Overview:
The Imperial domain of Humana is home to a vast assortment of curiosities. Never before encountered animals,
resources and magical artifacts are basically begging for exploitation.
However, the land doesn’t share it’s boon easily. Hostile natives, unnatural disasters and curses don’t make the process easy for the humans.
One of those troublesome natives is you, a female goblin warrior in search of her own destiny.
Thread Updated: 2024-10-21
Release Date: 2024-10-21
Developer: WegildDev – SubscribeStar – Patreon – Discord
Censored: Partial (Some Birth scenes)
Version: 0.1.7 Public
OS: Windows
Language: English
Genre:
Installation:
Changelog:
– 2 new defeat artsets (Beastman Grunt)
– 2 new NPC’s
– Lewdness system (each h action “rewards” you lewdness points, which can be used for… certain dialogue options ^^)
– Extensions to the dialogue system, supporting requirements checks (at the moment currency and lewdness checks)
– New quests and story content
v0.1.6 Public Update
– Stamina System added
– New parry/block mechanics
– Certain enemies overhauled
– Traps and anti spawnkilling measures added
– New drider defeat artset
– Addition of x-ray animations to the character screen
– Many more smaller graphical/balance changes
v0.1.5 Major Update
– New Enemy (Drider Acolyte)
– Status System (Implementing restraining and technical statuses, like preg)
– 2 New Art sets (Spawnies and Buschers)
– New Quests (Help out in gathering materials for Krebsstein’s clients)
– Expanded Spider level (available at the bottom of Spawnie Area in Glitterwald Forest)
– New gatherable items and recipes (Like a conception potion)
– Bugfixes and QOL Features (eg. Teleporter to the boss, dealt with various softlocks, graphical bugs concerning quest tags and many many more)
v0.1.3
– New struggle system, replacing the old one
– New intro and outro animation for sexual encounters (in total about 9 new animations)
– New enemy, Buscher, with the whole set of new animations
– New art set for driders
– Numerous bugfixes, including:
* soft locks
* item stacks counts/usability
* save file compatibility
* quest softlocks (invisible wall fixes and quest item fixes)
* many many more
v0.1.2
– Standardized menus to follow a certain standard, revamped level selector menu (You can now exit most menus by clicking ESC)
– Added a crafting mechanic, along with a quest unlocking it (after quest completion, go on an adventure or reload a game to access the function) and first 2 recipes
– QOL Features such as text skip and tutorial skip functionality added
– Lots of bugfixes that deal with sexual encounters and soft locks
v0.1.1 hotfix 2
– fixed the demo spider area not loading correctly
v0.1.1 hotfix 1
– fixed the dreaded Interact/E button not working in dialogue/on chests etc.
v0.1.1
– new mechanic, ovum, expanding the pregnancy system
– new demo area accessible after the merchant quest + 1 new enemy
– new artwork (loosing the first bossfight)
– gamepad support (key rebinding will come in the future)
– all menu’s should now work with mouse input
– numerous bugfixes and small changes (thanks a ton to my most dedicated tester Soul for helping in catching them)
v0.1 Hotfix 1
– Fixed enemy pathing
– Boss should no longer go underground (and if he does, he should reappear)
– Fixed tentacle encounters
– Spiders now have fangs
– AutoSave system doesn’t save in inappropriate moments (boss fights)
– Implemented a few player soft locks (invisible walls) to prevent omitting important quests
– Fixed defeat scenes on death from environment
– Silenced the acid pools, now they should be more pleasant
– Possibly fixed the “E” button is inactive on start (not 100% sure cause I was not able to reproduce that problem)
– Many more minor fixes
v0.1
Initial Release
Developer Notes:
Thank you kindly for considering this game.
This is the first ever public release of the game, please expect bugs (even though I playtested for several sessions I might have not caught everything)!
If you have questions, ask em! All feedback is very welcome!
Currently, the sex system works as follows:
-Soft bad end (you can continue after losing) CG after the last “heart” is spent when fighting an enemy, then a special sequence of art and text appear
– When your health reaches a certain threshold, gobbo is “up for grabs”, loosing a QTE event means the seual animation starts (if applicable)
– Rudimentary Pregnancy system is in place, pregnancy guaranteed after a bad end and possible after enemy cums in the gobbo (pregnancy check every few minutes)
Since this is the initial release, there is still much to be done about the whole system (consensual scenes, expansions to pregnancy mechanics and much much more)
However, since I put my priority on the Pregnancy/Breeding fetish, you can rest assured that this will be one of the main mechanics in the game.
If you like the idea, please consider supporting by sharing feedback and/or supporting on Patreon.
Thank you, have a blessed day, and please, enjoy!
~ WegildDev
Known Bugs:
– MINOR Boss revives for “one more go” after being defeated. Will fix it in the next patch, I want to reverse engineer the bug into a feature in the future ^^
– MINOR During the tests, in isolated cases the first insemination event doesn’t lead to pregnancy, for latter attempts this issue was nonexistent.
– MINOR Repeatable quests not proceeding despite me having a specified amount of items
It happens to a quest step requirement of gathering an x amount of a resource, since the resource was in the inventory beforehand, the system can not count those (yet). Return to gather more or drop the items and pick them up (right mouse click) to get around the issue ^^
– MAJOR For some user configurations audio is buggy or is not working at all. Issue will be fixed once FMOD is implemented.
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