Overview:
The kingdom of Alanse faces growing threats, both from within and without. A dark plot has left the king poisoned and on the brink of death. The fate of the kingdom falls to a group of unlikely heroes, called to action by a princess out of her depth. The aspiring hero, Haru, has to embark on a journey to save the kingdom that will take him from slaying rats in a basement to killing a god. Along the way, he will meet a variety of companions that can help him, or fall to depravity.
Thread Updated: 2024-10-23
Release Date: 2024-10-19
Developer: Wr1ckad – Patreon
Censored: No
Version: 0.321
OS: Windows
Language: English
Genre:
Installation:
Changelog:
Bugfixes and Changes
Adjusted Haru waking up CG to start before the fade in to Dorgan’s House
Adjusted or fixed text for the following NPCs: Uncle Dorgan, Village Kasumi, Elder Gomu, Reina, Lucielle, Pesno the Artisan, Suul Sylvester, Rederan Guards, Elinore’s Speech, approaching reina’s house, Party Olivia
Shady Man in Edelcross will now tell you how much money you need to have to learn Lockpicking, and the money will now be deducted properly
Added some more reactions to the revelation that Elinore is a princess
Added a sound to Gomu exiting the house after the wolfman attack
Added a jump sound to Reina leaping off the cliff
Added music to several maps
Removed the two brigands in the road warden jail cell unless Reina is jailed
Added player touch to attempting to leave in the Outskirts
Added Haru portraits and adjusted reaction to the fleeing man in the Graveyard
You can now enter the broken crypt even in chapter 1
Renamed Materials tab in the inventory to “Loot”
Made the dialogue box darker for easier readability
Added direction fix to several events such as bathroom event, library bookcase, bedridden king, several drunkards, cistern leave
Further fixes to Arcane Eye map
Adjusted some of the text when joining the adventurer’s guild, not being able to join until one of two conditions are complete
Removed kid from the park in residential district
Mrs Elda’s dialogue should properly initialize
Added crates to the rightmost bazaar stand so you can’t enter the stand.
Added a fadeout to the music from Zetara’s temple
Chapter 2: The Conspiracy “Join Elinore at the Royal Palace” should now properly update after the war room scene
Gorimand now has proper dialogue when selecting “Situation in the kingdom”
Added a final objective to Maid’s Tale to return to Olivia
Fixed a faulty option in Miria’s date replays
Viedon Tasher has new dialogue at the guild headquarters
Adjusted the facing of a deep one ambush in the sewers
Table and Ratcatcher’s body in the sewers should no longer start as already interacted with
Enter the Couldwell Estate objective changed to Enter the von Sartenan Estate
Objective 4 of Court of Treachery should now complete properly when entering the estate
Fixed last part of Seris’ route to not show the ballroom
Fixed asking Irina to attend the party being displayed as Ask Miria
Last image of Irina’s route should now be erased as intended
v.0.32
Added a new map “Broken Crypt” in the Outskirts Graveyard.
Added a new map “Haarmire Road” following the road past the Academy crossroad
Side Quest: Easily Spooked added to Harmire Road
Added new armor to Warad’s shop after completing the quest Frozen Shipment
MQ8 Court of Treachery Expansions:
Kasumi Night End
Olivia Stage 2
Olivia Night End (Sex Scene)
Elinthea Stage 2
Ruby Night End (Sex Scene)
Seris Night End (Sex Scene)
Irina Night End (Sex Scene)
Bugfixes & Changes
Added prompt to map transitions where you need to have Haru active when controlling one of your other party members.
Can no longer initiate the sewer main quest unless you are playing as Haru
Crag Lizards now drop Lizard Hides
Removed duplicate line from Elinore x Meriak 3
v.0.261
Changed the main quest in Eastern District to not play if you are not playing as Haru
v.0.26
Ancient Elven Weapons are sold at the Weapon Merchant after completing Main Quest: What Lies Beneath
“Skip to Chapter 2” Option when starting new game
Added Pick-up Items to Graveyard
UI Busts for Kasumi, Reina, Elinore, Amelia, Irina, Miria, Lucielle, Haru
Side Quest: A Chemical Reaction
Updated party portraits
Remade CGs for 3 Peeping Events during Chapter 1, Amelia’s Intro, and Kasumi’s Intro
Added CG screen to the escape from Edelcross story beat
Event: Miria x Julia NTR1
Event: Miria x Julia NTR2
Event: Reina Gambler NTR1
Event: Elinore x Meriak NTR3
Some text edits to Chapter 1
Added some pick-up Berries and Althea’s Leaf to Chapter 1 Lakeside
CG Haru Intro to Prologue
Added Julie as an NPC to the academy while Haru is active
Added some campfires to Restenal
New Location: Magic Shop in the Residential District
Bugfixes & Changes
Added direction fix to various pick-ups in Chapter 1
Fixed a black screen bug in the intro (?)
Added some more Names and Locations to the auto-coloring
Fixed an issue with Amelia not being present during the introduction to the Estate
Added color to intro selection
Added some more Names and Locations to the auto-coloring
Fixed an issue with Amelia not being present during the introduction to the Estate
Added color to intro selection
Fixed the last objective stage on “A New Day Dawns” to complete properly in the quest journal
Fixed the campfire sprite being too low
v0.223
Map: Embassy F1
Map: Embassy F2
Characters: Cara the Rose, Cia the Petunia, Satsuki, Ambassador Kazura
Chat avatar for Lady Lyranessa (Elinore’s Aunt)
Event: Seris Dinner
Event: Seris HJ
Event: Kasumi Ring NTR Aftermath
Event: Kasumi Ring NTR 2
Event: Kasumi Ring NTR 3
Bugfixes
You can no longer climb the rope in the Sewers
Fixed several spots where you were able to enter wall or water tiles
Seris rescue no longer endlessly repeats
You can now exit Reina’s house
Kasumi’s NTR scenes should now be viewable in the Replay Room in the Estate
Collision should no longer be disabled after the Demon in Academy F3
Remento should now be the correct fight, and not 2 goblins in a trench coat
Niranel and Janderic should no longer be invisible when approaching the academy
Clarified the guards outside the Kyradur embassy are bad at the Alansean Language
Zaragzul should no longer be there if you exit F3 after freeing him
Updated the overarching Chapter 2 quest to update properly after Riot in the Streets and What Lies Beneath
Fixed an inconsistency between hang outs and automatically prompted hang outs
Fixed the roof of a house in Eastern District North
The party should now move at the same speed arriving at the Weary Goblet
Fixed some issues in the Residential District – could walk over fence, two spots behind roofs, fixed one visual glitch with a roof
Fixed a spot in the Tower District you could walk behind a roof
Fixed several tiles in the Mage Academy tiles to stop characters walking over walls and tables
Fixed spot in Mage Academy where you could walk cross water behind a roof
Added some waterfalls effects to Merchant District and Harbor District, Fixed some static waterfalls in the Sewers
Added a missing door to Mage Academy West Wing
Adjusted placement of Sewer Dwellers in battle to line up with the background image better
v.0.221
Added Meriak x Elinore Engagement 1 + 2 to Replay Room
Added Kasumi Cursed Item 1 to Replay Room
Direction Fix added to barfing guy in Merchant District
You now need to be Haru for the pick-up items in Merchant District and Eastern District
You can now no longer enter the Eastern District North unless you are playing as Haru
Fixed two trees in the Brackenwood
Added some names to Weary Goblet, City Outskirts, Road Wardens, Wheat & Chaff and Tower District NPCs
Minor fix on Outskirt Inn roof
Added some details to several maps
Heavy Branch can now be equipped by Haru
Old Knife should now properly be a dagger
Fixed Oskan missing a face image in one dialogue
Fixed some tall trees that were not in front of the character
You should no longer be able to go over a cliff in Edelcross
Added music to Outskirts
Some redundant dialogue with Gorimand and Olivia should not appear now when doing Olivia’s quest
Fixed a visual glitch on the beast corpse sprite
v0.22
Added Replay Room in the basement of the Estate
– Should cover all the events with CGs available right now, you can see which events you have yet to find
Event: Olivia Handjob readded
Quest: Olivia’s Quest 1 Available
– Has two different paths
Event: Elinore Bath Visit
Event: Lucielle Bath Visit
Map: Heart of the Sea
New Character: Ruby
Event: Ruby Prostitution
Event: Meriak x Elinore Engagement 1
Event: Meriak x Elinore Engagement 2
Added a few skill trainers for Haru
Re-Added books to Estate Library
Added Pickups to Merchant District, Residential District and Harbor District
Gave some NPCs around the city names
Adventurer’s Guild: Copper Rank added
Added an Adventurer’s Guild quest
Switched Meriak’s character to one that reflects his CG character more
Added another quest to copper rank adventurers
Added prompt dates to all the other characters to the estate if your relationship reaches the required ranks.
Added some more misc NPC names
v0.27
Changes
Event: Miria’s Bath
Event: Amelia GF BJ (Accessed after HJ)
Event: Amelia GF Sex (Accessed after BJ)
Event: Lucielle Club 3rd Time
v.0.261
Added portraits to finding items in the merchant district
Added portraits to finding items in the residential district
Fixed a spelling error in the harbor district
Adjusted the positioning of monsters on the battle screen to be more in line with the actual background
An event in the NE sewer had the wrong text, added correct text
Most of the locked chests should no longer open before they are unlocked
Added missing dialogue for Miria in the estate
Fixed Miria being refered to as Kasumi in one dialogue option
Amelia can’t launch Holgo’s event if she is Haru’s girlfriend
Adjusted shadows of merchant district bridge towards eastern district
Fixed the western door in academy floor 1 not leading to the correct place
Adjusted Lucielle’s portraits in Mage Academy Approach
Sewer Gate in Eastern District North now cannot be opened unless you have the sewer pass
v.0.26
Quest: Amelia’s Companion Quest
Event: Miria’s Date 1
Event: Amelia Confession
Event: Amelia Kissing
Event: Amelia Fondling
Event: Amelia Handjob
Map: Harbor Quarters (not much to do here right now)
Map: Dungeon Sewers NE
Guards react if you play Lucielle in the Royal Palace
New Portrait for Haru, Amelia and Lucielle (not fully implemented yet)
Event replay room in Estate Basement
Monsters you defeat leave behind a sprite
Miria now has dialogue in the Heroes Estate
v.0.251
Irina’s starting level has been set to 8
Miria’s starting level has been set to 7
Miria now has her intended party portrait
Irina now has her intended party portrait
Added point of no return warning before finishing the dungeon
Academy Dungeon is inaccessible after the main quest is finished
Added initialization orb to the Heroe’s Estate, if you recruited Miria before this update, then you can use the orb to get Miria’s class and portrait switched to the intended one
Added disclaimer when you recruit Miria that party members can be switched from the formations menu
Bugfixes
Repositioned the left academy guardian slightly
Academy Exterior crystals should be animated
Fixed some text errors such as spelling, grammar, text going outside text boxes/offscreen, added some clarification to certain dialogue lines
Miria’s class has been changed to her intended class when you recruit her
Repositioned fire in the academy practice yard to line up with the hole
Fixed the graphics on the academy ruins ladder
Added door animations to academy doors
Added door animations to some merchant district, residential district and tower district doors
Fixed wrong type of door sounds playing when using academy doors
Fixed the stairs in the main hall of the academy
Gargoyles on the first floor should now be properly destroyed
Scrolls picked up should now be removed on the map
Wrong floor tile on dungeon floor 1 was changed
Jilnea’s event should now be disabled after you encounter it
Remento’s battle event should now trigger as intended, allowing the story to progress
Adjusted the crystals on Floor 2 to appear above the player character
Edric should now disappear as intended after your conversation
Added character dialogue avatars to certain events that didn’t have them
Mirror realm magic circle should now be below characters standing on it
Fixed some emote balloons for the demon army event
Door to one of the new rooms in Heroes Estate has been removed
Mana potions can be bought at the general goods merchant
Waterfall graphics in the merchant district repositioned
You can now ask all questions of the headmaster before moving on with the epilogue
v.0.25
Main Quest: What Lies Beneath fully implemented
Side Activity: Mirror Realm implemented
Mage Academy Approach Accessible
Mage Academy Accessible
Academy Ruins Dungeon F1-F3 Available
New Companion: Miria
New Characters: Irina & Ulinthea
NTR Event: Lucielle Slave Ring Investigation 2
Event: Amelia Date 3
Bugfixes
Smuggled weapons are now removed when handing in them in to the guard
Pearl Bead Necklace and Ring of Zetara’s Favor can now be equipped
Rogue Armor moved to the Light Category
Fur Helmet is now a headgear armor instead of a shield
Bandits respawned after allying with Zane, they should no longer respawn
Bandits you bribed and then fought and defeated should now disappear
Added feedback to receiving the Broodmother’s reward from Laurie the Hunter. Previously you received the reward, but there was no pop up saying so.
v.0.21
Bugfixes
Fixed some text in Heroes Estate library and Merchant District
Maid in Merchant District should no longer say “You’re pretty cute” if Haru is leading the party
Fixed two people at the court walking around during the princess’ speech
Fixed the exits out of the Palace Basement
Made testing events inaccessible
The thug ambush should no longer block the path to the item after the ambush is defeated
Can no longer access eastern district north before you have spoken with the commander
Added direction fix to some sleeping characters.
v.0.2
Content
Eastern District is accessible
Eastern District North is accessible
Royal Palace Basement is accessible
Eastern District Drinking Den is accessible
Eastern District Gang Hideout 1 is accessible
Eastern District Gang Hideout 2 is accessible
Eastern District Auction is accessible
Main Quest: Riot in the Streets implemented
Side Quest: Missing in Action implemented
Combat Rework: Damage formula changes, enemy stat changes
New Companion skills for Reina, Kasumi, Amelia, Elinore
Event: Lucielle Date 2
Event: Visiting Reina’s Home
NTR Event: Lucielle’s Undercover Investigation 1
Changes
Weakening Strike has been buffed. Should now lower the defence of the enemy even more.
Miscellaneous changes and polish
v.0.151
Some testing events were left in by accident and were made inaccessible
Added child to Elinore & Meriak end
Added chat avatars to Meriak & Elinore dialogue scene
It should now be possible to exit from the sewer through the normal exit
Hopefully fixed certain monster skills not proccing when they should.
Increased sewer monster damage slightly
Fixed an event in the Northern Sewer Section not functioning properly
Added direction fix to some events that should have it
Added sound effect and animation to some chests
Added or changed sound effects for some transitions and doors
Miscellaneous text & grammar fixes
v.0.15
Content
Tower District is now available in Free Roam
The Royal Palace is now available in Free Roam
First Dungeon added with Three Maps so far
Main Quest: “Court Matters” fully implemented
Main Quest: Stench from Beneath fully implemented
Elinore now has companion interactions and free roam mode
Lucielle now has companion interactions and free roam mode
You can speak to Steward on behalf of Olivia
Seris introduction implemented
Royal Huntsmaster character + 1 bounty added
You can now join the adventurer’s guild (does not have a lot of content, but will in the future)
Event: Olivia HJ1
Event: Elinore Date 1
Event: Elinore Date 2
Event: Elinore NTR Event
Event: Lucielle Date 1
Event: Kasumi Bath
Event: Reina Bath
Event: Amelia Bath
Changes
Skip directly to Chapter 2 (This will likely require some fine-tuning and testing, as there may be unforeseen bugs)
New battle initialization screen
Added character portraits to the Holgo encounter
Ongoing Combat Rework: Using Yanfly Battle Engine, added enemy health bars, actions are preformed instantly/side based turn combat, monster skills and resistances
Minor changes here and there…
Bugfixes
Added dialogue to direct player to village storehouse
Added objects and events to help players locate village storehouse
Added better fullscreen support to help players who used f5 which pixelated their screen, new fullscreen should be entered through the “alt + enter” command
Fixed getting stuck in warehouse after the battle with thugs during the “Frozen Shipment” quest, making the quest completable
Fixed dialogue error in the following: Warad’s Dialogue
Events in the Edelcross forest should no longer be visible before you see them in the story event
Quest description should no longer overlap with the text for objectives
Switching back to Haru from Kasumi roaming should no longer give Haru the wrong portrait in the party menu
Disabled quest tracking overlay. It was causing major lag spikes when walking around.
v0.1
Initial Release
– Chapter 1 of the Main Quest
– 3.5 Companions
– 6 Date Events, 3 Tease Events, 3 Roaming Events, 1 Ending
– 316 CGs
Developer Notes:
This version of the game is a first version, more of a proof of concept than a proper game. Still, I think it will give you a decent idea of what I’m going for when it comes to the future development, and has some basic systems in place already that can be expanded upon in the future. Most parts of the game after reaching the end of the current main quest are not finalized, and will change in the future. Specifically, the roaming events will be expanded upon and possibly remade completely when I get the time.
The game contains a main quest that takes you through the world and story. After completing the first chapter of the game, the game opens up into a more sandbox styled experience. The plan is for each chapter of the game to have a series of areas for you to explore, and set of quests for you to tackle at your own pace. Once the sandbox opens up, the player will be free to go on dates, do side-quests, explore as their companions for H-events and the like. My game design is very much inspired by the Gothic series and Dragon Age:Origins.
In regards to Netorare, because I’ve seen it can be a hotly debated topic. It is planned to be fully avoidable, and by player choice if netorare happens. Don’t ask me to remove any netorare aspects from the game. I need it as an outlet to be able to write fluff romance. And I want to write fluff anime romance. Inject that diabetes into my veins.