it takes the average Feminity value from all the sources (cosmetics, body parts, clothes).
v6.4.0 Regular Update:
- added Lobby area between loops – safe zone with several rooms
- Financial Office – pay debt to progress in the game
- Recreation room – refresh Stress and Arousal
- Reverse Store – pay to revert TF changes
- debt system reworked – now it’s voluntary, but harder Loops will be unlocked only after you paid enough
- added stock, hand, dump areas on battle phase screen. Cards have more predictable states now.
- When you draw a card it goes from deck to hand.
- When you play a card it goes from hand to dump.
- When Stock is empty Dump being shuffled into stock.
v6.3.1 Small Update:
- new work event “Meme Analyst Shift” to utilize “airhead” skill
- “Painkillers” and “Clear Mind” cards remove a bad card forever
- (alfa mechanics) “Clear Mind” card has a chance to be removed forever on use based on “Airhead” skill
- masochism training is less likely to happen
- lower SIFA stat training is more likely to happen
- some lesser tweaks and bug fixes
v6.3.0 EP:Backrooms – Regular Update:
- “Ditz” theme for added for some action cards with 2 totally new cards.
- “Airhead” skill that improves ditz cards.
- New card effect based on the number of cards in your hand.
- Choice-based rewards during several events.
- Token cards (Feel the Pain and Ditzy Thought) are now self-destructible.
- Other small adjustments.
v6.2.1 – Small Update
- Spanked event changed so it won’t give you Pain card unless you lose or ignore it
- fixed bug with enhancing clothes
- fixed enemy image in full identity event
v6.2.0 Regular Update – full post on my patreon
– Masochism Skill stat, improves “pain” cards.
– card themes system, shown under the artwork on the action cards
– first theme – Pain
– 6 new cards (4 pain cards and 2 regular)
– Masochism training event
– Bdsm club Work event
– double power card effect
– power up card effect
v6.1.1 Hot Fix
- fixed a bug when you sometimes pay twice after the loop
- no more training when you get to max level of the stat
- added some text to train events
Regular Update v6.1.0:
- added new SIFA stats training events with 4 new special cards
- when training you might get one of 4 negative cards, or more. There are 2 types of negative cards for now: Pain and Distraction
- added new Renovation event, where you can buy one of 2 “cleanse” cards that would help you removing negative cards
- Some smaller adjustments to other events, calculations, debt payments, etc.
v6.02 Small Update (for patrons only)
- 3 game difficulties (don’t confuse with loop difficulty) can be set after selecting loop difficulty
- 2 new cards with negative effects (would also make the game harder)
- one more hairstyle in 3 different length variations + more hair dye colors
- some visual additions
- some small bug fixes
- some small tweaks
v6.01 Hot Fix
- bugfixes for “full identity” event
- partial bugfixes for stats ending up as NaN
- partial bugfixes for missing cards
- Made clothing drops from wardrobe/drawer more likely
v6.00 “Echo Hunter” changelog:
- Choice based events
There are a lot of events. Some of them are simple, but most of them are choice based, so think twice before making the decision. - Dynamic status system
You have 6 main stats that change during the game related to the decisions you make. And sure these stats have direct impact on the game flow. - Real card game battle phase
I designed a new battle system, and our genius programmer made it possible. However, we decided to reduce the number of cards and mechanics for the first update. Because we had too much effects, and all of them should be explained, and so on. So we gonna implement them step by step in small packs. - New integral world
I finally wrote the rules of the world and main events and such. Maybe I will share it later. But it’s a great foundation for building stories in this world! - Unique characters
I can’t say that we won’t implement already popular characters from anime or games or whatever. But our focus will be on our own characters.And more coming soon in v6.x updates. So check for updates sometimes
v5.2 – (once again, old saves are broken)
- Enemy on Christmas adventure is way easier to defeat.
- Artworks progression works as it should be
- some more fixes
HotFix v5.11:
– fixed clothing bug when losing to Elf
v5.10a – Christmas Stable
- Lots of code refactoring; significantly reduced save file size. Also a step toward maybe not breaking saves in future updates…
- The game now scales up to larger screen sizes better.
(This also sort of breaks the ability to zoom using your browser, please let us know if you need that on Discord…) - Added some simple animation to UI elements. Note that these are disabled if you have a “reduced motion” setting turned on in your OS or browser. Also, most of these are mouse-hovering effects; sorry, mobile users.
- Improved the grammar of most text in the game; thanks, Zein!
- Added a nicer settings menu and more settings to adjust difficulty (left sidebard>settings)
- Inventory changes:Card deck and unworn item inventory can be reorganized more easily.
Unworn inventory shows your currently worn item on hover, and when about to replace.
Unworn and worn inventories are accessible from each other.
Clothing can be removed (and kept in unworn inventory). - some small bug fixes
v5.02a – Bug Fix – should work fine with previous save of v5.0, just start new adventure.
- Gifts requirement limited by 9 (18 if you want to undress santa). Requirement rises only when you undress Santa.
- When Sylvie the Elf is fully undressed you still get clothes, so the pages/items are no longer broken.
v5.00a – Use a new save; older ones will break.
- New Christmas adventure! New characters to meet, new clothes, and new events!
- 2 characters with 4 possible endings
- 33 new winter-themed clothes
- 6 new categories of clothes: headgear, handwear, legwear, shoes, mask, outerwear
- early version of quest system
- early version of inventory system
- early version of undressing enemies mechanics
- Small balance tweaks to item values, experience & $ gains, etc.
- Code optimizations & cleanup. Prevented save files from becoming huge & slowing the game
v4.03s – RNG Revamps (thanks Vidios) – Use a new save; older ones will probably break.
– Nearly every system that gives random choices has been re-worked. No more duplicates for styles or clothes!
– Fixed issues with skill trees; costs and unlocks should be correct now. Unlocked cards are more common.
– Finished adding lipstick as a separate style slot from makeup.
– Various additions to the sidebars.
– Disabled “undo/redo” buttons again since they lag the game, especially when saving.
– Added a small Guide
v4.0 Major updates:
– Battle system
Now you can actually play a game with your opponent. They have their own decks, so think wise about your strategy.
– Transform your opponents
Yep, you can also feminize or masculinize them. Actually, for now it’s only 1 opponent, but I’ve already prepared materials for next character.
– Sex scenes
You can unlock special Sex Scenes. You can find them pushing “Gallery” on enemy choice screen. And there will be more of them very soon
– Skill Tree
Your action cards can be unlocked in skill tree using Feminity or Masculinity points
– New Clothes
Some new clothing pieces were added as a demonstration of what you can expect from the next update. The theme will be university (or school).
– Better experience
Some other improvements, like lobby location, different maps, etc.
Developer Notes:
Patch Installation:
2. Extract .zip archive
3. Open the folder named EP Backrooms
4. Run .html file using the same browser as before
5. Start new game (push restart on the left sidebar)
All (v6.5.0 Public): GOFILE – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD
All (v5.20 Patreon): MEGA – PIXELDRAIN – WORKUPLOAD